分析Cocos2d-x横版ACT手游源 1、登录
2015-07-14 15:01
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我自己的游戏代码 因为 游戏源 盯着外面的 我们能够能够理解
/************************************************************************/ /* 登录场景 */ /************************************************************************/ class CNFLoginScene : public CCLayer ,public CMsgReceiver { protected: //标签 enum { enTagLoading = 1, enTagServerNameLabel, enTagStudioLoginLayer, //登陆层 enTagStudioRegisterLayer, //注冊层 }; int m_nLoadRecNum; //资源载入数 int m_nLoadRecTotalNum; //资源载入总数 int m_nCurrentServerID; //当前serverID int m_nServerTotalNum; //server的总数量 public: static CCScene * scene(); static CNFLoginScene * CreateLayer(); //消息接收 virtual void RecMsg(int nMsgID,void* pInfo,int nSize); protected: virtual void onEnter(); //资源预载入 void LoadRec(); void OnLoadRecCallBack(CCObject *pObj); //回调:资源载入 // void OnLoadLastRecCallBack(CCObject *pObj); //回调:最后一个资源载入 //异步载入骨骼资源的回调 void OnLoadArmatureData(float percent); virtual void InitSceneUI(); //在这里载入该图层专用的资源 //---------------登录页button回调---------------- void OnBtnEnterCallBack(CCObject *pSender, TouchEventType type); //開始游戏 void OnBtnServerSelectCallBack(CCObject *pSender, TouchEventType type); //选择server void OnBtnSwitchToRegisterCallBack(CCObject *pSender, TouchEventType type); //跳转到注冊页 void OnBtnLoginCallBack(CCObject *pSender, TouchEventType type); //登录 void OnAccountTextFieldEvent(CCObject *pSender, TextFiledEventType type); //---------------注冊页button回调---------------- void OnBackToLoginCallBack(CCObject *pSender, TouchEventType type); //跳转到登录页 void OnBtnRegisterCallBack(CCObject *pSender, TouchEventType type); //注冊 }; #endif
.cpp文件
#define _LOADREC_NUM_<span style="white-space:pre"> </span>16/************************************************************************//*<span style="white-space:pre"> </span>登录场景<span style="white-space:pre"> </span>*//************************************************************************/CCScene* CNFLoginScene::scene(){<span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>CCScene* pScene = CCScene::create();<span style="white-space:pre"> </span>CC_BREAK_IF(pScene==NULL);<span style="white-space:pre"> </span>CNFLoginScene* pLayer = CNFLoginScene::CreateLayer();<span style="white-space:pre"> </span>CC_BREAK_IF(pLayer==NULL);<span style="white-space:pre"> </span>pScene->addChild(pLayer);<span style="white-space:pre"> </span>return pScene;<span style="white-space:pre"> </span>} while (false);<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::scene Error!");<span style="white-space:pre"> </span>return NULL;}CNFLoginScene * CNFLoginScene::CreateLayer(){<span style="white-space:pre"> </span>CNFLoginScene *pRet = new CNFLoginScene();<span style="white-space:pre"> </span>if (pRet && pRet->init())<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>pRet->autorelease();<span style="white-space:pre"> </span>return pRet;<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::CreateLayer Error!");<span style="white-space:pre"> </span>delete pRet; <span style="white-space:pre"> </span>pRet = NULL; <span style="white-space:pre"> </span>return NULL;}void CNFLoginScene::onEnter(){<span style="white-space:pre"> </span>CCLayer::onEnter();<span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>//创建Laoding层<span style="white-space:pre"> </span>CNFLoadingLayer * pLoading = CNFLoadingLayer::CreateLayer();<span style="white-space:pre"> </span>CC_BREAK_IF(pLoading==NULL);<span style="white-space:pre"> </span>addChild(pLoading,enZOrderFront+10000,enTagLoading);<span style="white-space:pre"> </span><span style="white-space:pre"> </span>m_nLoadRecNum = 0;<span style="white-space:pre"> </span>m_nLoadRecTotalNum = _LOADREC_NUM_;<span style="white-space:pre"> </span>//预载入本层资源<span style="white-space:pre"> </span>LoadRec();<span style="white-space:pre"> </span>return ;<span style="white-space:pre"> </span>} while (false);<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::onEnter Error!");}//资源预载入void CNFLoginScene::LoadRec(){<span style="white-space:pre"> </span>CCTextureCache::sharedTextureCache()->addImageAsync("ui/serverselect_bg.png",this,callfuncO_selector(CNFLoginScene::OnLoadRecCallBack));<span style="white-space:pre"> </span><span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/kulougongshou.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/kulouzhanshi.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/mayi.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/bianyikunchong.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/bubing.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/xiaoyin.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/NewProject.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/minren1.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/kulou_arrow.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/naili.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/NPC_kakaxi.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/portal.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/hited_light.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/public_casting.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfoAsync("armature/skill_light_1.ExportJson",this,schedule_selector(CNFLoginScene::OnLoadArmatureData));}void CNFLoginScene::OnLoadArmatureData( float percent ){<span style="white-space:pre"> </span>//CCLog("==================%f",percent);<span style="white-space:pre"> </span><span style="white-space:pre"> </span>m_nLoadRecNum ++;<span style="white-space:pre"> </span>//得到Laoding层<span style="white-space:pre"> </span>CNFLoadingLayer * pLoading = dynamic_cast<CNFLoadingLayer *>(getChildByTag(enTagLoading));<span style="white-space:pre"> </span>if(pLoading!=NULL){<span style="white-space:pre"> </span>pLoading->SetPro( (float)m_nLoadRecNum/(float)m_nLoadRecTotalNum );<span style="white-space:pre"> </span>}else{<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::OnLoadArmatureData Error!");<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span><span style="white-space:pre"> </span>if(m_nLoadRecNum==m_nLoadRecTotalNum){<span style="white-space:pre"> </span>//延迟1秒<span style="white-space:pre"> </span>this->runAction(CCSequence::create(<span style="white-space:pre"> </span>CCDelayTime::create(2.f),<span style="white-space:pre"> </span>CCCallFunc::create(this,callfunc_selector(CNFLoginScene::InitSceneUI)),<span style="white-space:pre"> </span>NULL));<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span>if (percent >= 1)<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>CCLog("addArmatureFileInfoAsync over");<span style="white-space:pre"> </span>}}//资源载入回调void CNFLoginScene::OnLoadRecCallBack( CCObject *pObj ){<span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>m_nLoadRecNum ++;<span style="white-space:pre"> </span>//得到Laoding层<span style="white-space:pre"> </span>CNFLoadingLayer * pLoading = dynamic_cast<CNFLoadingLayer *>(getChildByTag(enTagLoading));<span style="white-space:pre"> </span>CC_BREAK_IF(pLoading==NULL);<span style="white-space:pre"> </span>pLoading->SetPro( (float)m_nLoadRecNum/(float)m_nLoadRecTotalNum );<span style="white-space:pre"> </span>if(m_nLoadRecNum==m_nLoadRecTotalNum){<span style="white-space:pre"> </span>//延迟1秒<span style="white-space:pre"> </span>this->runAction(CCSequence::create(<span style="white-space:pre"> </span>CCDelayTime::create(2.f),<span style="white-space:pre"> </span>CCCallFunc::create(this,callfunc_selector(CNFLoginScene::InitSceneUI)),<span style="white-space:pre"> </span>NULL));<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span>return ;<span style="white-space:pre"> </span>} while (false);<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::OnLoadRecCallBack Error!");}// //最后一个资源载入回调// void CNFLoginScene::OnLoadLastRecCallBack( CCObject *pObj )// {// <span style="white-space:pre"> </span>do // <span style="white-space:pre"> </span>{// <span style="white-space:pre"> </span>//CCLog("==================last");// <span style="white-space:pre"> </span>m_nLoadRecNum ++;// // <span style="white-space:pre"> </span>//得到Laoding层// <span style="white-space:pre"> </span>CNFLoadingLayer * pLoading = dynamic_cast<CNFLoadingLayer *>(getChildByTag(enTagLoading));// <span style="white-space:pre"> </span>CC_BREAK_IF(pLoading==NULL);// <span style="white-space:pre"> </span>pLoading->SetPro( 1.f );// // <span style="white-space:pre"> </span>//延迟1秒// <span style="white-space:pre"> </span>this->runAction(CCSequence::create(// <span style="white-space:pre"> </span>CCDelayTime::create(1.f),// <span style="white-space:pre"> </span>CCCallFunc::create(this,callfunc_selector(CNFLoginScene::InitSceneUI)),// <span style="white-space:pre"> </span>NULL));// // <span style="white-space:pre"> </span>return ;// <span style="white-space:pre"> </span>} while (false);// <span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::OnLoadLastRecCallBack Error!");// }void CNFLoginScene::InitSceneUI(){<span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>//移除Laoding层 <span style="white-space:pre"> </span>CNFLoadingLayer * pLoading = dynamic_cast<CNFLoadingLayer *>(getChildByTag(enTagLoading));<span style="white-space:pre"> </span>if (pLoading!=NULL)<span style="white-space:pre"> </span>removeChildByTag(enTagLoading,true);<span style="white-space:pre"> </span>/************************************************************************/<span style="white-space:pre"> </span>/*<span style="white-space:pre"> </span>2.联网:得到serverID */<span style="white-space:pre"> </span>/************************************************************************/<span style="white-space:pre"> </span>m_nCurrentServerID = 16;<span style="white-space:pre"> </span>m_nServerTotalNum = 31;<span style="white-space:pre"> </span>//创建登录UI层<span style="white-space:pre"> </span>UILayer* pLoginUiLayer = UILayer::create(); <span style="white-space:pre"> </span>CC_BREAK_IF(pLoginUiLayer==NULL);<span style="white-space:pre"> </span>UILayout *pLoginWidget = dynamic_cast<UILayout*>(GUIReader::shareReader()->widgetFromJsonFile("NormalLogin.json"));<span style="white-space:pre"> </span>CC_BREAK_IF(pLoginWidget==NULL);<span style="white-space:pre"> </span>pLoginUiLayer->addWidget(pLoginWidget);<span style="white-space:pre"> </span>pLoginWidget->setName("LoginLayer");<span style="white-space:pre"> </span>pLoginWidget->setSize(getContentSize());<span style="white-space:pre"> </span>addChild(pLoginUiLayer,enZOrderBack,enTagStudioLoginLayer);<span style="white-space:pre"> </span>//设置切换serverbutton回调<span style="white-space:pre"> </span>UIButton* pBtn_Server_Select = dynamic_cast<UIButton*>(pLoginWidget->getChildByName("MainUi")->getChildByName("Btn_Change_Server"));<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Server_Select==NULL);<span style="white-space:pre"> </span>pBtn_Server_Select->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBtnServerSelectCallBack));<span style="white-space:pre"> </span>/************************************************************************/<span style="white-space:pre"> </span>/*<span style="white-space:pre"> </span>背景图片 */<span style="white-space:pre"> </span>/************************************************************************/<span style="white-space:pre"> </span>////创建背景图片<span style="white-space:pre"> </span>//CCSprite * pServerSelectBg = CCSprite::create("ui/serverselect_bg.png");<span style="white-space:pre"> </span>//CC_BREAK_IF(pServerSelectBg==NULL);<span style="white-space:pre"> </span>//pServerSelectBg->setScaleX( (float)CCDirector::sharedDirector()->getWinSize().width/(float)pServerSelectBg->getContentSize().width );<span style="white-space:pre"> </span>//pServerSelectBg->setPosition(SCREEN_CENTER);<span style="white-space:pre"> </span>//addChild(pServerSelectBg,enZOrderBack);<span style="white-space:pre"> </span>////创建logo图片<span style="white-space:pre"> </span>//CCSprite * pName = CCSprite::create("ui/logo_bg.png");<span style="white-space:pre"> </span>//CC_BREAK_IF(pName==NULL);<span style="white-space:pre"> </span>//pName->setPosition(ccp(SCREEN_WIDTH*0.5f,350));<span style="white-space:pre"> </span>//addChild(pName,enZOrderBack);<span style="white-space:pre"> </span>////创建server名称背景<span style="white-space:pre"> </span>//CCScale9Sprite * pServerNameBg = CCScale9Sprite::create("ui/bg_1.png");<span style="white-space:pre"> </span>//CC_BREAK_IF(pServerNameBg==NULL);<span style="white-space:pre"> </span>//pServerNameBg->setContentSize(CCSizeMake(173,40));<span style="white-space:pre"> </span>//pServerNameBg->setPosition(ccp(SCREEN_WIDTH*0.5f,220));<span style="white-space:pre"> </span>//addChild(pServerNameBg,enZOrderBack);<span style="white-space:pre"> </span>/************************************************************************/<span style="white-space:pre"> </span>/*<span style="white-space:pre"> </span>创建button */<span style="white-space:pre"> </span>/************************************************************************/<span style="white-space:pre"> </span>//CCMenu * pMenu = CCMenu::create();<span style="white-space:pre"> </span>//CC_BREAK_IF(pMenu==NULL);<span style="white-space:pre"> </span>//pMenu->setPosition(CCPointZero);<span style="white-space:pre"> </span>//addChild(pMenu,enZOrderMid);<span style="white-space:pre"> </span>////选择serverbutton<span style="white-space:pre"> </span>//CCMenuItemSprite * pBtnServerSelect = CCMenuItemSprite::create(<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>CCSprite::create("ui/btn_enter_n.png"),<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>CCSprite::create("ui/btn_enter_p.png"),<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>this,<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>menu_selector(CNFLoginScene::OnBtnServerSelectCallBack));<span style="white-space:pre"> </span>//CC_BREAK_IF(pBtnServerSelect==NULL);<span style="white-space:pre"> </span>//pBtnServerSelect->setScaleY(0.8f);<span style="white-space:pre"> </span>//pBtnServerSelect->setScaleX(0.2f);<span style="white-space:pre"> </span>//pBtnServerSelect->setPosition(ccp(pServerNameBg->getPositionX() + 63 ,pServerNameBg->getPositionY()));<span style="white-space:pre"> </span>//pMenu->addChild(pBtnServerSelect,enZOrderFront);<span style="white-space:pre"> </span>/************************************************************************/<span style="white-space:pre"> </span>/*<span style="white-space:pre"> </span>label */<span style="white-space:pre"> </span>/************************************************************************/<span style="white-space:pre"> </span>//CCDictionary *pDicLang = CCDictionary::createWithContentsOfFile("ui_xml/serverselect_xml.xml");<span style="white-space:pre"> </span>//CC_BREAK_IF(pDicLang==NULL);<span style="white-space:pre"> </span>////serverlabel<span style="white-space:pre"> </span>//CCString *pStrServer = dynamic_cast<CCString*>(pDicLang->objectForKey("server"));<span style="white-space:pre"> </span>//CCLabelTTF * pLabelServer = CCLabelTTF::create(pStrServer->m_sString.c_str(),"Arial",20);<span style="white-space:pre"> </span>//CC_BREAK_IF(pLabelServer==NULL);<span style="white-space:pre"> </span>//pLabelServer->setPosition(ccp(pServerNameBg->getPositionX() - 120,pServerNameBg->getPositionY()));<span style="white-space:pre"> </span>//pLabelServer->setColor(ccBLACK);<span style="white-space:pre"> </span>//addChild(pLabelServer,enZOrderFront);<span style="white-space:pre"> </span>////server名称label<span style="white-space:pre"> </span>//CCString *pStrServerName = dynamic_cast<CCString*>(pDicLang->objectForKey("server_name"));<span style="white-space:pre"> </span>//char szName[NAME_LEN] = {0};<span style="white-space:pre"> </span>//sprintf(szName,pStrServerName->m_sString.c_str(),m_nCurrentServerID);<span style="white-space:pre"> </span>//CCLabelTTF * pLabelServerName = CCLabelTTF::create(szName,"Arial",20);<span style="white-space:pre"> </span>//CC_BREAK_IF(pLabelServerName==NULL);<span style="white-space:pre"> </span>//pLabelServerName->setPosition(ccp(pServerNameBg->getPositionX() - 20,pServerNameBg->getPositionY()));<span style="white-space:pre"> </span>//addChild(pLabelServerName,enZOrderFront,enTagServerNameLabel);<span style="white-space:pre"> </span>////切换label<span style="white-space:pre"> </span>//CCString *pStrChange = dynamic_cast<CCString*>(pDicLang->objectForKey("server_change"));<span style="white-space:pre"> </span>//CCLabelTTF * pLabelChange = CCLabelTTF::create(pStrChange->m_sString.c_str(),"Arial",15);<span style="white-space:pre"> </span>//CC_BREAK_IF(pLabelChange==NULL);<span style="white-space:pre"> </span>//pLabelChange->setPosition(pBtnServerSelect->getPosition());<span style="white-space:pre"> </span>//addChild(pLabelChange,enZOrderFront);<span style="white-space:pre"> </span>#if(NF_PLATFORM == NF_PLATFORM_NORMAL)//没接SDK版 这里调用的是前面的公共的<span style="white-space:pre"> </span>//隐藏SDK登录模块<span style="white-space:pre"> </span>UILayout* pSdk_Login_Panel = dynamic_cast<UILayout*>(pLoginWidget->getChildByName("MainUi")->getChildByName("Sdk_Login_Panel"));<span style="white-space:pre"> </span>CC_BREAK_IF(pSdk_Login_Panel==NULL);<span style="white-space:pre"> </span>pSdk_Login_Panel->setEnabled(false);<span style="white-space:pre"> </span>pSdk_Login_Panel->setVisible(false);<span style="white-space:pre"> </span>//显示正常登录模块<span style="white-space:pre"> </span>UILayout* pNormalLogin_Panel = dynamic_cast<UILayout*>(pLoginWidget->getChildByName("MainUi")->getChildByName("NormalLogin_Panel"));<span style="white-space:pre"> </span>CC_BREAK_IF(pNormalLogin_Panel==NULL);<span style="white-space:pre"> </span>pNormalLogin_Panel->setEnabled(true);<span style="white-space:pre"> </span>pNormalLogin_Panel->setVisible(true);<span style="white-space:pre"> </span>//设置注冊button回调<span style="white-space:pre"> </span>UIButton* pBtn_Register = dynamic_cast<UIButton*>(pLoginWidget->getChildByName("MainUi")->getChildByName("NormalLogin_Panel")->getChildByName("Btn_rg"));<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Register==NULL);<span style="white-space:pre"> </span>pBtn_Register->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBtnSwitchToRegisterCallBack));<span style="white-space:pre"> </span>//设置登录button回调<span style="white-space:pre"> </span>UIButton* pBtn_Login = dynamic_cast<UIButton*>(pLoginWidget->getChildByName("MainUi")->getChildByName("NormalLogin_Panel")->getChildByName("Btn_Log"));<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Login==NULL);<span style="white-space:pre"> </span>pBtn_Login->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBtnLoginCallBack));<span style="white-space:pre"> </span>//设置注冊button回调<span style="white-space:pre"> </span>UITextField* pAccount_TextField = dynamic_cast<UITextField*>(pLoginWidget->getChildByName("MainUi")->getChildByName("NormalLogin_Panel")->getChildByName("Account_TextField"));<span style="white-space:pre"> </span>CC_BREAK_IF(pAccount_TextField==NULL);<span style="white-space:pre"> </span>pAccount_TextField->setTouchSize(CCSizeMake(161,30));<span style="white-space:pre"> </span>pAccount_TextField->didNotSelectSelf();#else<span style="white-space:pre"> </span>////进入游戏button<span style="white-space:pre"> </span>//CCMenuItemSprite * pBtnEnter = CCMenuItemSprite::create(<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>CCSprite::create("ui/btn_enter_n.png"),<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>CCSprite::create("ui/btn_enter_p.png"),<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>this,<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>menu_selector(CNFLoginScene::OnBtnEnterCallBack));<span style="white-space:pre"> </span>//CC_BREAK_IF(pBtnEnter==NULL);<span style="white-space:pre"> </span>//pBtnEnter->setPosition(ccp(SCREEN_WIDTH*0.5f,140));<span style="white-space:pre"> </span>//pMenu->addChild(pBtnEnter,enZOrderFront);<span style="white-space:pre"> </span>////进入游戏label<span style="white-space:pre"> </span>//CCString *pStrStart = dynamic_cast<CCString*>(pDicLang->objectForKey("start"));<span style="white-space:pre"> </span>//CCLabelTTF * pLabelStart = CCLabelTTF::create(pStrStart->m_sString.c_str(),"Arial",20);<span style="white-space:pre"> </span>//CC_BREAK_IF(pLabelStart==NULL);<span style="white-space:pre"> </span>//pLabelStart->setPosition(pBtnEnter->getPosition());<span style="white-space:pre"> </span>//addChild(pLabelStart,enZOrderFront);<span style="white-space:pre"> </span>//设置进入游戏button回调<span style="white-space:pre"> </span>UIButton* pBtn_SDK_Start = dynamic_cast<UIButton*>(pLoginWidget->getChildByName("MainUi")->getChildByName("Sdk_Login_Panel")->getChildByName("Btn_SDK_Start"));<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_SDK_Start==NULL);<span style="white-space:pre"> </span>pBtn_SDK_Start->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBtnEnterCallBack));<span style="white-space:pre"> </span>#endif<span style="white-space:pre"> </span>return ;<span style="white-space:pre"> </span>} while (false);<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::InitSceneUI Error!");}void CNFLoginScene::OnBtnEnterCallBack( CCObject *pSender, TouchEventType type){<span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>switch (type)<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>////人物选择场景<span style="white-space:pre"> </span>//CCScene * pScene = CNFRoleSelectLayer::scene();<span style="white-space:pre"> </span>//CC_BREAK_IF(pScene==NULL);<span style="white-space:pre"> </span>//CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));<span style="white-space:pre"> </span>//人物选择场景<span style="white-space:pre"> </span>CCScene * pScene = CNFTeamCreateLayer::scene();<span style="white-space:pre"> </span>CC_BREAK_IF(pScene==NULL);<span style="white-space:pre"> </span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));<span style="white-space:pre"> </span>}break;<span style="white-space:pre"> </span>default:<span style="white-space:pre"> </span>break;<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span>return ;<span style="white-space:pre"> </span>} while (false);<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::OnBtnEnterCallBack Error!");}void CNFLoginScene::OnBtnServerSelectCallBack( CCObject *pSender, TouchEventType type ){<span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>switch (type)<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>//创建切换server层<span style="white-space:pre"> </span>CNFServerChangeLayer * pLayer = CNFServerChangeLayer::CreateLayer(m_nCurrentServerID,m_nServerTotalNum);<span style="white-space:pre"> </span>CC_BREAK_IF(pLayer==NULL);<span style="white-space:pre"> </span>pLayer->SetMsg(this);<span style="white-space:pre"> </span>addChild(pLayer,enZOrderFront+100);<span style="white-space:pre"> </span>//创建登录UI层<span style="white-space:pre"> </span>UILayer* pLoginUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioLoginLayer));<span style="white-space:pre"> </span>CC_BREAK_IF(pLoginUiLayer==NULL);<span style="white-space:pre"> </span>UILayout *pNormalLogin = dynamic_cast<UILayout*>(pLoginUiLayer->getWidgetByName("LoginLayer"));<span style="white-space:pre"> </span>CC_BREAK_IF(pNormalLogin==NULL);<span style="white-space:pre"> </span>//显示正常登录模块<span style="white-space:pre"> </span>UILayout* pNormalLogin_Panel = dynamic_cast<UILayout*>(pNormalLogin->getChildByName("MainUi")->getChildByName("NormalLogin_Panel"));<span style="white-space:pre"> </span>CC_BREAK_IF(pNormalLogin_Panel==NULL);<span style="white-space:pre"> </span>pNormalLogin_Panel->setEnabled(false);<span style="white-space:pre"> </span>pNormalLogin_Panel->setVisible(false);<span style="white-space:pre"> </span>}break;<span style="white-space:pre"> </span>default:<span style="white-space:pre"> </span>break;<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span>return ;<span style="white-space:pre"> </span>} while (false);<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::OnBtnServerSelectCallBack Error!");}void CNFLoginScene::RecMsg( int nMsgID,void* pInfo,int nSize ){<span style="white-space:pre"> </span>switch (nMsgID)<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>case enMsg_ServerSelect:<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>tagServerSelect * pCmd = (tagServerSelect *)pInfo;<span style="white-space:pre"> </span>m_nCurrentServerID = pCmd->nServerID;<span style="white-space:pre"> </span>//创建登录UI层<span style="white-space:pre"> </span>UILayer* pLoginUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioLoginLayer));<span style="white-space:pre"> </span>CC_BREAK_IF(pLoginUiLayer==NULL);<span style="white-space:pre"> </span>UILayout *pLoginWidget = dynamic_cast<UILayout*>(pLoginUiLayer->getWidgetByName("LoginLayer"));<span style="white-space:pre"> </span>CC_BREAK_IF(pLoginWidget==NULL);<span style="white-space:pre"> </span>//server名称label<span style="white-space:pre"> </span>CCDictionary *pDicLang = CCDictionary::createWithContentsOfFile("ui_xml/serverselect_xml.xml");<span style="white-space:pre"> </span>CC_BREAK_IF(pDicLang==NULL);<span style="white-space:pre"> </span>CCString *pStrServerName = dynamic_cast<CCString*>(pDicLang->objectForKey("server_name"));<span style="white-space:pre"> </span>char szName[NAME_LEN] = {0};<span style="white-space:pre"> </span>sprintf(szName,pStrServerName->m_sString.c_str(),m_nCurrentServerID);<span style="white-space:pre"> </span>UILabel* pServer_Name_Lable = dynamic_cast<UILabel*>(pLoginWidget->getChildByName("MainUi")->getChildByName("Server_Bg")->getChildByName("Server_Name_Lable"));<span style="white-space:pre"> </span>CC_BREAK_IF(pServer_Name_Lable==NULL);<span style="white-space:pre"> </span>pServer_Name_Lable->setText(szName);<span style="white-space:pre"> </span>//显示正常登录模块<span style="white-space:pre"> </span>UILayout* pNormalLogin_Panel = dynamic_cast<UILayout*>(pLoginWidget->getChildByName("MainUi")->getChildByName("NormalLogin_Panel"));<span style="white-space:pre"> </span>CC_BREAK_IF(pNormalLogin_Panel==NULL);<span style="white-space:pre"> </span>pNormalLogin_Panel->setEnabled(true);<span style="white-space:pre"> </span>pNormalLogin_Panel->setVisible(true);<span style="white-space:pre"> </span>}break;<span style="white-space:pre"> </span>}}void CNFLoginScene::OnBtnSwitchToRegisterCallBack( CCObject *pSender, TouchEventType type ){<span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>switch (type)<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>//创建登录UI层<span style="white-space:pre"> </span>UILayer* pRegisterUiLayer = UILayer::create(); <span style="white-space:pre"> </span>CC_BREAK_IF(pRegisterUiLayer==NULL);<span style="white-space:pre"> </span>UILayout *pRegisterWidget = dynamic_cast<UILayout*>(GUIReader::shareReader()->widgetFromJsonFile("NormalRegister.json"));<span style="white-space:pre"> </span>CC_BREAK_IF(pRegisterWidget==NULL);<span style="white-space:pre"> </span>pRegisterUiLayer->addWidget(pRegisterWidget);<span style="white-space:pre"> </span>pRegisterWidget->setName("RegistLayer");<span style="white-space:pre"> </span>pRegisterWidget->setSize(getContentSize());<span style="white-space:pre"> </span>//设置返回登录button回调<span style="white-space:pre"> </span>UIButton* pBtn_Back = dynamic_cast<UIButton*>(pRegisterWidget->getChildByName("MainUi")->getChildByName("Btn_Return"));<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Back==NULL);<span style="white-space:pre"> </span>pBtn_Back->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBackToLoginCallBack));<span style="white-space:pre"> </span>//注冊button回调<span style="white-space:pre"> </span>UIButton* pBtn_rg = dynamic_cast<UIButton*>(pRegisterWidget->getChildByName("MainUi")->getChildByName("NormalRegister_Panel")->getChildByName("Btn_rg"));<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_rg==NULL);<span style="white-space:pre"> </span>pBtn_rg->addTouchEventListener(this,toucheventselector(CNFLoginScene::OnBtnRegisterCallBack));<span style="white-space:pre"> </span>addChild(pRegisterUiLayer,enZOrderBack,enTagStudioRegisterLayer);<span style="white-space:pre"> </span>}break;<span style="white-space:pre"> </span>default:<span style="white-space:pre"> </span>break;<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span>return ;<span style="white-space:pre"> </span>} while (false);<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::OnBtnRegisterCallBack Error!");}void CNFLoginScene::OnBtnLoginCallBack( CCObject *pSender, TouchEventType type ){<span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>switch (type)<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>//读取角色信息<span style="white-space:pre"> </span>CNFServerRoleSelectInfoVec RoleSelectInfoVec;<span style="white-space:pre"> </span>CNFServerDataManager::SharedData()->GetRoleSelectInfo(RoleSelectInfoVec);<span style="white-space:pre"> </span>CNFServerRoleSelectInfoVec::iterator itRole=RoleSelectInfoVec.begin();<span style="white-space:pre"> </span>for (;itRole!=RoleSelectInfoVec.end();itRole++)<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>if (itRole->nState>=0)<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>//人物选择场景<span style="white-space:pre"> </span>CCScene * pScene = CNFRoleSelectLayer::scene();<span style="white-space:pre"> </span>CC_BREAK_IF(pScene==NULL);<span style="white-space:pre"> </span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));<span style="white-space:pre"> </span>return;<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span>//人物选择场景<span style="white-space:pre"> </span>CCScene * pScene = CNFTeamCreateLayer::scene();<span style="white-space:pre"> </span>CC_BREAK_IF(pScene==NULL);<span style="white-space:pre"> </span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));<span style="white-space:pre"> </span>}break;<span style="white-space:pre"> </span>default:<span style="white-space:pre"> </span>break;<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span>return ;<span style="white-space:pre"> </span>} while (false);<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::OnBtnLoginCallBack Error!");}void CNFLoginScene::OnAccountTextFieldEvent( CCObject *pSender, TextFiledEventType type ){<span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>return;<span style="white-space:pre"> </span>} while (false);}/************************************************************************//*<span style="white-space:pre"> </span>注冊模块<span style="white-space:pre"> </span>*//************************************************************************/void CNFLoginScene::OnBackToLoginCallBack( CCObject *pSender, TouchEventType type ){<span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>switch (type)<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>removeChildByTag(enTagStudioRegisterLayer);<span style="white-space:pre"> </span>}break;<span style="white-space:pre"> </span>default:<span style="white-space:pre"> </span>break;<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span>return ;<span style="white-space:pre"> </span>} while (false);<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::OnBackToLoginCallBack Error!");}void CNFLoginScene::OnBtnRegisterCallBack( CCObject *pSender, TouchEventType type ){<span style="white-space:pre"> </span>do <span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>switch (type)<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:<span style="white-space:pre"> </span>{<span style="white-space:pre"> </span>CCLog("CNFLoginScene::OnBtnRegisterCallBack");<span style="white-space:pre"> </span>}break;<span style="white-space:pre"> </span>default:<span style="white-space:pre"> </span>break;<span style="white-space:pre"> </span>}<span style="white-space:pre"> </span>return ;<span style="white-space:pre"> </span>} while (false);<span style="white-space:pre"> </span>CCLog("Fun CNFLoginScene::OnBtnRegisterCallBack Error!");}
因为这一款游戏的server代码不公开 没办法分析 但是,现有的点代码已经够我分析
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