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2015-7-4

2015-07-07 23:02 225 查看
using UnityEngine;
using System.Collections;

public class sjt2 : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {
transform.position += new Vector3 (1, 0, 0) * Time.deltaTime;	// 物体一直朝向x轴移动

}
}
</pre><pre name="code" class="cpp"><pre name="code" class="cpp">using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour
{

//public sjt(float x, float y);	// 构造体
Transform tran;
//  主界面help

//
// Debug.Log(); 	// 打印

// Use this for initialization
void Start ()
{	// 执行一次
//Do();
tran = this.gameObject.GetComponent<Transform>();
//float posX = tran.position.x;
//tran.position.x = 5;	// error

tran.position = new Vector3 (0, 0, 0);
transform.position = new Vector3 (1, 1, 1);
transform.localPosition = new Vector3 (1,1,1);			// 界面属性上的position
//transform.rotation = new Quaternion (30, 30, 30, 30);
transform.localEulerAngles = new Vector3 (0, 30, 0);	// 修改 Rotation

transform.localScale = new Vector3 (2,2,2);				// 局部缩放属性
// this,指脚本 this 是c#的关键词
// gameObject 所挂载的对象
// Component 组件
// Transform 指 泛型  http://baike.baidu.com/link?url=Uuau1uqsT-Ed_tzBB3QdLUnoelxdsCGgIWQICAsvm4ZABqZp8g1JFEmimc0IWXfXys9sVXTSslCyM21mJFNOqa 
}

//	void Do(string sjt)
//	{
//		int resultNum = num1 / num2;
//		Debug.Log(resultNum);
//		print (resultNum);
//	}

// Update is called once per frame
void Update ()// 物体所有动的操作都要写到 Update(
{
//print ("nihao!");

}
void OnGui()
{
GUI.skin.label.fontSize = 100;

GUI.Label (new Rect(10, 10, Screen.width, Screen.height), "Hello World");
}
}
<pre name="code" class="cpp">using UnityEngine;
using System.Collections;

public class MainPlayer : MonoBehaviour
{
float move = 1;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

if(Input.GetKey(KeyCode.RightArrow))
{
//this.transform.Translate (new Vector2(move, 0));
this.gameObject.transform.position += new Vector3(1,0,0)*move *Time.deltaTime;

}

}
}





                                            
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