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从源码解释Android事件分发机制

2015-07-05 13:45 405 查看
在ViewRootImpl的setView方法中,用户的触摸按键消息是体现在窗体上的,而windowManagerService则是管理这些窗口,它一旦接收到用户对窗体的一些触摸按键消息,会进行相应的动作,这种动作是需要体现在具体的view上面,在Android中,一个具体的界面是由一个Activity呈现的,而Activity中则包含了一个window,此window中又包含了一个phoneWindow,这个phoneWindow才是真正意义上的窗口,它把一个框架布局进行了一定的包装,并提供了具体的窗口操作接口,phoneWindow中包含了一个DecorView,这个view才是包含整个Activity的ui,它将被attach到Activity主窗口中。所以说用户触摸按键的消息是由windowManagerService捕捉到然后交给phoneWindow中的DecorView进行相应的处理,而连接两者的桥梁则是一个ViewRoot类,ViewRoot类由windowManagerService创建,其内部有一个W类,这个W类是一个binder,负责WindowManagerService的ipc调用,W接收到windowManagerService发送过来的消息后,把消息传递给ViewRoot,进而传递给ActivityThread解析做出处理,

1、在ViewRootImpl.java类的setView方法中:

<span style="font-size:14px;"><span style="white-space:pre">	</span>res = mWindowSession.addToDisplay(mWindow, mSeq, mWindowAttributes,
                            getHostVisibility(), mDisplay.getDisplayId(),mAttachInfo.mContentInsets, mInputChannel);</span>

在这里把mWindow传递给了window,这个mWindow就是W类的一个实例
2、当具体的触摸按键消息发生后,会由ViewRootImpl类中WindowInputEventReceiver这个类的onInputEvent方法负责接收,其实也就是个回调。
<span style="font-size:14px;"><span style="white-space:pre">	</span>public void onInputEvent(InputEvent event) {
       <span style="white-space:pre">		</span> enqueueInputEvent(event, this, 0, true);
 <span style="white-space:pre">	</span>}</span>

<span style="font-size:14px;">void enqueueInputEvent(InputEvent event,
            InputEventReceiver receiver, int flags, boolean processImmediately) {
        QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);

        // Always enqueue the input event in order, regardless of its time stamp.
        // We do this because the application or the IME may inject key events
        // in response to touch events and we want to ensure that the injected keys
        // are processed in the order they were received and we cannot trust that
        // the time stamp of injected events are monotonic.
        QueuedInputEvent last = mFirstPendingInputEvent;
        if (last == null) {
            mFirstPendingInputEvent = q;
        } else {
            while (last.mNext != null) {
                last = last.mNext;
            }
            last.mNext = q;
        }

        if (processImmediately) {
			// 立即处理事件
            doProcessInputEvents();
        } else {
        // 将事件放到队列的最后
            scheduleProcessInputEvents();
        }
    }</span>


在enqueueInputEvent方法中,把event加入到队列的最后面,如果processImmediately为true,则直接调用doProcessInputEvents方法,否则scheduleProcessInputEvents被调用,这两个方法最后都调用了deliverInputEvent方法,用于分发输入事件。在这个方法中判断如果是按键事件,比如说back、home等,就会调用deliverKeyEvent分发事件,一些一般的移动事件调用deliverGenericMotionEvent方法。
<span style="font-size:14px;"> private void deliverInputEvent(QueuedInputEvent q) {
        Trace.traceBegin(Trace.TRACE_TAG_VIEW, "deliverInputEvent");
        try {
            if (q.mEvent instanceof KeyEvent) {
		// 如果是按键事件,也就是back、home等按键
                deliverKeyEvent(q);
            } else {
            	// touch事件
                final int source = q.mEvent.getSource();
                if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) {
                    deliverPointerEvent(q);
                } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) {
                    deliverTrackballEvent(q);
                } else {
                    deliverGenericMotionEvent(q);
                }
            }
        } finally {
            Trace.traceEnd(Trace.TRACE_TAG_VIEW);
        }
    }</span>

在deliverPointerEvent方法中,如果view对象不存在,或者没有被添加,则这个event不会被处理,直接finishInputEvent。接着判断action是否是MotionEvent.ACTION_DOWN,如果是,则表示触摸方式改变了,需要告诉windowManager在本地进行处理,因为每一次的按下操作都代表了一个新的event事件的到来。然后记录触摸的位置,这个位置就代表了应该是哪一个view来接收这个事件,然后直接调用mView.dispatchPointerEvent(event)来分发这个事件,如果这个事件被分发下去了,则结束事件。
<span style="font-size:14px;">  private void deliverPointerEvent(QueuedInputEvent q) {
        final MotionEvent event = (MotionEvent)q.mEvent;
        final boolean isTouchEvent = event.isTouchEvent();
        if (mInputEventConsistencyVerifier != null) {
            if (isTouchEvent) {
                mInputEventConsistencyVerifier.onTouchEvent(event, 0);
            } else {
                mInputEventConsistencyVerifier.onGenericMotionEvent(event, 0);
            }
        }

        // If there is no view, then the event will not be handled.
        if (mView == null || !mAdded) {
			// view对象为空,或者没有被添加,这个事件就不会被处理
            finishInputEvent(q, false);
            return;
        }

        // Translate the pointer event for compatibility, if needed.
        if (mTranslator != null) {
            mTranslator.translateEventInScreenToAppWindow(event);
        }

        // Enter touch mode on down or scroll.
        final int action = event.getAction();
        if (action == MotionEvent.ACTION_DOWN || action == MotionEvent.ACTION_SCROLL) {
			// 如果是MotionEvent.ACTION_DOWN
			// 如果是如果触摸方式改变,告诉wm,在本地进行处理
			// 每一次的按下操作就是一个触摸事件的改变
            ensureTouchMode(true);
        }
		 

        // Offset the scroll position.
        if (mCurScrollY != 0) {
            event.offsetLocation(0, mCurScrollY);
        }
        if (MEASURE_LATENCY) {
            lt.sample("A Dispatching PointerEvents", System.nanoTime() - event.getEventTimeNano());
        }

        // Remember the touch position for possible drag-initiation.
        // 有可能拖拽开始,记录触摸的位置
        if (isTouchEvent) {
            mLastTouchPoint.x = event.getRawX();
            mLastTouchPoint.y = event.getRawY();
        }

        // Dispatch touch to view hierarchy.
        // 给view的层级上view分发事件
        //  DecorView继承FrameLayout也就间接继承了ViewGroup,View
        // DoverView---->Activity-->PhoneWindow--->DocerView---->ViewGroup
        boolean handled = mView.dispatchPointerEvent(event);
        if (MEASURE_LATENCY) {
            lt.sample("B Dispatched PointerEvents ", System.nanoTime() - event.getEventTimeNano());
        }
        if (handled) {
			// 结束事件
            finishInputEvent(q, true);
            return;
        }

        // Pointer event was unhandled.
        // 暗示事件已经被处理
        finishInputEvent(q, false);
    </span>

在DecorView中没有dispatchPointerEvent方法,所以调用的是View.java的dispatchPointerEvent方法中判断具体的是哪一类的事件,然后又调用了自身的dispatchTouchEvent。
<span style="font-size:14px;">public final boolean dispatchPointerEvent(MotionEvent event) {
        if (event.isTouchEvent()) {
			// 如果是触摸事件
            return dispatchTouchEvent(event);
        } else {
        	// 如果是一般的移动事件
            return dispatchGenericMotionEvent(event);
        }
    }</span>


在DecorView.java的dispatchTouchEvent方法中,如果Activity不为空,并且没有被销毁,则调用Activity的dispatchTouchEvent方法,否则调用父类View的dispatchTouchEvent方法。
<span style="white-space:pre">	</span>@Override
        public boolean dispatchTouchEvent(MotionEvent ev) {
        	// callback就是Activity本身
            final Callback cb = getCallback();
			// 如果Activity不为空,并且没有被销毁,则调用Activity的dispatchTouchEvent
			// 否则调用父类的dispatchTouchEvent
            return cb != null && !isDestroyed() && mFeatureId < 0 ? cb.dispatchTouchEvent(ev)
                    : super.dispatchTouchEvent(ev);
        }

在Activity的dispatchTouchEvent方法中,调用的是PhoneWindow的superDispatchTouchEvent的方法去分发事件,如果到最后Activity中的所有的view都不去处理这个事件时,就有Activity的OnTouchEvent来处理。
public boolean  dispatchTouchEvent(MotionEvent ev) {
        if (ev.getAction() == MotionEvent.ACTION_DOWN) {
			// 在dispatch之前做一些操作,其实什么也没做
            onUserInteraction();
        }
		// 调用PhoneWindow中的superDispatchTouchEvent
		// PhoneWindow中superDispatchTouchEvent 直接调用了mDecor的superDispatchTouchEvent
		// mDecore的superDispatchTouchEvent方法中直接调用super.dispatchOnTouchEvent
		// 也就是开始进入了viewGroup中的dispatchOnTouchEvent方法
        if (getWindow().superDispatchTouchEvent(ev)) {
            return true;
        }
		//  当Activity中所有的View都不处理Event的时候,就用由Activity的onTouchEvent()来处理
		// 通知window关闭这个touch事件
		return onTouchEvent(ev);
    }


public boolean onTouchEvent(MotionEvent event) {
        if (mWindow.shouldCloseOnTouch(this, event)) {
            finish();
            return true;
        }
        
        return false;
    }
在PhoneWindow的superDispatchTouchEvent中,调用了DecorView的superDispatchTouchEvent方法,进而调用了super.dispatchTouchEvent(event)方法,也就是进入了viewGroup中开始事件的分发。
@Override
    public boolean superDispatchTouchEvent(MotionEvent event) {
        return mDecor.superDispatchTouchEvent(event);
    }


public boolean superDispatchTouchEvent(MotionEvent event) {
            return super.dispatchTouchEvent(event);
        }
ViewGroup的dispatchTouchEvent中,处理如下,如果action是MotionEvent.ACTION_DOWN,则需要重置触摸的状态。继而判断是否拦截此事件,然后遍历所有的孩子以便找到一个可以接收此事件的孩子,如果child不存在TouchTarget中,则把事件分发给子view,这个寻找是根据view的区域来寻找的。如果childView没有消费掉此事件,则
自己处理的事件,如果自己也没有处理,回溯至父view处理,否则viewGroup把事件一级一级的递归传递,如果child是一个viewGroup,则重复上述的步骤,如果是view,直接调用dispatchTouchEvent方法。
public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                // ACTION_DOWN意味着touch事件的改变,所以需要把之前的TouchTargets和TouchState都clear掉,mFirstTouchTarget = null
                cancelAndClearTouchTargets(ev);
				// 重置触摸的状态
                resetTouchState();
            }

            // Check for interception.
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
					// 拦截事件,默认返回false,表示不拦截,如果拦截了就不继续往下面执行了
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);

                    final int childrenCount = mChildrenCount;
                    if (childrenCount != 0) {
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        // 遍历所有的孩子,以便找到一个可以接收这个事件的孩子
                        // 某个区域内的孩子
                        final View[] children = mChildren;
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);

                        final boolean customOrder = isChildrenDrawingOrderEnabled();
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = customOrder ?
                                    getChildDrawingOrder(childrenCount, i) : i;
                            final View child = children[childIndex];
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                continue;
                            }
							// 判断child是否在TouchTarget中
                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
								 // 存在 
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
							// child不存在TouchTarget中,则调用dispatchTransformedTouchEvent
							// 把event分发给子view,这里并不是做处理,应该就是找到touch区域
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                mLastTouchDownIndex = childIndex;
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }
                        }
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            if (mFirstTouchTarget == null) {
				// mFirstTouchTarget 为空,表示childview没有将此事件消费掉,则自己处理这个event
				// 如果viewGroup自己也没有处理,则回溯到父view进行处理
                // No touch targets so treat this as an ordinary view.  
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                        || intercepted;
						// viewGroup把事件递归传递,如果child是一个gourp,则重复上述步骤
						// 如果是view,则直接调用dispatchTouchEvent方法
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

在View.java中的 dispatchTouchEvent方法中,如果已经注册了listener监听器并且是enable的,并且监听器的onTouch返回true,则onTouchEvent不会被调用。
public boolean dispatchTouchEvent(MotionEvent event) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                // 要想执行onTouchEvent方法上述三个条件只要一个不满足就可以了
                // 
                return true;
            }
			
            if (onTouchEvent(event)) {
                return true;
            }
			// 如果所有的View都不处理TouchEvent,最后由Activity来处理
        }

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }
        return false;
    }


如果Activity中所有的view都不处理这个事件,则由Activity自己处理
public boolean onTouchEvent(MotionEvent event) {
        if (mWindow.shouldCloseOnTouch(this, event)) {
            finish();
            return true;
        }
        
        return false;
    }
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