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终极版android.mk

2015-06-24 15:35 387 查看
LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

$(call import-add-path,$(LOCAL_PATH)/../../cocos2d)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external)
$(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

# 配置自己的源文件目录和源文件后缀名
MY_FILES_PATH  :=  $(LOCAL_PATH) \
$(LOCAL_PATH)/../../Classes

MY_FILES_SUFFIX := %.cpp %.c

# 递归遍历目录下的所有的文件
rwildcard=$(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2))

# 获取相应的源文件
MY_ALL_FILES := $(foreach src_path,$(MY_FILES_PATH), $(call rwildcard,$(src_path),*.*) )
MY_ALL_FILES := $(MY_ALL_FILES:$(MY_CPP_PATH)/./%=$(MY_CPP_PATH)%)
MY_SRC_LIST  := $(filter $(MY_FILES_SUFFIX),$(MY_ALL_FILES))
MY_SRC_LIST  := $(MY_SRC_LIST:$(LOCAL_PATH)/%=%)

# 去除字串的重复单词
define uniq =
$(eval seen :=)
$(foreach _,$1,$(if $(filter $_,${seen}),,$(eval seen += $_)))
${seen}
endef

# 递归遍历获取所有目录
MY_ALL_DIRS := $(dir $(foreach src_path,$(MY_FILES_PATH), $(call rwildcard,$(src_path),*/) ) )
MY_ALL_DIRS := $(call uniq,$(MY_ALL_DIRS))

# 赋值给NDK编译系统
LOCAL_SRC_FILES  := $(MY_SRC_LIST)
LOCAL_C_INCLUDES := $(MY_ALL_DIRS)

LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static

# LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static
# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static
# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,.)
$(call import-module,audio/android)

# $(call import-module,Box2D)
# $(call import-module,editor-support/cocosbuilder)
# $(call import-module,editor-support/spine)
# $(call import-module,editor-support/cocostudio)
# $(call import-module,network)
# $(call import-module,extensions)


我是掼蛋王android,mk

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dcpp_shared

LOCAL_MODULE_FILENAME := libcocos2dcpp

FILE_LIST := hellocpp/main.cpp

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/DM/DMUtility/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/DM/DMManagers/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/DM/DMData/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Plus/Camera/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/NetWork/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/NetWork/Socket/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Source/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Source/Unit/*.cpp)
FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Source/Info/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Static/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../91SDK/*.cpp)

FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Scene/*.cpp)

LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../CommonClasses/Classes
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes

LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static
LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static

include $(BUILD_SHARED_LIBRARY)

$(call import-module,cocos2dx)
$(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
$(call import-module,CocosDenshion/android)
$(call import-module,extensions)
$(call import-module,external/Box2D)
$(call import-module,external/chipmunk)

战舰大海战android.mk

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := cocos2dlua_shared

LOCAL_MODULE_FILENAME := libcocos2dlua

LOCAL_SRC_FILES := \
../../Classes/AppDelegate.cpp \
../../Classes/ide-support/SimpleConfigParser.cpp \
../../Classes/ide-support/RuntimeLuaImpl.cpp \
../../Classes/ide-support/lua_debugger.c \
hellolua/main.cpp \
../../Classes/common/AIAgent.cpp \
../../Classes/common/AIController.cpp \
../../Classes/common/AIMessage.cpp \
../../Classes/common/AIState.cpp \
../../Classes/common/AIStateMachine.cpp \
../../Classes/common/ByteBuffer.cpp \
../../Classes/common/Cocos2dUtils.cpp \
../../Classes/common/DownloadManager.cpp \
../../Classes/common/DownloadWorker.cpp \
../../Classes/common/HttpManager.cpp \
../../Classes/common/Language.cpp \
../../Classes/common/lua_cocos2dx_custom_auto.cpp \
../../Classes/common/lua_cocos2dx_custom_manual.cpp \
../../Classes/common/WaterSprite.cpp \
../../Classes/common/CustomParticleSystem.cpp \
../../Classes/common/TcpManager.cpp \
../../Classes/common/SplitSceneNode.cpp \
../../Classes/common/OffsetClippingNode.cpp \
../../Classes/common/DJZipArchive.cpp\
../../Classes/socket/LongTcpClient.cpp \
../../Classes/socket/RTSSocket.cpp \
../../Classes/socket/ShortTcpClient.cpp \

LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../Classes/common \
$(LOCAL_PATH)/../../Classes/socket \
$(LOCAL_PATH)/../../../cocos2d-x/external/curl/include/android \
$(LOCAL_PATH)/../../../cocos2d-x/cocos/network

# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END

LOCAL_STATIC_LIBRARIES := cocos2d_lua_static
LOCAL_STATIC_LIBRARIES += cocos2dx-talkingdata
LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static

# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END

include $(BUILD_SHARED_LIBRARY)

$(call import-module,scripting/lua-bindings/proj.android)
$(call import-module,tools/simulator/libsimulator/proj.android)
$(call import-module,TalkingDataGameAnalytics/android)

# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END


android.mk资料

Android.mk文件语法规范(Android.mk File)
http://blog.csdn.net/smfwuxiao/article/details/8530742

Android.mk小结
http://blog.csdn.net/crazyman2010/article/details/40401545

Android NDK生成共享库和静态库
http://www.cnblogs.com/rainduck/p/3600472.html

cocos2d android分析之-libcocos2dlua.so库
http://blog.csdn.net/mydreamremindme/article/details/51065342

Update: Android.mk 中的 LOCAL_SRC_FILES, LOCAL_C_INCLUDES
http://blog.ready4go.com/blog/2013/10/12/update-android-dot-mk-with-local-src-files-and-local-c-includes/
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