终极版android.mk
2015-06-24 15:35
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LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/external) $(call import-add-path,$(LOCAL_PATH)/../../cocos2d/cocos) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp # 配置自己的源文件目录和源文件后缀名 MY_FILES_PATH := $(LOCAL_PATH) \ $(LOCAL_PATH)/../../Classes MY_FILES_SUFFIX := %.cpp %.c # 递归遍历目录下的所有的文件 rwildcard=$(wildcard $1$2) $(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2)) # 获取相应的源文件 MY_ALL_FILES := $(foreach src_path,$(MY_FILES_PATH), $(call rwildcard,$(src_path),*.*) ) MY_ALL_FILES := $(MY_ALL_FILES:$(MY_CPP_PATH)/./%=$(MY_CPP_PATH)%) MY_SRC_LIST := $(filter $(MY_FILES_SUFFIX),$(MY_ALL_FILES)) MY_SRC_LIST := $(MY_SRC_LIST:$(LOCAL_PATH)/%=%) # 去除字串的重复单词 define uniq = $(eval seen :=) $(foreach _,$1,$(if $(filter $_,${seen}),,$(eval seen += $_))) ${seen} endef # 递归遍历获取所有目录 MY_ALL_DIRS := $(dir $(foreach src_path,$(MY_FILES_PATH), $(call rwildcard,$(src_path),*/) ) ) MY_ALL_DIRS := $(call uniq,$(MY_ALL_DIRS)) # 赋值给NDK编译系统 LOCAL_SRC_FILES := $(MY_SRC_LIST) LOCAL_C_INCLUDES := $(MY_ALL_DIRS) LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static # LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static # LOCAL_WHOLE_STATIC_LIBRARIES += spine_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static # LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static include $(BUILD_SHARED_LIBRARY) $(call import-module,.) $(call import-module,audio/android) # $(call import-module,Box2D) # $(call import-module,editor-support/cocosbuilder) # $(call import-module,editor-support/spine) # $(call import-module,editor-support/cocostudio) # $(call import-module,network) # $(call import-module,extensions)
我是掼蛋王android,mk
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp FILE_LIST := hellocpp/main.cpp FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/DM/DMUtility/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/DM/DMManagers/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/DM/DMData/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Plus/Camera/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/NetWork/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/NetWork/Socket/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Source/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Source/Unit/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Source/Info/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Static/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../91SDK/*.cpp) FILE_LIST += $(wildcard $(LOCAL_PATH)/../../../CommonClasses/Classes/Scene/*.cpp) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../../CommonClasses/Classes LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static include $(BUILD_SHARED_LIBRARY) $(call import-module,cocos2dx) $(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl) $(call import-module,CocosDenshion/android) $(call import-module,extensions) $(call import-module,external/Box2D) $(call import-module,external/chipmunk)
战舰大海战android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dlua_shared
LOCAL_MODULE_FILENAME := libcocos2dlua
LOCAL_SRC_FILES := \
../../Classes/AppDelegate.cpp \
../../Classes/ide-support/SimpleConfigParser.cpp \
../../Classes/ide-support/RuntimeLuaImpl.cpp \
../../Classes/ide-support/lua_debugger.c \
hellolua/main.cpp \
../../Classes/common/AIAgent.cpp \
../../Classes/common/AIController.cpp \
../../Classes/common/AIMessage.cpp \
../../Classes/common/AIState.cpp \
../../Classes/common/AIStateMachine.cpp \
../../Classes/common/ByteBuffer.cpp \
../../Classes/common/Cocos2dUtils.cpp \
../../Classes/common/DownloadManager.cpp \
../../Classes/common/DownloadWorker.cpp \
../../Classes/common/HttpManager.cpp \
../../Classes/common/Language.cpp \
../../Classes/common/lua_cocos2dx_custom_auto.cpp \
../../Classes/common/lua_cocos2dx_custom_manual.cpp \
../../Classes/common/WaterSprite.cpp \
../../Classes/common/CustomParticleSystem.cpp \
../../Classes/common/TcpManager.cpp \
../../Classes/common/SplitSceneNode.cpp \
../../Classes/common/OffsetClippingNode.cpp \
../../Classes/common/DJZipArchive.cpp\
../../Classes/socket/LongTcpClient.cpp \
../../Classes/socket/RTSSocket.cpp \
../../Classes/socket/ShortTcpClient.cpp \
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../Classes/common \
$(LOCAL_PATH)/../../Classes/socket \
$(LOCAL_PATH)/../../../cocos2d-x/external/curl/include/android \
$(LOCAL_PATH)/../../../cocos2d-x/cocos/network
# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
LOCAL_STATIC_LIBRARIES := cocos2d_lua_static
LOCAL_STATIC_LIBRARIES += cocos2dx-talkingdata
LOCAL_STATIC_LIBRARIES += cocos2d_simulator_static
# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END
include $(BUILD_SHARED_LIBRARY)
$(call import-module,scripting/lua-bindings/proj.android)
$(call import-module,tools/simulator/libsimulator/proj.android)
$(call import-module,TalkingDataGameAnalytics/android)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END
android.mk资料
Android.mk文件语法规范(Android.mk File)
http://blog.csdn.net/smfwuxiao/article/details/8530742
Android.mk小结
http://blog.csdn.net/crazyman2010/article/details/40401545
Android NDK生成共享库和静态库
http://www.cnblogs.com/rainduck/p/3600472.html
cocos2d android分析之-libcocos2dlua.so库
http://blog.csdn.net/mydreamremindme/article/details/51065342
Update: Android.mk 中的 LOCAL_SRC_FILES, LOCAL_C_INCLUDES
http://blog.ready4go.com/blog/2013/10/12/update-android-dot-mk-with-local-src-files-and-local-c-includes/
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