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双边滤波CUDA优化——BilateralFilter CUDA

2015-06-23 16:22 369 查看
转自:http://sangni007.blog.163.com/blog/static/174728148201481305957863/=======双边滤波概述=======双边滤波(Bilateral filter)是一种可以保边去噪的滤波器。之所以可以达到此去噪效果,是因为滤波器是由两个函数构成。一个函数是由几何空间距离决定滤波器系数。另一个由像素差值决定滤波器系数。可以与其相比较的两个filter:高斯低通滤波器(http://en.wikipedia.org/wiki/Gaussian_filter)和α-截尾均值滤波器(去掉百分率为α的最小值和最大之后剩下像素的均值作为滤波器)。=======双边滤波公式======= =======双边滤波代码(CPU)=======OpenCV源码:
/****************************************************************************************\                                   Bilateral Filtering\****************************************************************************************/namespace cv{static voidbilateralFilter_8u( const Mat& src, Mat& dst, int d,                    double sigma_color, double sigma_space,                    int borderType ){    int cn = src.channels();    int i, j, k, maxk, radius;    Size size = src.size();    CV_Assert( (src.type() == CV_8UC1 || src.type() == CV_8UC3) &&        src.type() == dst.type() && src.size() == dst.size() &&        src.data != dst.data );    if( sigma_color <= 0 )        sigma_color = 1;    if( sigma_space <= 0 )        sigma_space = 1;    double gauss_color_coeff = -0.5/(sigma_color*sigma_color);    double gauss_space_coeff = -0.5/(sigma_space*sigma_space);    if( d <= 0 )        radius = cvRound(sigma_space*1.5);    else        radius = d/2;    radius = MAX(radius, 1);    d = radius*2 + 1;    Mat temp;    copyMakeBorder( src, temp, radius, radius, radius, radius, borderType );    vector<float> _color_weight(cn*256);    vector<float> _space_weight(d*d);    vector<int> _space_ofs(d*d);    float* color_weight = &_color_weight[0];    float* space_weight = &_space_weight[0];    int* space_ofs = &_space_ofs[0];    // initialize color-related bilateral filter coefficients    for( i = 0; i < 256*cn; i++ )        color_weight[i] = (float)std::exp(i*i*gauss_color_coeff);    // initialize space-related bilateral filter coefficients    for( i = -radius, maxk = 0; i <= radius; i++ )        for( j = -radius; j <= radius; j++ )        {            double r = std::sqrt((double)i*i + (double)j*j);            if( r > radius )                continue;            space_weight[maxk] = (float)std::exp(r*r*gauss_space_coeff);            space_ofs[maxk++] = (int)(i*temp.step + j*cn);        }    for( i = 0; i < size.height; i++ )    {        const uchar* sptr = temp.data + (i+radius)*temp.step + radius*cn;        uchar* dptr = dst.data + i*dst.step;        if( cn == 1 )        {            for( j = 0; j < size.width; j++ )            {                float sum = 0, wsum = 0;                int val0 = sptr[j];                for( k = 0; k < maxk; k++ )                {                    int val = sptr[j + space_ofs[k]];                    float w = space_weight[k]*color_weight[std::abs(val - val0)];                    sum += val*w;                    wsum += w;                }                // overflow is not possible here => there is no need to use CV_CAST_8U                dptr[j] = (uchar)cvRound(sum/wsum);            }        }        else        {            assert( cn == 3 );            for( j = 0; j < size.width*3; j += 3 )            {                float sum_b = 0, sum_g = 0, sum_r = 0, wsum = 0;                int b0 = sptr[j], g0 = sptr[j+1], r0 = sptr[j+2];                for( k = 0; k < maxk; k++ )                {                    const uchar* sptr_k = sptr + j + space_ofs[k];                    int b = sptr_k[0], g = sptr_k[1], r = sptr_k[2];                    float w = space_weight[k]*color_weight[std::abs(b - b0) +                        std::abs(g - g0) + std::abs(r - r0)];                    sum_b += b*w; sum_g += g*w; sum_r += r*w;                    wsum += w;                }                wsum = 1.f/wsum;                b0 = cvRound(sum_b*wsum);                g0 = cvRound(sum_g*wsum);                r0 = cvRound(sum_r*wsum);                dptr[j] = (uchar)b0; dptr[j+1] = (uchar)g0; dptr[j+2] = (uchar)r0;            }        }    }}OpenCV 双边滤波调用
bilateralFilter(InputArray src, OutputArray dst, int d, double sigmaColor, double sigmaSpace,                      int borderType=BORDER_DEFAULT );
d 表示滤波时像素邻域直径,d为负时由 sigaColor计算得到;d>5时不能实时处理。sigmaColor、sigmaSpace非别表示颜色空间和坐标空间的滤波系数sigma。可以简单的赋值为相同的值。<10时几乎没有效果;>150时为油画的效果。borderType可以不指定。

OpenCV 双边滤波实验

用sigma为10,150,240,480 时效果如下: =======双边滤波优化(CUDA)=======在进行图像处理时,由于计算量大,常常无法到达实时的效果,因此需利用GPU处理,使用CUDA进行优化。尤其是图像滤波这种,(1) 并行度高,线程间耦合度低,每个像素的处理并不相互影响;(2) 像素传输量小,计算量大;特别适合CUDA进行计算。CUDA BilateralFilter流程(可扩展至CUDA图像处理领域)复制数据 Copy Data to Device在Device上开辟2维数据空间作为输入数据: UINT *dImage = NULL; //original imagesize_t pitch;checkCudaErrors( cudaMallocPitch(&dImage, &pitch, sizeof(UINT)*width, height) );复制数据到显卡 Copy Data from Host to Device:checkCudaErrors( cudaMemcpy2D(dImage, pitch, hImage, sizeof(UINT)*width, sizeof(UINT)*width, height, cudaMemcpyHostToDevice));在Device上开辟2维数据空间保存输出数据:unsigned int *dResult;size_t pitch;checkCudaErrors( cudaMallocPitch((void **)&dResult, &pitch, width*sizeof(UINT), height) );使用纹理储存器声明CUDA数组前,以结构体channelDesc描述CUDA数组中组件的数量和数据类型cudaChannelFormatDesc desc = cudaCreateChannelDesc<uchar4>();声明纹理参照系:texture<Type,Dim,ReadMode> texRef;texture<uchar4, 2, cudaReadModeElementType> rgbaTex; //以全局变量形式出现将纹理参照系绑定到一个CUDA数组checkCudaErrors( cudaBindTexture2D(0, rgbaTex, dImage, desc, width, height, pitch));纹理拾取 // 书P65tex1Dfetch()tex1D(); tex2D(); tex3D();使用常量储存器位于显存,但拥有缓存加速。空间较小(64K),保存频繁访问的只读数据,两种使用方法直接赋值:__constant__ float c_cuda[4] = {0,1,2,3}; __constant__ float c_num = 1;使用函数:__constant__ float color_weight[4*256]; checkCudaErrors(cudaMemcpyToSymbol(color_weight, color_gaussian, sizeof(float)*(4*256)));本程序__constant__ float color_weight[4*256];__constant__ float space_weight[1024];函数声明局部变量数组 float color_gaussian[4*256]; float space_gaussian[1024]; 使用定义域核和值域核赋值函数赋值:checkCudaErrors(cudaMemcpyToSymbol(color_weight, color_gaussian, sizeof(float)*(4*256)));checkCudaErrors(cudaMemcpyToSymbol(space_weight, space_gaussian, sizeof(float)*(1024)));CUDA处理Kernel并行设计:dim3 blockSize(16, 16);dim3 gridSize((width + 16 - 1) / 16, (height + 16 - 1) / 16);d_bilateral_filter<<< gridSize, blockSize>>>(dDest, width, height, radius);纹理拾取 center = tex2D(rgbaTex, x, y);计算定义域和值域核的值复制数据Copy Data to HostcheckCudaErrors( cudaMemcpy(hImage,dResult,(width * height)*sizeof(UINT),cudaMemcpyDeviceToHost));CUDA源码:
#include <helper_math.h>#include <helper_functions.h>#include <helper_cuda.h>       // CUDA device initialization helper functions#include "cuda.h"#include "cuda_runtime_api.h"#include "device_launch_parameters.h"#include "device_functions.h"__constant__ float color_weight[4*256];__constant__ float space_weight[1024];UINT *dImage  = NULL;   //original imageUINT *dTemp   = NULL;   //temp array for iterationssize_t pitch;texture<uchar4, 2, cudaReadModeElementType> rgbaTex;//声明纹理参照系__device__ float colorLenGaussian(uchar4 a, uchar4 b){	//若想达到漫画效果,就注释掉sqrt,使颜色距离变大    uint mod = (uint)sqrt(((float)b.x - (float)a.x) * ((float)b.x - (float)a.x) +				((float)b.y - (float)a.y) * ((float)b.y - (float)a.y) +                ((float)b.z - (float)a.z) * ((float)b.z - (float)a.z) +				((float)b.w - (float)a.w) * ((float)b.w - (float)a.w));    return color_weight[mod];}__device__ uint rgbaFloatToInt(float4 rgba){    rgba.x = __saturatef(fabs(rgba.x));   // clamp to [0.0, 1.0]    rgba.y = __saturatef(fabs(rgba.y));    rgba.z = __saturatef(fabs(rgba.z));    rgba.w = __saturatef(fabs(rgba.w));    return (uint(rgba.w * 255.0f) << 24) | (uint(rgba.z * 255.0f) << 16) | (uint(rgba.y * 255.0f) << 8) | uint(rgba.x * 255.0f);}__device__ float4 rgbaIntToFloat(uint c){    float4 rgba;    rgba.x = (c & 0xff) * 0.003921568627f;       //  /255.0f;    rgba.y = ((c>>8) & 0xff) * 0.003921568627f;  //  /255.0f;    rgba.z = ((c>>16) & 0xff) * 0.003921568627f; //  /255.0f;    rgba.w = ((c>>24) & 0xff) * 0.003921568627f; //  /255.0f;    return rgba;}//column pass using coalesced global memory reads__global__ voidd_bilateral_filter(uint *od, int w, int h, int r){    int x = blockIdx.x*blockDim.x + threadIdx.x;    int y = blockIdx.y*blockDim.y + threadIdx.y;    if (x >= w || y >= h)    {        return;    }    float sum = 0.0f;    float factor = 0.0f;;    uchar4 t = {0, 0, 0, 0};	float tw = 0.f,tx = 0.f, ty = 0.f, tz = 0.f;    uchar4 center = tex2D(rgbaTex, x, y);	//t = center;	int posIndex = 0;    for (int i = -r; i <= r; i++)    {        for (int j = -r; j <= r; j++)        {			uchar4 curPix = {0, 0, 0, 0};			UINT d = (UINT) sqrt((double)i*i + (double)j*j);			if(d>r) 				continue;			if(x + j<0||y + i<0||x + j>w-1||y + i>h-1)			{				factor = 0;			}			else			{				curPix = tex2D(rgbaTex, x + j, y + i);				factor =space_weight[d] *     //domain factor                     colorLenGaussian(curPix, center);             //range factor			}                        tw += factor * (float)curPix.w;			tx += factor * (float)curPix.x;            ty += factor * (float)curPix.y;			tz += factor * (float)curPix.z;			sum += factor;        }    }	t.w = (UCHAR)(tw/sum);	t.x = (UCHAR)(tx/sum);	t.y = (UCHAR)(ty/sum);	t.z = (UCHAR)(tz/sum);    od[y * w + x] = (((UINT)t.w)<<24|((UINT)t.z)<<16|((UINT)t.y)<<8|((UINT)t.x));}extern "C"void updateGaussian(float sigma_color,float sigma_space, int radius){	if( sigma_color <= 0 )          sigma_color = 1;      if( sigma_space <= 0 )          sigma_space = 1;  	double gauss_color_coeff = -0.5/(sigma_color*sigma_color);      double gauss_space_coeff = -0.5/(sigma_space*sigma_space);  	float color_gaussian[4*256];	float space_gaussian[1024];	for(int i=0;i<256*4;i++)	{			color_gaussian[i] = (float)std::exp(i*i*gauss_color_coeff);		space_gaussian[i] = (float)std::exp(i*i*gauss_space_coeff);		//if(i>100) color_gaussian[i] = 0.0f; //漫画效果	}// 	for(int i = -radius,int maxk=0;i<radius;i++)// 		for(int j=-radius;j<radius;j++)// 		{// 			double r = sqrt((double)i*i + (double)j*j);// 			 if( r > radius )//                 continue;  // 			space_gaussian[maxk++] = (float)std::exp(r*r*gauss_space_coeff); // 			//space_ofs[maxk++] = (int)(i*temp.step + j*4);  // 		}    checkCudaErrors(cudaMemcpyToSymbol(color_weight, color_gaussian, sizeof(float)*(4*256)));	checkCudaErrors(cudaMemcpyToSymbol(space_weight, space_gaussian, sizeof(float)*(1024)));}extern "C"void initTexture(int width, int height, uint *hImage){	// copy image data to array	checkCudaErrors(cudaMallocPitch(&dImage, &pitch, sizeof(UINT)*width, height));	checkCudaErrors(cudaMallocPitch(&dTemp,  &pitch, sizeof(UINT)*width, height));	checkCudaErrors(cudaMemcpy2D(dImage, pitch, hImage, sizeof(UINT)*width,		sizeof(UINT)*width, height, cudaMemcpyHostToDevice));}extern "C"void freeTextures(){    checkCudaErrors(cudaFree(dImage));    checkCudaErrors(cudaFree(dTemp));}// RGBA versionextern "C"double bilateralFilterRGBA(uint *dDest,                           int width, int height,                           int radius, int iterations,                           StopWatchInterface *timer){    // var for kernel computation timing    double dKernelTime;    // Bind the array to the texture    cudaChannelFormatDesc desc = cudaCreateChannelDesc<uchar4>();    checkCudaErrors(cudaBindTexture2D(0, rgbaTex, dImage, desc, width, height, pitch));    for (int i=0; i<iterations; i++)    {        // sync host and start kernel computation timer        dKernelTime = 0.0;        checkCudaErrors(cudaDeviceSynchronize());        sdkResetTimer(&timer);				dim3 blockSize(16, 16);        dim3 gridSize((width + 16 - 1) / 16, (height + 16 - 1) / 16);                d_bilateral_filter<<< gridSize, blockSize>>>(dDest, width, height, radius);        // sync host and stop computation timer        checkCudaErrors(cudaDeviceSynchronize());        dKernelTime += sdkGetTimerValue(&timer);    }    return ((dKernelTime/1000.)/(double)iterations);}
CUDA运行结果:pace_sigma 和 color_sigma正向影响平滑力度,取值越大,平滑越明显。pace_sigma = 10 ;color_sigma=10; pace_sigma = 150 ;color_sigma=150; 漫画效果在进行双边滤波时,发现有时会出现类似漫画的效果,物体的边缘有黑边 原理:这是由于当颜色差距过大时,值域核为0,颜色和空间高斯值差距过大时,定义域核和值域核为0(定义域核一般不会为0) 修改代码实现漫画效果:计算高斯核数组时,void updateGaussian( ) 加入:if(i>100) color_gaussian[i] = 0.0f; //漫画效果计算颜色距离时,colorLenGaussian(uchar4 a, uchar4 b),去掉sqrt
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