dynamic_cast.cpp
2015-06-15 11:52
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动态映射 安全类型向下映射
#include <iostream> #include <stdlib.h> #include <time.h> #include <vector> using namespace std; class shape{ public: shape() { count++; } virtual ~shape() { count--; } virtual void draw() const = 0; static int quantity() { return count; } protected: static int count; }; int shape::count = 0; class rectangle:public shape{ void operator=(rectangle&); protected: static int count; public: rectangle() { count++; } rectangle(const rectangle&){ count++; } ~rectangle() { count--; } void draw() const { cout<<"rectangle::draw()"<<endl; } static int quantity() { return count; } }; int rectangle::count = 0; class ellipse:public shape{ void operator=(ellipse&); protected: static int count; public: ellipse() { count++; } ellipse(const ellipse&){ count++; } ~ellipse() { count--; } void draw() const{ cout<<"ellipse::draw()"<<endl; } static int quantity() { return count; } }; int ellipse::count = 0; class circle:public shape{ void operator=(circle&); protected: static int count; public: circle() { count++; } circle(const circle&){ count++; } ~circle(){ count--; } void draw() const{ cout<<"circle::darw()"<<endl; } static int quantity() { return count; } }; int circle::count = 0; int main() { vector<shape*> shapes; time_t t; srand((unsigned int)time(&t)); const int mod = 12; for(int i=0; i<rand()%mod; ++i) shapes.push_back(new rectangle); for(int i=0; i<rand()%mod; ++i) shapes.push_back(new circle); for(int i=0; i<rand()%mod; ++i) shapes.push_back(new ellipse); int Ncircles = 0; int Nellipses = 0; int Nrects = 0; int Nshapes = 0; for(int i=0; i<shapes.size(); ++i) { shapes[i]->draw(); if(dynamic_cast<circle*>(shapes[i])) Ncircles++; if(dynamic_cast<ellipse*>(shapes[i])) Nellipses++; if(dynamic_cast<rectangle*>(shapes[i])) Nrects++; if(dynamic_cast<shape*>(shapes[i])) Nshapes++; cout<<"dynamic_cast:"<<Nshapes<<endl; } cout<<endl<<endl <<"circles="<<Ncircles<<endl <<"ellipse = "<<Nellipses<<endl <<"rectangles = "<<Nrects<<endl <<"shapes = "<<Nshapes<<endl <<endl <<"circle::quantity()="<<circle::quantity()<<endl <<"ellipse::quantity = "<<ellipse::quantity()<<endl <<"rectangle::quantity()="<<rectangle::quantity()<<endl <<"shape::quantity()="<<shape::quantity()<<endl; for(int i=0; i<shapes.size(); ++i) delete shapes[i]; circle * ptemp = new circle; delete ptemp; return 0; }
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