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Space Shooter 太空射击

2015-06-09 23:32 330 查看


1、控制玩家移动

public float speed = 10f;
public float xMin = -6.5f;
public float xMax = 6.5f;
public float zMin = -4.5f;
public float zMax = 4.5f;

void FixedUpdate()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
Vector3 move = new Vector3(h, 0f, v);
rigidbody.velocity = speed * move;
//限制飞机活动范围,这个类似设置transform.position
rigidbody.position = new Vector3(
Mathf.Clamp(rigidbody.position.x, xMin, xMax),
0,
Mathf.Clamp(rigidbody.position.z, zMin, zMax)
);
}


2、设置边界(超过边界销毁对象(子弹、敌机))



DestroyByBoundary.cs脚本:

public void OnTriggerExit(Collider other)
{
Destroy(other.gameObject);
}


3、设置陨石绕自身旋转

float tumble = 5;
void Start()
{
//随机一个角速度
rigidbody.angularVelocity = Random.insideUnitSphere * tumble;
}


4、速度正负控制移动方向正反

public float speed = 10f;
//speed为正值,对象向前移动,为负值,向后移动
rigidbody.velocity = speed * transform.forward;
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