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Unity3D网络之Socket聊天室初探

2015-04-24 08:41 232 查看
首先创建一个服务端程序,这个程序就用VS的控制台程序做就行了。

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Net.Sockets;

namespace SocketServer

{

class Program

{

const int Port = 20000; //设置连接端口

static void Main(string[] args)

{

// 初始化服务器IP

System.Net.IPAddress SocketIP = System.Net.IPAddress.Parse("127.0.0.1");

// 创建TCP侦听器

TcpListener listener = new TcpListener(SocketIP, Port);

listener.Start();

// 显示服务器启动信息

Console.WriteLine("服务开启中...\n");

// 循环接受客户端的连接请求

while (true)

{

ChatClient client = new ChatClient(listener.AcceptTcpClient());

// 显示连接客户端的IP与端口

Console.WriteLine(client._clientIP + " 加入...\n");

}

}

}

}

using System;

using System.Collections.Generic;

using System.Linq;

using System.Text;

using System.Collections;

using System.Net.Sockets;

namespace SocketServer

{

class ChatClient

{

public static Hashtable ALLClients = new Hashtable(); // 客户列表

private TcpClient _client; // 客户端实体

public string _clientIP; // 客户端IP

private string _clientNick; // 客户端昵称

private byte[] data; // 消息数据

private bool ReceiveNick = true;

public ChatClient(TcpClient client)

{

this._client = client;

this._clientIP = client.Client.RemoteEndPoint.ToString();

// 把当前客户端实例添加到客户列表当中

ALLClients.Add(this._clientIP, this);

data = new byte[this._client.ReceiveBufferSize];

// 从服务端获取消息

client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);

}

// 从客戶端获取消息

public void ReceiveMessage(IAsyncResult ar)

{

int bytesRead;

try

{

lock (this._client.GetStream())

{

bytesRead = this._client.GetStream().EndRead(ar);

}

if (bytesRead < 1)

{

ALLClients.Remove(this._clientIP);

Broadcast(this._clientNick + "离开聊天室");

return;

}

else

{

string messageReceived = System.Text.Encoding.ASCII.GetString(data, 0, bytesRead);

if (ReceiveNick)

{

this._clientNick = messageReceived;

Broadcast(this._clientNick + "加入聊天室");

ReceiveNick = false;

}

else

{

Broadcast(this._clientNick + ":" + messageReceived);

}

}

lock (this._client.GetStream())

{

this._client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);

}

}

catch (Exception ex)

{

ALLClients.Remove(this._clientIP);

Broadcast(this._clientNick + "离开聊天室");

}

}

// 向客戶端发送消息

public void sendMessage(string message)

{

try

{

System.Net.Sockets.NetworkStream ns;

lock (this._client.GetStream())

{

ns = this._client.GetStream();

}

// 对信息进行编码

byte[] bytesToSend = System.Text.Encoding.ASCII.GetBytes(message);

ns.Write(bytesToSend, 0, bytesToSend.Length);

ns.Flush();

}

catch (Exception ex)

{

}

}

// 向客户端广播消息

public void Broadcast(string message)

{

Console.WriteLine(message);

foreach (DictionaryEntry c in ALLClients)

{

((ChatClient)(c.Value)).sendMessage(message + Environment.NewLine);

}

}

}

}

这个比较简单啊,我就直接拷贝了别人的代码,比较好理解,适合新手~~~(如有侵犯版权,请私信联系我)

接下来就是Unity这边的代码了~

代码如下:

using UnityEngine;

using System.Collections;

using System;

using System.Collections.Generic;

using System.ComponentModel;

using System.Text;

using System.Net.Sockets;

public class ScoketClient : MonoBehaviour

{

const int Port = 20000;//端口号与服务端端口对应

private TcpClient client;

byte[] data;

public string UserName = "";//用户名

public string message = "";//聊天内容

public string sendMsg = "";//输入框

void OnGUI()

{

UserName = GUI.TextField(new Rect(10, 10, 100, 20), UserName);

message = GUI.TextArea(new Rect(10, 40, 300, 200), message);

sendMsg = GUI.TextField(new Rect(10, 250, 210, 20), sendMsg);

if (GUI.Button(new Rect(120, 10, 80, 20), "连接服务器"))

{

this.client = new TcpClient();

this.client.Connect("127.0.0.1", Port);

data = new byte[this.client.ReceiveBufferSize];

SendSocket(UserName);

this.client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this.client.ReceiveBufferSize), ReceiveMessage, null);

};

if (GUI.Button(new Rect(230, 250, 80, 20), "发送"))

{

SendSocket(sendMsg);

sendMsg = "";

};

}

public void SendSocket(string message)

{

try

{

NetworkStream ns = this.client.GetStream();

byte[] data = System.Text.Encoding.ASCII.GetBytes(message);

ns.Write(data, 0, data.Length);

ns.Flush();

}

catch (Exception ex)

{

}

}

public void ReceiveMessage(IAsyncResult ar)

{

try

{

int bytesRead;

bytesRead = this.client.GetStream().EndRead(ar);

if (bytesRead < 1)

{

return;

}

else

{

message += System.Text.Encoding.ASCII.GetString(data, 0, bytesRead);

}

this.client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this.client.ReceiveBufferSize), ReceiveMessage, null);

}

catch (Exception ex)

{

}

}

}

这样就可以了~先开启服务端,然后在用客户端连接。这里用的编码是ASCII。如果想用中文的话改成UTF-8,或者GB2312。
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