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VS2010下配置OpenMesh

2015-03-30 11:34 120 查看
www.openmesh.org下载最新版的安装包或者源代码,注意下载与自己系统匹配的版本,我下的是VS2010预编译版的,下载源码自己编译是一样的。安装好Visual Studio。

安装OpenMesh,预编译版的是一个安装包,直接打开下一步安装就行。

配置VS,以VS2010为例,打开 项目 —> 项目属性 —> 配置属性 —> VC++目录,在包含目录库目录中依次添加 C:\Program Files (x86)\OpenMesh 3.2\include 和 C:\Program Files (x86)\OpenMesh 3.2\lib 目录,具体由自己的OpenMesh安装目录决定。

配置属性下,打开 C/C++ —> 预处理器定义,添加_USE_MATH_DEFINES,再打开链接器 —> 输入, 在附加依赖项中输入OpenMeshCored.lib 和 OpenMeshToolsd.lib。

从OpenMesh官网提供的code examples (First Steps-Building a cube) 中拷贝cube的测试代码,如下,放到工程中编译执行即可。

运行后会在当前目录下生成一个 output.off 文件。说明执行成功,用OpenMesh目录下自带的 QTviewer 可以打开生成的off文件。

//=============================================================================
//
//                               OpenMesh
//      Copyright (C) 2001-2005 by Computer Graphics Group, RWTH Aachen
//                           www.openmesh.org
//
//-----------------------------------------------------------------------------
//
//                                License
//
//   This library is free software; you can redistribute it and/or modify it
//   under the terms of the GNU Library General Public License as published
//   by the Free Software Foundation, version 2.
//
//   This library is distributed in the hope that it will be useful, but
//   WITHOUT ANY WARRANTY; without even the implied warranty of
//   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//   Library General Public License for more details.
//
//   You should have received a copy of the GNU Library General Public
//   License along with this library; if not, write to the Free Software
//   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//-----------------------------------------------------------------------------
//
//   $Revision: 83 $
//   $Date: 2009-02-27 17:31:45 +0100 (Fri, 27 Feb 2009) $
//
//=============================================================================
#include <iostream>
// -------------------- OpenMesh
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
// ----------------------------------------------------------------------------
typedef OpenMesh::PolyMesh_ArrayKernelT<>  MyMesh;
// ----------------------------------------------------------------------------
// Build a simple cube and write it to std::cout

int main()
{
MyMesh mesh;
// generate vertices
MyMesh::VertexHandle vhandle[8];
vhandle[0] = mesh.add_vertex(MyMesh::Point(-1, -1,  1));
vhandle[1] = mesh.add_vertex(MyMesh::Point( 1, -1,  1));
vhandle[2] = mesh.add_vertex(MyMesh::Point( 1,  1,  1));
vhandle[3] = mesh.add_vertex(MyMesh::Point(-1,  1,  1));
vhandle[4] = mesh.add_vertex(MyMesh::Point(-1, -1, -1));
vhandle[5] = mesh.add_vertex(MyMesh::Point( 1, -1, -1));
vhandle[6] = mesh.add_vertex(MyMesh::Point( 1,  1, -1));
vhandle[7] = mesh.add_vertex(MyMesh::Point(-1,  1, -1));
// generate (quadrilateral) faces
std::vector<MyMesh::VertexHandle>  face_vhandles;
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[3]);
mesh.add_face(face_vhandles);

face_vhandles.clear();
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[4]);
mesh.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[4]);
face_vhandles.push_back(vhandle[5]);
mesh.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[1]);
face_vhandles.push_back(vhandle[5]);
face_vhandles.push_back(vhandle[6]);
mesh.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[2]);
face_vhandles.push_back(vhandle[6]);
face_vhandles.push_back(vhandle[7]);
mesh.add_face(face_vhandles);
face_vhandles.clear();
face_vhandles.push_back(vhandle[0]);
face_vhandles.push_back(vhandle[3]);
face_vhandles.push_back(vhandle[7]);
face_vhandles.push_back(vhandle[4]);
mesh.add_face(face_vhandles);
// write mesh to output.obj
try
{
if ( !OpenMesh::IO::write_mesh(mesh, "output.off") )
{
std::cerr << "Cannot write mesh to file 'output.off'" << std::endl;
return 1;
}
}
catch( std::exception& x )
{
std::cerr << x.what() << std::endl;
return 1;
}
return 0;
}

运行结果(经QTviewer打开)



文章修改自 leomass 的文档。
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