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菜鸟进阶之Android Touch事件传递(三)

2015-03-09 16:49 169 查看
费了这么大劲,终于写完了,这是我的原创。转载请说明出处:http://blog.csdn.net/bingospunky/article/details/44156771

这是touch传递系列文章的第三篇,我打算在这篇文章里从源码的角度解释dispatchTouchEvent、onInterceptTouchEvent、onTouchEvent方法的返回值影响touch传递的原理。

如果想了解touch和click的那些事,请浏览touch事件传递系列的第一篇http://blog.csdn.net/bingospunky/article/details/43603397

如果想了解touch事件一步一步传递的路线,请浏览touch事件传递系列的第二篇http://blog.csdn.net/bingospunky/article/details/43735497

我们知道view的继承关系,这篇文章中只介绍view和viewgroup组件中上述三个方法的实现。

一、onInterceptTouchEvent

代码A:

public boolean onInterceptTouchEvent(MotionEvent ev) {
return false;
}
这是viewgroup的onInterceptTouchEvent方法。我们知道viewgroup得到touch事件后,有两个选择,自己处理还是分给childview处理。由该方法的返回值决定,返回true代表自己处理。

二、dispatchTouchEvent

代码B(boolean android.view.View.dispatchTouchEvent(MotionEvent event):

/**
* Pass the touch screen motion event down to the target view, or this
* view if it is the target.
*
* @param event The motion event to be dispatched.
* @return True if the event was handled by the view, false otherwise.
*/
public boolean dispatchTouchEvent(MotionEvent event) {
boolean result = false;

if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(event, 0);
}

final int actionMasked = event.getActionMasked();
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Defensive cleanup for new gesture
stopNestedScroll();
}

if (onFilterTouchEventForSecurity(event)) {
//noinspection SimplifiableIfStatement
ListenerInfo li = mListenerInfo;
if (li != null && li.mOnTouchListener != null
&& (mViewFlags & ENABLED_MASK) == ENABLED
&& li.mOnTouchListener.onTouch(this, event)) {
result = true;
}

if (!result && onTouchEvent(event)) {
result = true;
}
}

if (!result && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
}

// Clean up after nested scrolls if this is the end of a gesture;
// also cancel it if we tried an ACTION_DOWN but we didn't want the rest
// of the gesture.
if (actionMasked == MotionEvent.ACTION_UP ||
actionMasked == MotionEvent.ACTION_CANCEL ||
(actionMasked == MotionEvent.ACTION_DOWN && !result)) {
stopNestedScroll();
}

return result;
}

代码C(boolean android.view.ViewGroup.dispatchTouchEvent(MotionEvent ev)):

public boolean dispatchTouchEvent(MotionEvent ev) {
if (mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
}

boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;

// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}

// Check for interception.
final boolean intercepted;
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}

// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;

// Update list of touch targets for pointer down, if needed.
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
if (!canceled && !intercepted) {
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;

// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);

final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
final ArrayList<View> preorderedList = buildOrderedChildList();
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
final int childIndex = customOrder
? getChildDrawingOrder(childrenCount, i) : i;
final View child = (preorderedList == null)
? children[childIndex] : preorderedList.get(childIndex);
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
continue;
}

newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}

resetCancelNextUpFlag(child);
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
}
if (preorderedList != null) preorderedList.clear();
}

if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}

// Dispatch to touch targets.
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it.  Cancel touch targets if necessary.
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}

// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}

if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}


代码D(void android.view.ViewGroup.cancelAndClearTouchTargets(MotionEvent event)):

private void cancelAndClearTouchTargets(MotionEvent event) {
if (mFirstTouchTarget != null) {
boolean syntheticEvent = false;
if (event == null) {
final long now = SystemClock.uptimeMillis();
event = MotionEvent.obtain(now, now,
MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
syntheticEvent = true;
}

for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
resetCancelNextUpFlag(target.child);
dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
}
clearTouchTargets();

if (syntheticEvent) {
event.recycle();
}
}
}


代码E(boolean android.view.ViewGroup.dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,View child, int desiredPointerIdBits)):

/**
* Transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
*/
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;

// Canceling motions is a special case.  We don't need to perform any transformations
// or filtering.  The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}

// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}

// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);

handled = child.dispatchTouchEvent(event);

event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}

// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}

handled = child.dispatchTouchEvent(transformedEvent);
}

// Done.
transformedEvent.recycle();
return handled;
}
代码F(private TouchTarget  android.view.ViewGroup.addTouchTarget(View child, int pointerIdBits)):

/**
* Adds a touch target for specified child to the beginning of the list.
* Assumes the target child is not already present.
*/
private TouchTarget addTouchTarget(View child, int pointerIdBits) {
TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}


view的dispatchTouchEvent

26行先让listener处理touch事件,如果没有被handled,那么30行再调用onTouchEvent处理touch事件。返回值注释里有True if the event was handled by the view, false otherwise.

viewgroup的dispatchTouchEvent

对于一个a new touch gesture,我们从down->move->up的顺序来看:

down事件

a(该viewgroup或者child消化touch事件)

①代码C第12--18行,清除之前的一些状态,具体代码在下面解释。②代码C第26行,onInterceptTouchEvent返回false,intercepted值为false。③代码C第42行split为true。④代码C第45行的if判断,表达式的值为true,可以执行if里面的内容。如果它的某个子view可以接受这个touch事件,那么执行代码C第77--104行的代码。代码C第77行返回null,所以78--83行的代码不被执行。⑤代码C第86行,向适当的子view分发touch事件,如果该事件被handled,那么执行if里面的内容。我们先看代码E(dispatchTransformedTouchEvent方法):代码E第25--26行,求得的两个值,MotionEvent的id的对应值,具体见以后的介绍MotionEvent的文章,我在这里解释他们相等和不相等代表什么意思就可以了。代码E第39行,返回true代表当前的touch事件只有一个点触屏,返回false,那么把这个touch事件分离出来。代码E第60--71行,如果child为空,那么使用该viewgroup父类的dispatchTouchEvent处理该touch事件,否则让child处理该touch事件。⑥代码C第87--104行,如果该touch事件被消化掉了,那么做一些设置,这里重要的是102行的addTouchTarget这个方法,见代码F,执行完这个方法后mFirstTouchTarget属性不为空了。⑦对于代码C第110--118行,我们不执行,因为当前newTouchTarget不为空。⑧在代码C第122--157行的代码中,我们执行135、154、155行一次。⑧最终返回true。

b(该viewgroup或者child不消化touch事件)

①②③④⑤同上,⑥代码C,由于第86行的方法返回false,所以第87--104行代码不执行,截止至107行,newTouchTarget和mFirstTouchTarget都为空。⑦代码C第110--118行不执行。⑧代码C第125--126行代码被执行,第二个参数为false,由于第三个参数为null,那么这个方法里的操作为调用viewgroup的父类的方法,自己处理touch事件。

move事件

分情况讨论,根据mFirstTouchTarget是否为空。(mFirstTouchTarget为空代表down事件没有被代码C第86行的方法消化掉)

a(mFirstTouchTarget为空)

①执行代码C第34行,intercepted = true;。②代码C第46--119行代码不执行。③执行代码C第125--126行,第二个参数我猜测应该是false(对于这个参数,我往下追了一下,在View里虽然只有两个方法改变它,但由于我阅读的源码量不够,还不能给它确定值。但是从字面意思以及它的效果上猜测应该是false),第三个参数为空的情况下,125--126行的代码就是让该viewgroup的父类去消化这个touch事件。

b(mFirstTouchTarget不为空)

①由于该事件是move事件,所以代码C第4--118行代码不会被执行。②由于mFirstTouchTarget不为空,执行代码C第128--156行代码。由于newTouchTarget为空,mFirstTouchTarget不为空,那么会执行代码C第137--152行代码。根据代码C第139行dispatchTransformedTouchEvent方法的返回值,在第141行设置handled的值。关于代码C第143--152行,想做的是根据cancelChild这个属性,把需要去掉的TouchTarget在链中去掉(关于怎么去掉的,这就是个数据结构中去掉链表中一节的操作,开始让predecessor=target,通过cancelChild控制continue,以至于target
= target.next,下面再操作predecessor.next = target.next.next。代码并不是这么直接,如果你把相同的量替换一下就可以看到是这么完成的),当然这个在链表中去掉一节,不是我现在的重点,因为现在是在介绍down事件后的第一个move事件的执行过程,按照我的理解,在这里不会执行代码C第143--152行的代码。

up事件

up事件,不轮mFirstTouchTarget是否为空,都同move一样处理,因为处理move事件并没有改变那些状态的量的值。

up事件相对于move事件额外的处理是:代码C第163行,设置一些状态为空。

cancel事件

cancel事件也是一个比较重要的事件,但是这个事件不能由我们主动点击屏幕生成,所以在这里就不详细介绍了,你可以按照上面的方式护住心脉,自行运功疗伤(额,这好像是一灯大师对杨过说的话,小笼包电视看多了)。

三、onTouchEvent

这个方法是android.view.View里的方法,就是让该view处理touch事件。它是处理这个touch,和传递无关。有关这个方法详细点的解释,可以参考我的这个系列文章中的第一篇。

四、more

不知道你有没有看到这里,我觉得看到这里对事件传递,尤其是dispatchTouchEvent有了更深的体会,通过源码我们就能解释更多的事情。比如:①一个down事件传递给一个viewgroup的child,如果该child不消化这个,那么这个down事假的后续事件就不会再传递给这个child。因为由于child没消化down事件,那么viewgroup的mFirstTouchTarget为空,那么会执行代码C第125--126行代码,直接把后续事件交给viewgroup的父类进行处理。②一个down事件到达viewgroup,会调用该viewgroup的onInterceptTouchEvent函数,之后传递给对应的child,如果child没有消化down,而该viewgroup调用父类的方法,自己消化掉了down事件。那么这个down事件的后续事件不会在通过onInterceptTouchEvent函数,那这是怎么实现的呢?对于这一点,网上由一个解释:onInterceptTouchEvent是截断的意思,因为child没有消化down,那么后续事件不会传递给child,那么也就没有截断的必要。这个解释相当合理,但是这只是肤浅的解释,只是这样,我们还是不能领会到写android系统的那些老头(应该是老头吧,哈哈)的深奥之处。从源码的角度怎么解释呢?child没有消化down,那么mFirstTouchTarget为空,那么代码C第22--23行的代码里if条件不成立,所以26行的onInterceptTouchEvent方法不会被调用。

四、声明

1.我介绍的内容并不是完全的,我只介绍了down、move、up事件的传递处理过程,只考虑了一个触点的情况,把一些情况简化了,因为源码里这块内容确实是挺多。比如代码C第86行方法传递的child参数我默认不会是空,我不考虑不是空的情况,那么什么时候是空呢,可能是view.gone的时候。

2.由mFirstTouchTarget为首的链表,对应着这个viewgroup的child消化的多个触点事件的信息。怎么理解呢?就是该链表里每个TouchTarget代表一个被该viewgroup的child消化的触点touch,TouchTarget里面包含触点的child view是哪个,touch的id。

3.对于这部分内容,虽然代码量并不是很多,但却是关系错综复杂。对于同样是菜鸟的你,我建议,在学习这部分代码的时候一定要进行控制变量,还有要注意关键的变量的值是怎么变化的以及变化之后的值。

4.文章里我忽略掉了关于MotionEvent的多触点的部分,其实这一部分也挺有意思的。我也在刚刚学习MotionEvent这个累,后面的文章中要是有机会,我也写写MotionEvent它。

五、写在最后

昨天元宵节刚刚过去,现在看月亮都要交16块钱的赏月费了(全国统一价:十五的月亮16元)。文章看到这里的你还不赶快评论啊。评论啊。评论啊。评论啊。评论啊。
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