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做一个创建cocos2d-x新项目的shell脚本

2015-02-20 14:37 447 查看
1. 进入console目录

cd /Users/apple/Documents/MyArchitecture/Cocos2d-x/Framework/cocos2d-x-3.4/tools/cocos2d-console/bin

2. 编写shell脚本存放在自己的程序目录

newproject.sh

#!/bin/bash
echo Please Input Project Name:
read PROJECT_NAME
echo Please Input Package Name:
read PACKAGE_NAME
#enter directory
cd /Users/apple/Documents/MyArchitecture/Cocos2d-x/Train
#create Project
PROJECT_DIR="/Users/apple/Documents/MyArchitecture/Cocos2d-x/Train"
echo $PROJECT_DIR
cocos new $PROJECT_NAME -p $PACKAGE_NAME -l cpp -d $PROJECT_DIR


3. 执行shell脚本

chmode +x

/Users/apple/Documents/MyArchitecture/Cocos2d-x/newproject.sh

4. 如果发生错误怎么修复

cocos: command not found

source ~./bash_profile
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