cocos2d-x 3.x中各种平台的创建项目命令,运行项目命令、运行testcpp命令
2015-02-16 00:00
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如何开始一个新的项目
-----------------------
1. Download the code from [cocos2d download site][4]
2. Run `setup.py`
3. Run the `cocos` script
例子
$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame
### Build and run new project for android ###
$ cocos run -p android -j 4
### Build and run new project for iOS ###
$ cocos run -p ios
### Build and run new project for OSX ###
$ cocos run -p mac
### Build and run new project for linux ###
if you never run cocos2d-x on linux, you need to install all dependences by the
script in **cocos2d/build/install-deps-linux.sh**
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
Then
$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux
Run
$ bin/MyGame
### Build and run new project for win32 ###
$ cocos run -p win32
Build Requirements
------------------
* Mac OS X 10.7+, Xcode 4.6+
* or Ubuntu 12.10+, CMake 2.6+
* or Windows 7+, VS 2012+
* Python 2.7.5
Runtime Requirements
--------------------
* iOS 5.0+ for iPhone / iPad games
* Android 2.3+ for Android games
* Windows Phone 8+ for Windows Phone games
* OS X v10.6+ for Mac games
* Windows 7+ for Win games
运行testCPP
--------------------
Select the test you want from Xcode Scheme chooser.
* For OS X / iOS
```
$ cd cocos2d-x/build
$ open cocos_tests.xcodeproj
```
* For Linux
```
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make
```
Run Samples
```
$ bin/cpp-empty-test/cpp-empty-test
or
$ bin/lua-empty-test/lua-empty-test
```
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
* For Windows
Open the `cocos2d-x/build/cocos2d-win32.vc2012.sln`
* For Android
```
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 10
$ adb install ../tests/cpp-empty-tst/proj.android/bin/CppEmptyTest-debug.apk
-----------------------
1. Download the code from [cocos2d download site][4]
2. Run `setup.py`
3. Run the `cocos` script
例子
$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame
### Build and run new project for android ###
$ cocos run -p android -j 4
### Build and run new project for iOS ###
$ cocos run -p ios
### Build and run new project for OSX ###
$ cocos run -p mac
### Build and run new project for linux ###
if you never run cocos2d-x on linux, you need to install all dependences by the
script in **cocos2d/build/install-deps-linux.sh**
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
Then
$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux
Run
$ bin/MyGame
### Build and run new project for win32 ###
$ cocos run -p win32
Build Requirements
------------------
* Mac OS X 10.7+, Xcode 4.6+
* or Ubuntu 12.10+, CMake 2.6+
* or Windows 7+, VS 2012+
* Python 2.7.5
Runtime Requirements
--------------------
* iOS 5.0+ for iPhone / iPad games
* Android 2.3+ for Android games
* Windows Phone 8+ for Windows Phone games
* OS X v10.6+ for Mac games
* Windows 7+ for Win games
运行testCPP
--------------------
Select the test you want from Xcode Scheme chooser.
* For OS X / iOS
```
$ cd cocos2d-x/build
$ open cocos_tests.xcodeproj
```
* For Linux
```
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make
```
Run Samples
```
$ bin/cpp-empty-test/cpp-empty-test
or
$ bin/lua-empty-test/lua-empty-test
```
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
* For Windows
Open the `cocos2d-x/build/cocos2d-win32.vc2012.sln`
* For Android
```
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 10
$ adb install ../tests/cpp-empty-tst/proj.android/bin/CppEmptyTest-debug.apk
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