您的位置:首页 > 移动开发 > Unity3D

Unity Scene为每一个游戏物体进行扩展编辑

2015-02-11 22:50 176 查看
2个月前还在忙碌的找实习工作,看见招聘信息上面有一条熟悉扩展Unity编辑器,配合美工编程. 自己动手写完这个代码时候,发现写代码就像弹钢琴多么神奇.





TestEdit类:

using UnityEngine;
using System.Collections;
using UnityEditor;

[CustomEditor(typeof(Test))]
public class TestEditor : Editor {
void OnSceneGUI()
{
Test test = (Test)target;

//绘制文本框
Handles.Label(test.transform.position + Vector3.up * 2
,test.transform.name + ":" + test.transform.position.ToString());

//开始绘制GUI
Handles.BeginGUI();

//规定GUI显示区域
GUILayout.BeginArea(new Rect(100, 100, 100, 100));
if (GUILayout.Button("变大"))
{
test.transform.localScale = new Vector3(test.transform.localScale.x+1,
test.transform.localScale.y+1,
test.transform.localScale.z+1);
}
if (GUILayout.Button("向前移动"))
{
test.Move();
}

GUILayout.Label("我在编辑Scene视图");
GUILayout.EndArea();
Handles.EndGUI();

}

}

Test类:

using UnityEngine;
using System.Collections;

public class Test : MonoBehaviour {

public void Move()
{
this.transform.Translate(Vector3.up * 10 * Time.deltaTime);
}

}
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: