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【Cocos2d TestCpp实例模仿一】-- ActionsTest

2015-01-09 16:25 253 查看
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CCActionInterval(持续性动作) 位置性变化动作以To结束的, 表示精灵变化位置以绝对坐标为參考,左下角(0, 0);以By结尾,表示精灵精灵变化位置以相对坐标为參考,精灵当前所在位置为(0, 0)

移动动作(位置变化)

一、TestCpp实例ActionsTest 模块中ActionManual动作

素材原图:



动作效果图:



程序代码:

bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}

CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));

CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);

设置猛兽白虎的x,y轴缩放、透明度
CCSprite *sp1 = CCSprite::create("cpp1.png");
sp1->setScale(1.0f);
sp1->setScaleX(1.0f);
sp1->setScaleY(-0.5f);
sp1->setPosition(ccp(200,visibleSize.height/2));
sp1->setOpacity(150);//透明度
this->addChild(sp1);

设置天使MM的旋转、自身为红色
CCSprite *sp2 = CCSprite::create("cpp2.png");
sp2->setScale(0.5f);
sp2->setRotation(300);//旋转0~360
sp2->setColor(ccc3(255,0,0));
sp2->setPosition(ccp(visibleSize.width/2, visibleSize.height/2));
this->addChild(sp2);

设置猛兽灰狼的颜色为蓝色
CCSprite *sp3 = CCSprite::create("cpp3.png");
sp3->setScale(0.5f);
sp3->setColor( ccBLUE);//(0,0,255)
sp3->setPosition(ccp(visibleSize.width-200, visibleSize.height/2));
this->addChild(sp3);

return true;
}


二、TestCpp实例ActionsTest 模块中ActionRotate旋转动作

效果图:



程序代码:

bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}

CCSize visibleSize = CCDirector::sharedDi	rector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));

CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);

//******************************ActionRotate旋转*********************************
CCSprite *sp1 = CCSprite::create("cpp1.png");
sp1->setScale(0.5f);
sp1->setPosition(ccp(100, 100));
this->addChild(sp1);

CCSprite *sp2 = CCSprite::create("cpp2.png");
sp2->setScale(0.5f);
sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
this->addChild(sp2);

CCSprite *sp3 = CCSprite::create("cpp3.png");
sp3->setScale(0.5f);
sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
this->addChild(sp3);

//2s内将顺时针旋转45'
CCActionInterval *to = CCRotateTo::create(2.0f, 45);
CCActionInterval *to0 = CCRotateTo::create(2.0f, 0);

//2s内将sp1逆时针旋转45'
CCActionInterval *to1 = CCRotateTo::create(2.0f, -45);
sp2->runAction(CCSequence::create(to, to1, NULL));

//旋转与回旋360'
CCActionInterval *by = CCRotateBy::create(2.0f, 360);
sp3->runAction(CCSequence::create(by, by->reverse(), NULL));

//先旋转360',再运行逆时针旋转45'(将top1动作在内存中拷贝一份运行,由于to1动画在sp2也在调用,原则两个精灵运行同一个动画,仅仅有最后面一个精灵调用)
sp1->runAction(CCSequence::create(by, to1->copy()->autorelease(),  NULL));

return true;
}


三、TestCpp实例ActionsTest 模块中ActionScale缩放动作

程序代码:

bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}

CCSize visibleSize = CCDirector::sharedDi	rector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));

CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);

/******************************ActionScale缩放*********************************/
CCSprite *sp1 = CCSprite::create("cpp1.png");
sp1->setScale(0.5f);
sp1->setPosition(ccp(100, 100));
this->addChild(sp1);

CCSprite *sp2 = CCSprite::create("cpp2.png");
sp2->setScale(0.5f);
sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
this->addChild(sp2);

CCSprite *sp3 = CCSprite::create("cpp3.png");
sp3->setScale(0.5f);
sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
this->addChild(sp3);

//2s内放大2倍
CCActionInterval *to = CCScaleTo::create(2.0f, 2.0f);
//sp1->runAction(to);

//2s内在原来基础上xy方向分别放大1倍和3倍
CCActionInterval *by = CCScaleBy::create(2.0f, 1.0f, 3.0f);
sp2->runAction(by);

//2s内先xy方向放大3倍和1倍,再缩回到原来大小
CCActionInterval *bx = CCScaleBy::create(2.0f, 3.0f, 1.0f);
sp3->runAction(CCSequence::create(bx, bx->reverse(), NULL));

return true;
}


四、TestCpp实例ActionsTest 模块中ActionMove移动动作

程序代码:

bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}

CCSize visibleSize = CCDirector::sharedDi	rector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));

CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);

/******************************ActionMove移动*********************************/
//创建3怪兽,设置位置
CCSprite *sp1 = CCSprite::create("cpp1.png");
sp1->setScale(0.5f);
sp1->setPosition(ccp(100, 100));
this->addChild(sp1);

CCSprite *sp2 = CCSprite::create("cpp2.png");
sp2->setScale(0.5f);
sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
this->addChild(sp2);

CCSprite *sp3 = CCSprite::create("cpp3.png");
sp3->setScale(0.5f);
sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
this->addChild(sp3);

//2s内移动屏幕中心(绝对位置)
CCActionInterval *to = CCMoveTo::create(2.0f, ccp(visibleSize.width/2, visibleSize.height/2));
sp2->runAction(to);

//2s内移动后再回到原点
CCActionInterval *by = CCMoveBy::create(2.0f, ccp(200, 200));//2s内相对它原来坐标,xy轴再移动200
CCActionInterval *byback = by->reverse();//反向播放动画
sp3->runAction(CCSequence::create(by, byback, NULL));//按序列运行动作,先相对移动,再反向回到原地

sp1->runAction(CCMoveTo::create(1.0f, ccp(100, 100)));

return true;
}


五、TestCpp实例ActionsTest 模块中ActionJump缩放动作

程序代码:

bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}

CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));

CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);

CCSprite *sp1 = CCSprite::create("cpp1.png");
sp1->setScale(0.5f);
sp1->setPosition(ccp(100, 100));
this->addChild(sp1);

CCSprite *sp2 = CCSprite::create("cpp2.png");
sp2->setScale(0.5f);
sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
this->addChild(sp2);

CCSprite *sp3 = CCSprite::create("cpp3.png");
sp3->setScale(0.5f);
sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
this->addChild(sp3);

/******************************ActionJump跳跃*********************************/

//參数1:持续时间;參数2:跳跃到的位置;參数3:跳跃高度;參数4:跳跃次数
CCActionInterval *to = CCJumpTo::create(2.0f, ccp(300, 0), 300, 2);
sp1->runAction(to);

//跳跃回到原点
CCActionInterval *by = CCJumpBy::create(2.0f, ccp(300, 0), 100, 2);
CCActionInterval *backby = by->reverse();
sp2->runAction(CCSequence::create(by, backby, NULL));

//原地无限循环跳跃
CCActionInterval*  actionUp = CCJumpBy::create(2, ccp(0,0), 80, 4);
sp3->runAction(CCRepeatForever::create(actionUp));

return true;
}


六、TestCpp实例ActionsTest 模块中ActionTint色值渐变动作

程序代码:

bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}

CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));

CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);

CCSprite *sp1 = CCSprite::create("cpp1.png");
sp1->setScale(0.5f);
sp1->setPosition(ccp(100, 100));
this->addChild(sp1);

CCSprite *sp2 = CCSprite::create("cpp2.png");
sp2->setScale(0.5f);
sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
this->addChild(sp2);

CCSprite *sp3 = CCSprite::create("cpp3.png");
sp3->setScale(0.5f);
sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
this->addChild(sp3);

/******************************ActionTint色值渐变*********************************/
CCActionInterval *ac = CCTintTo::create(4, 255,255, 0);//4s渐变黄色
CCActionInterval *ac1 = CCTintBy::create(4, -255, 0, -255);//在眼下值上加上该色值,4s渐变绿

sp3->runAction(ac);
sp2->runAction(CCRepeatForever::create(CCSequence::create(ac1, ac1->reverse(), NULL)));

return true;
}


七、TestCpp实例ActionsTest 模块中ActionBlink闪烁动作

程序代码:

bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}

CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));

CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);

CCSprite *sp1 = CCSprite::create("cpp1.png");
sp1->setScale(0.5f);
sp1->setPosition(ccp(100, 100));
this->addChild(sp1);

CCSprite *sp2 = CCSprite::create("cpp2.png");
sp2->setScale(0.5f);
sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
this->addChild(sp2);

CCSprite *sp3 = CCSprite::create("cpp3.png");
sp3->setScale(0.5f);
sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
this->addChild(sp3);

/******************************ActionBlink闪烁*********************************/
CCActionInterval *ac = CCBlink::create(2, 4);//2s内闪烁4次
CCActionInterval *ac1 = CCBlink::create(5, 4);//5s内闪烁4次
sp2->runAction(ac);
sp3->runAction(ac1);

return true;
}


八、TestCpp实例ActionsTest 模块中ActionFade谈入谈出动作

程序代码:

bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}

CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));

CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);

CCSprite *sp1 = CCSprite::create("cpp1.png");
sp1->setScale(0.5f);
sp1->setPosition(ccp(100, 100));
this->addChild(sp1);

CCSprite *sp2 = CCSprite::create("cpp2.png");
sp2->setScale(0.5f);
sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
this->addChild(sp2);

CCSprite *sp3 = CCSprite::create("cpp3.png");
sp3->setScale(0.5f);
sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
this->addChild(sp3);

/******************************ActionFade谈入谈出*********************************/
sp1->setOpacity(0);//设置透明
CCActionInterval *in = CCFadeIn::create(2.0f);//谈入
sp1->runAction(CCSequence::create(in, in->reverse(), NULL));

CCActionInterval *out = CCFadeOut::create(2.0f);//谈出
sp2->runAction(CCSequence::create(out, in->reverse(), NULL));

sp3->setOpacity(100);

return true;
}


九、TestCpp实例ActionsTest 模块中ActionBezier贝赛尔曲线动作

程序代码:

bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}

CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));

CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);

CCSprite *sp1 = CCSprite::create("cpp1.png");
sp1->setScale(0.5f);
sp1->setPosition(ccp(100, 100));
this->addChild(sp1);

CCSprite *sp2 = CCSprite::create("cpp2.png");
sp2->setScale(0.5f);
sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
this->addChild(sp2);

CCSprite *sp3 = CCSprite::create("cpp3.png");
sp3->setScale(0.5f);
sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
this->addChild(sp3);

/******************************ActionBezier贝赛尔曲线*********************************/
//sprite 1
ccBezierConfig bezi;//配置贝赛尔曲线动作
bezi.controlPoint_1 = ccp(0, visibleSize.height/2);//控制点1位置
bezi.controlPoint_2 = ccp(300, -visibleSize.height/2);//控制点2位置
bezi.endPosition = ccp(300, 100);

CCActionInterval * to = CCBezierBy::create(3, bezi);//參数1:持续时间;參数2:配置对象
CCAction *ac = CCRepeatForever::create(CCSequence::create(to, to->reverse(), NULL));
sp1->runAction(ac);

//sprite 2
ccBezierConfig bezi1;
bezi1.controlPoint_1 = ccp(100, visibleSize.height/2);
bezi1.controlPoint_2 = ccp(200, -visibleSize.height/2);
bezi1.endPosition = ccp(500, 500);
CCActionInterval *to1 = CCBezierTo::create(3, bezi1);
sp2->runAction(to1);

//sprite 3
sp3->setPosition(ccp(400,160));
CCActionInterval *to2 = CCBezierTo::create(3, bezi1);
sp3->runAction(to2);

return true;
}


十、TestCpp实例ActionsTest 模块中ActionJump跳跃动作

程序代码:

bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}

CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));

pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));

CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);

CCSprite *sp1 = CCSprite::create("cpp1.png");
sp1->setScale(0.5f);
sp1->setPosition(ccp(100, 100));
this->addChild(sp1);

CCSprite *sp2 = CCSprite::create("cpp2.png");
sp2->setScale(0.5f);
sp2->setPosition(ccp(visibleSize.width/2-100, visibleSize.height/2));
this->addChild(sp2);

CCSprite *sp3 = CCSprite::create("cpp3.png");
sp3->setScale(0.5f);
sp3->setPosition(ccp(visibleSize.width/2+100, visibleSize.height/2));
this->addChild(sp3);

/******************************ActionJump跳跃*********************************/

//參数1:持续时间;參数2:跳跃到的位置;參数3:跳跃高度;參数4:跳跃次数
CCActionInterval *to = CCJumpTo::create(2.0f, ccp(300, 0), 300, 2);
sp1->runAction(to);

//跳跃回到原点
CCActionInterval *by = CCJumpBy::create(2.0f, ccp(300, 0), 100, 2);
CCActionInterval *backby = by->reverse();
sp2->runAction(CCSequence::create(by, backby, NULL));

//原地无限循环跳跃
CCActionInterval*  actionUp = CCJumpBy::create(2, ccp(0,0), 80, 4);
sp3->runAction(CCRepeatForever::create(actionUp));

return true;
}
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