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SPServer中线程池实现部分分析

2015-01-05 13:50 232 查看
原文链接:http://blog.sina.com.cn/s/blog_67b570090100jsda.html

一次偶遇,看到了Half-Sync/Half-async相关论文,提到SPServer,以下它的英文描述:SPServer is a server framework library written on C++ that implements the Half-Sync/Half-Async andLeader/Follower patterns.
It's based on libevent in order to utilize the best I/O loop on any platform。

对SPServer,我感兴趣的还是它的线程池实现,可能是因为应用场景关系,SPServer对线程池实现相对简单,没有一些复杂的花样。

对线程池的封装主要提供了dispatch函数,将一个将要调用的函数分配给线程池里面的线程。

class SP_ThreadPool {

public:

typedef void ( * DispatchFunc_t )( void * );

SP_ThreadPool( int maxThreads, const char * tag = 0 );

~SP_ThreadPool();

/// @return 0 : OK, -1 : cannot create thread

int dispatch( DispatchFunc_t dispatchFunc, void *arg );

int getMaxThreads();

private:

char * mTag;

int mMaxThreads;

int mIndex;

int mTotal;

int mIsShutdown;

pthread_mutex_t mMainMutex;

pthread_cond_t mIdleCond;

pthread_cond_t mFullCond;

pthread_cond_t mEmptyCond;

SP_Thread_t ** mThreadList;

static void * wrapperFunc( void * );

int saveThread( SP_Thread_t * thread );

};

下面是dispatch函数代码:

int SP_ThreadPool :: dispatch( DispatchFunc_t dispatchFunc, void *arg )

{

int ret = 0;

pthread_attr_t attr;

SP_Thread_t * thread = NULL;

pthread_mutex_lock( &mMainMutex );

if( mIndex <= 0 && mTotal >= mMaxThreads ) {

pthread_cond_wait( &mIdleCond, &mMainMutex );

}

if( mIndex <= 0 ) {

SP_Thread_t * thread = ( SP_Thread_t * )malloc( sizeof( SP_Thread_t ) );

thread->mId = 0;

pthread_mutex_init( &thread->mMutex, NULL );

pthread_cond_init( &thread->mCond, NULL );

thread->mFunc = dispatchFunc;

thread->mArg = arg;

thread->mParent = this;

pthread_attr_init( &attr );

pthread_attr_setdetachstate( &attr,PTHREAD_CREATE_DETACHED );

if( 0 == pthread_create( &( thread->mId ), &attr, wrapperFunc, thread ) ) {

mTotal++;

syslog( LOG_NOTICE, "[tp@%s] create thread#%ld\n", mTag, thread->mId );

} else {

ret = -1;

syslog( LOG_WARNING, "[tp@%s] cannot create thread\n", mTag );

pthread_mutex_destroy( &thread->mMutex );

pthread_cond_destroy( &thread->mCond );

free( thread );

}

} else {

mIndex--;

thread = mThreadList[ mIndex ];

mThreadList[ mIndex ] = NULL;

thread->mFunc = dispatchFunc;

thread->mArg = arg;

thread->mParent = this;

pthread_mutex_lock( &thread->mMutex );

pthread_cond_signal( &thread->mCond ) ;

pthread_mutex_unlock ( &thread->mMutex );

}

pthread_mutex_unlock( &mMainMutex );

return ret;

}

如果当前没有空闲的线程,那么创建一个新线程来处理该事务。每个线程运行一个包裹函数

void * SP_ThreadPool :: wrapperFunc( void * arg )

{

SP_Thread_t * thread = ( SP_Thread_t * )arg;

for( ; 0 == thread->mParent->mIsShutdown; ) {

thread->mFunc( thread->mArg );

pthread_mutex_lock( &thread->mMutex );

if( 0 == thread->mParent->saveThread( thread ) ) {

pthread_cond_wait( &thread->mCond, &thread->mMutex );

pthread_mutex_unlock( &thread->mMutex );

} else {

pthread_mutex_unlock( &thread->mMutex );

pthread_cond_destroy( &thread->mCond );

pthread_mutex_destroy( &thread->mMutex );

free( thread );

break;

}

}

pthread_mutex_lock( &thread->mParent->mMainMutex );

thread->mParent->mTotal--;

if( thread->mParent->mTotal <= 0 ) {

pthread_cond_signal( &thread->mParent->mEmptyCond );

}

pthread_mutex_unlock( &thread->mParent->mMainMutex );

return NULL;

}

在该函数中,如果处里完事务,那么调用pthread_cond_wait等待新任务。

从上面实现中,从线程池角度来说,它并没有缓冲待处理的作务,这是因为在spserver中,采用了一个线程来接收对msgquene队列中的消息,对于接收到的每一个消息,调用threadPool中dispatch函数来处理该任务,如果线程池中没有空闲的线程而且线程数达到最大线程数,当前线程就等待。这里或许就是所谓的Leader/Followers模式应用吧。

由于任务入队列与从队列中接收队列在不同线程中,添加任务线程与接收队列线程Worker通信主要采用unix域套接字,当有任务添加到任务队列中时,通过写文件通知读端,有任务添加到任务队列中。
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