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Lime, OpenFL + Haxe Cross Platform Development

2014-12-25 17:44 507 查看


时间 2014-03-11 06:51:29 *drawlogic

原文 http://drawlogic.com/2014/03/10/lime-openfl-haxe-cross-platform/


An interesting/awesome project that is getting momentum is Lime + OpenFL .

Lime (Light Media Engine) is an abstraction layer that makes it simple to go cross-platform with only one codebase; without the compromise of relying upon a scripting language or a virtual machine.

Lime is a lower level cross platform toolkit that uses Haxe to target multiple platforms. OpenFL uses it to make a very similar API to Flash much like the origins of Haxe itself. Lime wraps WebGL, OpenGL/ES and more to get started quickly with the boilerplate
for each platform much like Cocos2D-x and other cross platform toolkits.

Lime currently supports the following platforms:

Windows
Mac
Linux
iOS
Android
BlackBerry
Tizen
Emscripten
HTML5


Haxe has been a cross platform toolkit targeting many platforms from one codebase since its
inception. The timing of mobile, web gaming, WebGL/OpenGL/ES, apps and the subsequent demands for cross platform codebases + toolkits to be productive (Unity, Cocos2D-x, MonoGame, etc) suit to Haxe’s strengths. Lime and Haxe fit that well and it looks to
be a great start that includes: very fun base platform, easy syntax and js/as3 like, lower level Lime OpenGL access, higher level OpenFL, native access when needed easily and targeting all worthy platforms including deeper ones like Blackberry and Windows.
Just like Cocos2D-x and others you can do more natively on the device and it gives you the control of a custom engine with the rails of a community, definitely check it out.
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