GLSL(OpenGL Shading Language) NOTES
2014-12-17 10:58
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It is necessary to define a precision value in Fragment Shader. or the complier will report
0:2: S0032: no default precision defined for variable
add
to solve.
It is necessary to define a precision value in Fragment Shader. or the complier will report
0:2: S0032: no default precision defined for variable
add
precision mediump float
to solve.
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