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Android支付接入(三):电信爱游戏支付

2014-12-03 18:07 274 查看
注意事项:
1.电信要求必须先启动电信的闪屏界面
2.非网络游戏不允许有Interent权限
3.电信没有提供测试计费点(小于一元的),文中index1是一个真实计费点(2元),支付会进行真实计费

[html]
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AndroidManifest.xml:

<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.example.blogfordx.MainActivity"
android:label="@string/app_name" >

</activity>

<!-- 电信 -->
<activity android:name="cn.game189.sms.SMS" android:theme="@android:style/Theme.Dialog" android:screenOrientation="portrait" ></activity>
<!-- 电信 -->
<!-- 启动闪屏界面 -->
<activity
android:name="com.example.blogfordx.EgameSplash"
android:configChanges="orientation"
android:screenOrientation="portrait"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>

<!-- 单机游戏不能有Internet等无关权限,若有特殊要求,平台申请时注明,审核通过后方可添加 -->
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.SEND_SMS" />

MainActivity.java

[java]
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package com.example.blogfordx;

import android.net.Uri;
import android.os.Bundle;
import android.app.Activity;
import android.content.Intent;
import android.view.View;

public class MainActivity extends Activity {

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
findViewById(R.id.button1).setOnClickListener(
new View.OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
Fiap fiap = new Fiap(MainActivity.this);
fiap.android_Pay(1);
}
});
findViewById(R.id.button2).setOnClickListener(
new View.OnClickListener() {
@Override
public void onClick(View v) {
// TODO Auto-generated method stub
// 更多游戏接口
Uri uri = Uri
.parse("http://wapgame.189.cn/c/index.html");
Intent in = new Intent(Intent.ACTION_VIEW, uri);
MainActivity.this.startActivity(in);
}
});
}

}

EgameSplash.java:

[java]
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package com.example.blogfordx;

import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;

public class EgameSplash extends Activity {
private int count = 0;

@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
new Thread(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
while (count <= 2) {
count++;
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
Intent intent = new Intent(EgameSplash.this, MainActivity.class);
startActivity(intent);
EgameSplash.this.finish();
}
}).start();
}
}

Fiap.java

[java]
view plaincopy

package com.example.blogfordx;

import cn.game189.sms.SMS;
import cn.game189.sms.SMSListener;
import android.app.Activity;
import android.os.Handler;
import android.util.Log;
import android.widget.Toast;

public class Fiap {
private Activity mActivity;
// 是否允许重复计费
private boolean isRepeat;
// 计费点短代码
private String charge_Point;
// 道具名称
private String itemID = "";
// 支付金额
private int coin = 0;

public Fiap(Activity activity) {
mActivity = activity;
}

// index是三种计费点对应的标识
// 此处只有购买200兑换币是可支付的,正式使用时请填写自己的申请的计费点短代码
public void android_Pay(int index) {
switch (index) {

case 0:
// 激活游戏
isRepeat = false;
// 此处计费点填写电信平台申请的计费点的后三位作为计费点索引
charge_Point = "000";
itemID = "激活游戏";
coin = 4;
break;
case 1:
isRepeat = true;
charge_Point = "0211C001271102517996991102517990080115127000000000000000000000000000";
itemID = "购买200兑换币";
coin = 2;
break;
case 2:
isRepeat = true;
charge_Point = "002";
itemID = "购买400兑换币";
coin = 3;
break;

default:
break;
}
fiapHandler.sendEmptyMessage(1);
}

Handler fiapHandler = new Handler() {
public void handleMessage(android.os.Message msg) {
if (msg.what == 1) {
if (SMS.checkFee(itemID, mActivity, new SMSListener() {

public void smsOK(String feeName) {
// 短代发送成功,此处填写支付成功后的逻辑
Log.i("SMSListener", "模式" + feeName + "已计费完成,关卡已打开.");
Toast.makeText(mActivity, "支付成功", Toast.LENGTH_LONG)
.show();
}

public void smsFail(String feeName, int errorCode) {
// 短代发送失败,不给道具或不放行关卡
Log.e("SMSListener", "计费失败!模式:[" + feeName + "] 错误码:"
+ errorCode);
}

public void smsCancel(String feeName, int errorCode) {
Log.e("SMSListener", "用户点击取消!计费点:" + feeName + " 错误码:"
+ errorCode);
}
}, charge_Point, itemID + ",点击确定将会发送一条" + coin + "元短信,不含信息费.",
"短信已成功发送", isRepeat)) {
// 已计过费

}
}
};
};

}

电信的计费sdk接入完成
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