Fragment加载过程分析
2014-11-17 10:04
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Fragment加载到屏幕上的代码非常简单。getFragmentManager().beginTransaction().add(int addId,Fragment addFragment,String tag).commit();但是具体过程我们来看一下:
首先看getFragmentMananger()方法:它定义在Activity中:
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public FragmentManager getFragmentManager() {
return mFragments;
}
它只是直接返回了成员变量mFragments。这个变量的类型是FragmentManagerImpl.它是FragmentManager的子类。与FragmentManager和FragmentManagerState处于同一个文件中。而FragmentManager实际上是一个抽象类。
接着看第二个。beginTransaction():
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public FragmentTransaction beginTransaction() {
return new BackStackRecord(this);
}
它将此FragmentManager本身赋给了一个叫做BackStackRecord的类。并将此Manager的实例在内部用一个成员变量保存起来。用于做回退栈栈管理之类的操作。故名思义。这是用于做Fragment回退栈记录处理的类。接着往下看add方法。这个方法是定义在BackStackRecord类中。
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public FragmentTransaction add(int containerViewId, Fragment fragment, String tag) {
doAddOp(containerViewId, fragment, tag, OP_ADD);
return this;
}
这个方法里面直接将成员变量交给一个叫做doAddOp的方法进行处理。再多传了一个标志位。用于区分add、remove、replace等操作:
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private void doAddOp(int containerViewId, Fragment fragment, String tag, int opcmd) {
fragment.mFragmentManager = mManager;
if (tag != null) {
if (fragment.mTag != null && !tag.equals(fragment.mTag)) {
throw new IllegalStateException("Can't change tag of fragment "
+ fragment + ": was " + fragment.mTag
+ " now " + tag);
}
fragment.mTag = tag;
}
if (containerViewId != 0) {
if (fragment.mFragmentId != 0 && fragment.mFragmentId != containerViewId) {
throw new IllegalStateException("Can't change container ID of fragment "
+ fragment + ": was " + fragment.mFragmentId
+ " now " + containerViewId);
}
fragment.mContainerId = fragment.mFragmentId = containerViewId;
}
Op op = new Op();
op.cmd = opcmd;
op.fragment = fragment;
addOp(op);
}
这个方法中进行了一些保护性的判断。并将containerViewId和tag赋给要添加的fragment.并将此fragment放于一个Op的容器类中。类似我们常用的ViewHolder。它定义在BackStackRecord类中。而在add方法中传过来的参数OP_ADD。将它保存在了op类中的cmd变量中。
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static final class Op {
Op next;
Op prev;
int cmd;
Fragment fragment;
int enterAnim;
int exitAnim;
int popEnterAnim;
int popExitAnim;
ArrayList<Fragment> removed;
}
接着看addOp方法:
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void addOp(Op op) {
if (mHead == null) {
mHead = mTail = op;
} else {
op.prev = mTail;
mTail.next = op;
mTail = op;
}
op.enterAnim = mEnterAnim;
op.exitAnim = mExitAnim;
op.popEnterAnim = mPopEnterAnim;
op.popExitAnim = mPopExitAnim;
mNumOp++;
}
这个方法就是把封装了此fragment的op实例保存起来。并将设置的动画也加入其中。
到此add方法算是介绍完了。接下来是commit方法,它也是在BackStackRecord类中定义。
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public int commit() {
return commitInternal(false);
}
此处直接调用类中的commitInternal方法。传一个false进入。而我们知道fragment提交时还有一个叫做commitAllowingStateLoss的方法。这个方法内部也是直接调用commitInternal方法。但是传入一个true进入:
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int commitInternal(boolean allowStateLoss) {
if (mCommitted) throw new IllegalStateException("commit already called");
if (FragmentManagerImpl.DEBUG) Log.v(TAG, "Commit: " + this);
mCommitted = true;
if (mAddToBackStack) {
mIndex = mManager.allocBackStackIndex(this);
} else {
mIndex = -1;
}
mManager.enqueueAction(this, allowStateLoss);
return mIndex;
}
这个方法中将对此fragment进行入栈操作。使用FragmentManagerImpl对象的enqueueAction方法将将回退栈记录管理类传回去。
下面回到FragmentManagerImpl类中:
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public void enqueueAction(Runnable action, boolean allowStateLoss) {
if (!allowStateLoss) {
checkStateLoss();
}
synchronized (this) {
if (mActivity == null) {
throw new IllegalStateException("Activity has been destroyed");
}
if (mPendingActions == null) {
mPendingActions = new ArrayList<Runnable>();
}
mPendingActions.add(action);
if (mPendingActions.size() == 1) {
mActivity.mHandler.removeCallbacks(mExecCommit);
mActivity.mHandler.post(mExecCommit);
}
}
}
allowStateLoss就是当时commitInternal传入的变量。在commit时为false。在commitAllowingStateLoss时为true。所以。在为false时。会调用checkStateLoss来检查状态。接着用了一个同步锁。在里面将BackStackRecord实例装入了mPendingActions的数组中。BackStackRecord是Runnable的子类。再将mExecCommit加入到主线程的handler中进行处理。这也是我们可以连续使用add、replace等在同一条语句的原因。在mExecCommit的Runnable对象中。调用了execPendingActions方法。
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public boolean execPendingActions() {
if (mExecutingActions) {
throw new IllegalStateException("Recursive entry to executePendingTransactions");
}
if (Looper.myLooper() != mActivity.mHandler.getLooper()) {
throw new IllegalStateException("Must be called from main thread of process");
}
boolean didSomething = false;
while (true) {
int numActions;
synchronized (this) {
if (mPendingActions == null || mPendingActions.size() == 0) {
break;
}
numActions = mPendingActions.size();
if (mTmpActions == null || mTmpActions.length < numActions) {
mTmpActions = new Runnable[numActions];
}
mPendingActions.toArray(mTmpActions);
mPendingActions.clear();
mActivity.mHandler.removeCallbacks(mExecCommit);
}
mExecutingActions = true;
for (int i=0; i<numActions; i++) {
mTmpActions[i].run();
mTmpActions[i] = null;
}
mExecutingActions = false;
didSomething = true;
}
if (mHavePendingDeferredStart) {
boolean loadersRunning = false;
for (int i=0; i<mActive.size(); i++) {
Fragment f = mActive.get(i);
if (f != null && f.mLoaderManager != null) {
loadersRunning |= f.mLoaderManager.hasRunningLoaders();
}
}
if (!loadersRunning) {
mHavePendingDeferredStart = false;
startPendingDeferredFragments();
}
}
return didSomething;
}
这个方法中用了一个while(true)循环对mPendingActions进行操作。所以接着看mPendingActions里面的Runnable对象的run方法。而这个里面保存的是BackStackRecord对象。所以又回到BackStackRecord类中:
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public void run() {
if (FragmentManagerImpl.DEBUG) Log.v(TAG, "Run: " + this);
if (mAddToBackStack) {
if (mIndex < 0) {
throw new IllegalStateException("addToBackStack() called after commit()");
}
}
bumpBackStackNesting(1);
Op op = mHead;
while (op != null) {
switch (op.cmd) {
case OP_ADD: {
Fragment f = op.fragment;
f.mNextAnim = op.enterAnim;
mManager.addFragment(f, false);
} break;
case OP_REPLACE: {
Fragment f = op.fragment;
if (mManager.mAdded != null) {
for (int i=0; i<mManager.mAdded.size(); i++) {
Fragment old = mManager.mAdded.get(i);
if (FragmentManagerImpl.DEBUG) Log.v(TAG,
"OP_REPLACE: adding=" + f + " old=" + old);
if (f == null || old.mContainerId == f.mContainerId) {
if (old == f) {
op.fragment = f = null;
} else {
if (op.removed == null) {
op.removed = new ArrayList<Fragment>();
}
op.removed.add(old);
old.mNextAnim = op.exitAnim;
if (mAddToBackStack) {
old.mBackStackNesting += 1;
if (FragmentManagerImpl.DEBUG) Log.v(TAG, "Bump nesting of "
+ old + " to " + old.mBackStackNesting);
}
mManager.removeFragment(old, mTransition, mTransitionStyle);
}
}
}
}
if (f != null) {
f.mNextAnim = op.enterAnim;
mManager.addFragment(f, false);
}
} break;
case OP_REMOVE: {
Fragment f = op.fragment;
f.mNextAnim = op.exitAnim;
mManager.removeFragment(f, mTransition, mTransitionStyle);
} break;
case OP_HIDE: {
Fragment f = op.fragment;
f.mNextAnim = op.exitAnim;
mManager.hideFragment(f, mTransition, mTransitionStyle);
} break;
case OP_SHOW: {
Fragment f = op.fragment;
f.mNextAnim = op.enterAnim;
mManager.showFragment(f, mTransition, mTransitionStyle);
} break;
case OP_DETACH: {
Fragment f = op.fragment;
f.mNextAnim = op.exitAnim;
mManager.detachFragment(f, mTransition, mTransitionStyle);
} break;
case OP_ATTACH: {
Fragment f = op.fragment;
f.mNextAnim = op.enterAnim;
mManager.attachFragment(f, mTransition, mTransitionStyle);
} break;
default: {
throw new IllegalArgumentException("Unknown cmd: " + op.cmd);
}
}
op = op.next;
}
mManager.moveToState(mManager.mCurState, mTransition,
mTransitionStyle, true);
if (mAddToBackStack) {
mManager.addBackStackState(this);
}
}
可以看见。在run方法中。它也进行了一个while(true)循环。在里面从Op中一个个的通过next变量取出下一个Op实例。每个Op实例包装一个Fragment实例。方法内部用switch对不同的操作进行区别运行。此处我们看OP_ADD中的代码。它把Fragment实例和它的进行动画取出来。使用FragmentManager管理类addFragment。在addFragment方法中。此将Fragment加入了一个叫做mAdded的成员变量中。类型是ArrayList。范型是Fragment。代表已加入的fragment。然后跳出switch语句。执行FragmentManagerImpl中的moveToState方法。
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void moveToState(int newState, int transit, int transitStyle, boolean always) {
if (mActivity == null && newState != Fragment.INITIALIZING) {
throw new IllegalStateException("No activity");
}
if (!always && mCurState == newState) {
return;
}
mCurState = newState;
if (mActive != null) {
boolean loadersRunning = false;
for (int i=0; i<mActive.size(); i++) {
Fragment f = mActive.get(i);
if (f != null) {
moveToState(f, newState, transit, transitStyle, false);
if (f.mLoaderManager != null) {
loadersRunning |= f.mLoaderManager.hasRunningLoaders();
}
}
}
if (!loadersRunning) {
startPendingDeferredFragments();
}
if (mNeedMenuInvalidate && mActivity != null && mCurState == Fragment.RESUMED) {
mActivity.invalidateOptionsMenu();
mNeedMenuInvalidate = false;
}
}
}
一般我们commit的地方在Activity的super.onCreate之后。此处newState为ACTIVITY_CREATED 。状态值总共有如下几个:
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static final int INVALID_STATE = -1; // Invalid state used as a null value.
static final int INITIALIZING = 0; // Not yet created.
static final int CREATED = 1; // Created.
static final int ACTIVITY_CREATED = 2; // The activity has finished its creation.
static final int STOPPED = 3; // Fully created, not started.
static final int STARTED = 4; // Created and started, not resumed.
static final int RESUMED = 5; // Created started and resumed.
在此方法中。程序调用五个参数的moveToState
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void moveToState(Fragment f, int newState, int transit, int transitionStyle,
boolean keepActive) {
// Fragments that are not currently added will sit in the onCreate() state.
if ((!f.mAdded || f.mDetached) && newState > Fragment.CREATED) {
newState = Fragment.CREATED;
}
if (f.mRemoving && newState > f.mState) {
// While removing a fragment, we can't change it to a higher state.
newState = f.mState;
}
// Defer start if requested; don't allow it to move to STARTED or higher
// if it's not already started.
if (f.mDeferStart && f.mState < Fragment.STARTED && newState > Fragment.STOPPED) {
newState = Fragment.STOPPED;
}
if (f.mState < newState) {
// For fragments that are created from a layout, when restoring from
// state we don't want to allow them to be created until they are
// being reloaded from the layout.
if (f.mFromLayout && !f.mInLayout) {
return;
}
if (f.mAnimatingAway != null) {
// The fragment is currently being animated... but! Now we
// want to move our state back up. Give up on waiting for the
// animation, move to whatever the final state should be once
// the animation is done, and then we can proceed from there.
f.mAnimatingAway = null;
moveToState(f, f.mStateAfterAnimating, 0, 0, true);
}
switch (f.mState) {
case Fragment.INITIALIZING:
if (DEBUG) Log.v(TAG, "moveto CREATED: " + f);
if (f.mSavedFragmentState != null) {
f.mSavedViewState = f.mSavedFragmentState.getSparseParcelableArray(
FragmentManagerImpl.VIEW_STATE_TAG);
f.mTarget = getFragment(f.mSavedFragmentState,
FragmentManagerImpl.TARGET_STATE_TAG);
if (f.mTarget != null) {
f.mTargetRequestCode = f.mSavedFragmentState.getInt(
FragmentManagerImpl.TARGET_REQUEST_CODE_STATE_TAG, 0);
}
f.mUserVisibleHint = f.mSavedFragmentState.getBoolean(
FragmentManagerImpl.USER_VISIBLE_HINT_TAG, true);
if (!f.mUserVisibleHint) {
f.mDeferStart = true;
if (newState > Fragment.STOPPED) {
newState = Fragment.STOPPED;
}
}
}
f.mActivity = mActivity;
f.mParentFragment = mParent;
f.mFragmentManager = mParent != null
? mParent.mChildFragmentManager : mActivity.mFragments;
f.mCalled = false;
f.onAttach(mActivity);
if (!f.mCalled) {
throw new SuperNotCalledException("Fragment " + f
+ " did not call through to super.onAttach()");
}
if (f.mParentFragment == null) {
mActivity.onAttachFragment(f);
}
if (!f.mRetaining) {
f.performCreate(f.mSavedFragmentState);
}
f.mRetaining = false;
if (f.mFromLayout) {
// For fragments that are part of the content view
// layout, we need to instantiate the view immediately
// and the inflater will take care of adding it.
f.mView = f.performCreateView(f.getLayoutInflater(
f.mSavedFragmentState), null, f.mSavedFragmentState);
if (f.mView != null) {
f.mInnerView = f.mView;
f.mView = NoSaveStateFrameLayout.wrap(f.mView);
if (f.mHidden) f.mView.setVisibility(View.GONE);
f.onViewCreated(f.mView, f.mSavedFragmentState);
} else {
f.mInnerView = null;
}
}
case Fragment.CREATED:
if (newState > Fragment.CREATED) {
if (DEBUG) Log.v(TAG, "moveto ACTIVITY_CREATED: " + f);
if (!f.mFromLayout) {
ViewGroup container = null;
if (f.mContainerId != 0) {
container = (ViewGroup)mContainer.findViewById(f.mContainerId);
if (container == null && !f.mRestored) {
throwException(new IllegalArgumentException(
"No view found for id 0x"
+ Integer.toHexString(f.mContainerId) + " ("
+ f.getResources().getResourceName(f.mContainerId)
+ ") for fragment " + f));
}
}
f.mContainer = container;
f.mView = f.performCreateView(f.getLayoutInflater(
f.mSavedFragmentState), container, f.mSavedFragmentState);
if (f.mView != null) {
f.mInnerView = f.mView;
f.mView = NoSaveStateFrameLayout.wrap(f.mView);
if (container != null) {
Animation anim = loadAnimation(f, transit, true,
transitionStyle);
if (anim != null) {
f.mView.startAnimation(anim);
}
container.addView(f.mView);
}
if (f.mHidden) f.mView.setVisibility(View.GONE);
f.onViewCreated(f.mView, f.mSavedFragmentState);
} else {
f.mInnerView = null;
}
}
f.performActivityCreated(f.mSavedFragmentState);
if (f.mView != null) {
f.restoreViewState(f.mSavedFragmentState);
}
f.mSavedFragmentState = null;
}
case Fragment.ACTIVITY_CREATED:
case Fragment.STOPPED:
if (newState > Fragment.STOPPED) {
if (DEBUG) Log.v(TAG, "moveto STARTED: " + f);
f.performStart();
}
case Fragment.STARTED:
if (newState > Fragment.STARTED) {
if (DEBUG) Log.v(TAG, "moveto RESUMED: " + f);
f.mResumed = true;
f.performResume();
f.mSavedFragmentState = null;
f.mSavedViewState = null;
}
}
} else if (f.mState > newState) {
switch (f.mState) {
case Fragment.RESUMED:
if (newState < Fragment.RESUMED) {
if (DEBUG) Log.v(TAG, "movefrom RESUMED: " + f);
f.performPause();
f.mResumed = false;
}
case Fragment.STARTED:
if (newState < Fragment.STARTED) {
if (DEBUG) Log.v(TAG, "movefrom STARTED: " + f);
f.performStop();
}
case Fragment.STOPPED:
if (newState < Fragment.STOPPED) {
if (DEBUG) Log.v(TAG, "movefrom STOPPED: " + f);
f.performReallyStop();
}
case Fragment.ACTIVITY_CREATED:
if (newState < Fragment.ACTIVITY_CREATED) {
if (DEBUG) Log.v(TAG, "movefrom ACTIVITY_CREATED: " + f);
if (f.mView != null) {
// Need to save the current view state if not
// done already.
if (!mActivity.isFinishing() && f.mSavedViewState == null) {
saveFragmentViewState(f);
}
}
f.performDestroyView();
if (f.mView != null && f.mContainer != null) {
Animation anim = null;
if (mCurState > Fragment.INITIALIZING && !mDestroyed) {
anim = loadAnimation(f, transit, false,
transitionStyle);
}
if (anim != null) {
final Fragment fragment = f;
f.mAnimatingAway = f.mView;
f.mStateAfterAnimating = newState;
anim.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationEnd(Animation animation) {
if (fragment.mAnimatingAway != null) {
fragment.mAnimatingAway = null;
moveToState(fragment, fragment.mStateAfterAnimating,
0, 0, false);
}
}
@Override
public void onAnimationRepeat(Animation animation) {
}
@Override
public void onAnimationStart(Animation animation) {
}
});
f.mView.startAnimation(anim);
}
f.mContainer.removeView(f.mView);
}
f.mContainer = null;
f.mView = null;
f.mInnerView = null;
}
case Fragment.CREATED:
if (newState < Fragment.CREATED) {
if (mDestroyed) {
if (f.mAnimatingAway != null) {
// The fragment's containing activity is
// being destroyed, but this fragment is
// currently animating away. Stop the
// animation right now -- it is not needed,
// and we can't wait any more on destroying
// the fragment.
View v = f.mAnimatingAway;
f.mAnimatingAway = null;
v.clearAnimation();
}
}
if (f.mAnimatingAway != null) {
// We are waiting for the fragment's view to finish
// animating away. Just make a note of the state
// the fragment now should move to once the animation
// is done.
f.mStateAfterAnimating = newState;
newState = Fragment.CREATED;
} else {
if (DEBUG) Log.v(TAG, "movefrom CREATED: " + f);
if (!f.mRetaining) {
f.performDestroy();
}
f.mCalled = false;
f.onDetach();
if (!f.mCalled) {
throw new SuperNotCalledException("Fragment " + f
+ " did not call through to super.onDetach()");
}
if (!keepActive) {
if (!f.mRetaining) {
makeInactive(f);
} else {
f.mActivity = null;
f.mFragmentManager = null;
}
}
}
}
}
}
f.mState = newState;
}
重要的终于到了啊!这个方法中会先依次走INITIALIZING,CREATED,ACTIVITY_CREATED代码段。之后会根据Activity的生命周期走自己相应的生命周期函数。在此对应的是STARTED,RESUMED;
由于是初次加载Fragment。所以f.mState是小于newState的。所以走的都是f.mState<newState中的switch语句。
首先看INITIALIZING状态:
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case Fragment.INITIALIZING:
if (DEBUG) Log.v(TAG, "moveto CREATED: " + f);
if (f.mSavedFragmentState != null) {
f.mSavedViewState = f.mSavedFragmentState.getSparseParcelableArray(
FragmentManagerImpl.VIEW_STATE_TAG);
f.mTarget = getFragment(f.mSavedFragmentState,
FragmentManagerImpl.TARGET_STATE_TAG);
if (f.mTarget != null) {
f.mTargetRequestCode = f.mSavedFragmentState.getInt(
FragmentManagerImpl.TARGET_REQUEST_CODE_STATE_TAG, 0);
}
f.mUserVisibleHint = f.mSavedFragmentState.getBoolean(
FragmentManagerImpl.USER_VISIBLE_HINT_TAG, true);
if (!f.mUserVisibleHint) {
f.mDeferStart = true;
if (newState > Fragment.STOPPED) {
newState = Fragment.STOPPED;
}
}
}
f.mActivity = mActivity;
f.mFragmentManager = mActivity.mFragments;
f.mCalled = false;
f.onAttach(mActivity);
if (!f.mCalled) {
throw new SuperNotCalledException("Fragment " + f
+ " did not call through to super.onAttach()");
}
mActivity.onAttachFragment(f);
if (!f.mRetaining) {
f.mCalled = false;
f.onCreate(f.mSavedFragmentState);
if (!f.mCalled) {
throw new SuperNotCalledException("Fragment " + f
+ " did not call through to super.onCreate()");
}
}
f.mRetaining = false;
if (f.mFromLayout) {
// For fragments that are part of the content view
// layout, we need to instantiate the view immediately
// and the inflater will take care of adding it.
f.mView = f.onCreateView(f.getLayoutInflater(f.mSavedFragmentState),
null, f.mSavedFragmentState);
if (f.mView != null) {
f.mView.setSaveFromParentEnabled(false);
if (f.mHidden) f.mView.setVisibility(View.GONE);
f.onViewCreated(f.mView, f.mSavedFragmentState);
}
}
case Fragment.CREATED:
在f.mSavedFragmentState != null这个条件判断语句块中。是屏幕切换时或因其他原因引起的fragment被销毁后重新恢复时走的语句块。在此不用理会。接着后面,熟悉的代码出现了,f.onAttach(mActivity),第一个生命周期方法。这里面就可以拿到与此fragment相绑定的Activity的实例。接着往下看。f.onCreate(f.mSavedFragmentState)。走onCreate回调了。
而f.mFromLayout在此时为false。故不用理会。
接着。来看CREATED状态:
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case Fragment.CREATED:
if (newState > Fragment.CREATED) {
if (DEBUG) Log.v(TAG, "moveto ACTIVITY_CREATED: " + f);
if (!f.mFromLayout) {
ViewGroup container = null;
if (f.mContainerId != 0) {
container = (ViewGroup)mActivity.findViewById(f.mContainerId);
if (container == null && !f.mRestored) {
throw new IllegalArgumentException("No view found for id 0x"
+ Integer.toHexString(f.mContainerId)
+ " for fragment " + f);
}
}
f.mContainer = container;
f.mView = f.onCreateView(f.getLayoutInflater(f.mSavedFragmentState),
container, f.mSavedFragmentState);
if (f.mView != null) {
f.mView.setSaveFromParentEnabled(false);
if (container != null) {
Animator anim = loadAnimator(f, transit, true,
transitionStyle);
if (anim != null) {
anim.setTarget(f.mView);
anim.start();
}
container.addView(f.mView);
}
if (f.mHidden) f.mView.setVisibility(View.GONE);
f.onViewCreated(f.mView, f.mSavedFragmentState);
}
}
f.mCalled = false;
f.onActivityCreated(f.mSavedFragmentState);
if (!f.mCalled) {
throw new SuperNotCalledException("Fragment " + f
+ " did not call through to super.onActivityCreated()");
}
if (f.mView != null) {
f.restoreViewState();
}
f.mSavedFragmentState = null;
}
case Fragment.ACTIVITY_CREATED:
重点来了!newState此时的值为ACTIVITY_CREATED。故可以进入语句块,在内部先通过Activity的findViewById方法通过add的containerid来得到要添加fragment的ViewGroup。再将其赋给fragment的mContainer成员变量中。接下来通过fragment的onCreateView回调。将创建的view放入fragment的view成员变量中。接下来就是加载fragment的动画以及将创建的view通过addView方法放于容器中了。至此。成功将fragment嵌入到了界面上
首先看getFragmentMananger()方法:它定义在Activity中:
[java] view
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public FragmentManager getFragmentManager() {
return mFragments;
}
它只是直接返回了成员变量mFragments。这个变量的类型是FragmentManagerImpl.它是FragmentManager的子类。与FragmentManager和FragmentManagerState处于同一个文件中。而FragmentManager实际上是一个抽象类。
接着看第二个。beginTransaction():
[java] view
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public FragmentTransaction beginTransaction() {
return new BackStackRecord(this);
}
它将此FragmentManager本身赋给了一个叫做BackStackRecord的类。并将此Manager的实例在内部用一个成员变量保存起来。用于做回退栈栈管理之类的操作。故名思义。这是用于做Fragment回退栈记录处理的类。接着往下看add方法。这个方法是定义在BackStackRecord类中。
[java] view
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public FragmentTransaction add(int containerViewId, Fragment fragment, String tag) {
doAddOp(containerViewId, fragment, tag, OP_ADD);
return this;
}
这个方法里面直接将成员变量交给一个叫做doAddOp的方法进行处理。再多传了一个标志位。用于区分add、remove、replace等操作:
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private void doAddOp(int containerViewId, Fragment fragment, String tag, int opcmd) {
fragment.mFragmentManager = mManager;
if (tag != null) {
if (fragment.mTag != null && !tag.equals(fragment.mTag)) {
throw new IllegalStateException("Can't change tag of fragment "
+ fragment + ": was " + fragment.mTag
+ " now " + tag);
}
fragment.mTag = tag;
}
if (containerViewId != 0) {
if (fragment.mFragmentId != 0 && fragment.mFragmentId != containerViewId) {
throw new IllegalStateException("Can't change container ID of fragment "
+ fragment + ": was " + fragment.mFragmentId
+ " now " + containerViewId);
}
fragment.mContainerId = fragment.mFragmentId = containerViewId;
}
Op op = new Op();
op.cmd = opcmd;
op.fragment = fragment;
addOp(op);
}
这个方法中进行了一些保护性的判断。并将containerViewId和tag赋给要添加的fragment.并将此fragment放于一个Op的容器类中。类似我们常用的ViewHolder。它定义在BackStackRecord类中。而在add方法中传过来的参数OP_ADD。将它保存在了op类中的cmd变量中。
[java] view
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static final class Op {
Op next;
Op prev;
int cmd;
Fragment fragment;
int enterAnim;
int exitAnim;
int popEnterAnim;
int popExitAnim;
ArrayList<Fragment> removed;
}
接着看addOp方法:
[java] view
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void addOp(Op op) {
if (mHead == null) {
mHead = mTail = op;
} else {
op.prev = mTail;
mTail.next = op;
mTail = op;
}
op.enterAnim = mEnterAnim;
op.exitAnim = mExitAnim;
op.popEnterAnim = mPopEnterAnim;
op.popExitAnim = mPopExitAnim;
mNumOp++;
}
这个方法就是把封装了此fragment的op实例保存起来。并将设置的动画也加入其中。
到此add方法算是介绍完了。接下来是commit方法,它也是在BackStackRecord类中定义。
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public int commit() {
return commitInternal(false);
}
此处直接调用类中的commitInternal方法。传一个false进入。而我们知道fragment提交时还有一个叫做commitAllowingStateLoss的方法。这个方法内部也是直接调用commitInternal方法。但是传入一个true进入:
[java] view
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int commitInternal(boolean allowStateLoss) {
if (mCommitted) throw new IllegalStateException("commit already called");
if (FragmentManagerImpl.DEBUG) Log.v(TAG, "Commit: " + this);
mCommitted = true;
if (mAddToBackStack) {
mIndex = mManager.allocBackStackIndex(this);
} else {
mIndex = -1;
}
mManager.enqueueAction(this, allowStateLoss);
return mIndex;
}
这个方法中将对此fragment进行入栈操作。使用FragmentManagerImpl对象的enqueueAction方法将将回退栈记录管理类传回去。
下面回到FragmentManagerImpl类中:
[java] view
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public void enqueueAction(Runnable action, boolean allowStateLoss) {
if (!allowStateLoss) {
checkStateLoss();
}
synchronized (this) {
if (mActivity == null) {
throw new IllegalStateException("Activity has been destroyed");
}
if (mPendingActions == null) {
mPendingActions = new ArrayList<Runnable>();
}
mPendingActions.add(action);
if (mPendingActions.size() == 1) {
mActivity.mHandler.removeCallbacks(mExecCommit);
mActivity.mHandler.post(mExecCommit);
}
}
}
allowStateLoss就是当时commitInternal传入的变量。在commit时为false。在commitAllowingStateLoss时为true。所以。在为false时。会调用checkStateLoss来检查状态。接着用了一个同步锁。在里面将BackStackRecord实例装入了mPendingActions的数组中。BackStackRecord是Runnable的子类。再将mExecCommit加入到主线程的handler中进行处理。这也是我们可以连续使用add、replace等在同一条语句的原因。在mExecCommit的Runnable对象中。调用了execPendingActions方法。
[java] view
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public boolean execPendingActions() {
if (mExecutingActions) {
throw new IllegalStateException("Recursive entry to executePendingTransactions");
}
if (Looper.myLooper() != mActivity.mHandler.getLooper()) {
throw new IllegalStateException("Must be called from main thread of process");
}
boolean didSomething = false;
while (true) {
int numActions;
synchronized (this) {
if (mPendingActions == null || mPendingActions.size() == 0) {
break;
}
numActions = mPendingActions.size();
if (mTmpActions == null || mTmpActions.length < numActions) {
mTmpActions = new Runnable[numActions];
}
mPendingActions.toArray(mTmpActions);
mPendingActions.clear();
mActivity.mHandler.removeCallbacks(mExecCommit);
}
mExecutingActions = true;
for (int i=0; i<numActions; i++) {
mTmpActions[i].run();
mTmpActions[i] = null;
}
mExecutingActions = false;
didSomething = true;
}
if (mHavePendingDeferredStart) {
boolean loadersRunning = false;
for (int i=0; i<mActive.size(); i++) {
Fragment f = mActive.get(i);
if (f != null && f.mLoaderManager != null) {
loadersRunning |= f.mLoaderManager.hasRunningLoaders();
}
}
if (!loadersRunning) {
mHavePendingDeferredStart = false;
startPendingDeferredFragments();
}
}
return didSomething;
}
这个方法中用了一个while(true)循环对mPendingActions进行操作。所以接着看mPendingActions里面的Runnable对象的run方法。而这个里面保存的是BackStackRecord对象。所以又回到BackStackRecord类中:
[java] view
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public void run() {
if (FragmentManagerImpl.DEBUG) Log.v(TAG, "Run: " + this);
if (mAddToBackStack) {
if (mIndex < 0) {
throw new IllegalStateException("addToBackStack() called after commit()");
}
}
bumpBackStackNesting(1);
Op op = mHead;
while (op != null) {
switch (op.cmd) {
case OP_ADD: {
Fragment f = op.fragment;
f.mNextAnim = op.enterAnim;
mManager.addFragment(f, false);
} break;
case OP_REPLACE: {
Fragment f = op.fragment;
if (mManager.mAdded != null) {
for (int i=0; i<mManager.mAdded.size(); i++) {
Fragment old = mManager.mAdded.get(i);
if (FragmentManagerImpl.DEBUG) Log.v(TAG,
"OP_REPLACE: adding=" + f + " old=" + old);
if (f == null || old.mContainerId == f.mContainerId) {
if (old == f) {
op.fragment = f = null;
} else {
if (op.removed == null) {
op.removed = new ArrayList<Fragment>();
}
op.removed.add(old);
old.mNextAnim = op.exitAnim;
if (mAddToBackStack) {
old.mBackStackNesting += 1;
if (FragmentManagerImpl.DEBUG) Log.v(TAG, "Bump nesting of "
+ old + " to " + old.mBackStackNesting);
}
mManager.removeFragment(old, mTransition, mTransitionStyle);
}
}
}
}
if (f != null) {
f.mNextAnim = op.enterAnim;
mManager.addFragment(f, false);
}
} break;
case OP_REMOVE: {
Fragment f = op.fragment;
f.mNextAnim = op.exitAnim;
mManager.removeFragment(f, mTransition, mTransitionStyle);
} break;
case OP_HIDE: {
Fragment f = op.fragment;
f.mNextAnim = op.exitAnim;
mManager.hideFragment(f, mTransition, mTransitionStyle);
} break;
case OP_SHOW: {
Fragment f = op.fragment;
f.mNextAnim = op.enterAnim;
mManager.showFragment(f, mTransition, mTransitionStyle);
} break;
case OP_DETACH: {
Fragment f = op.fragment;
f.mNextAnim = op.exitAnim;
mManager.detachFragment(f, mTransition, mTransitionStyle);
} break;
case OP_ATTACH: {
Fragment f = op.fragment;
f.mNextAnim = op.enterAnim;
mManager.attachFragment(f, mTransition, mTransitionStyle);
} break;
default: {
throw new IllegalArgumentException("Unknown cmd: " + op.cmd);
}
}
op = op.next;
}
mManager.moveToState(mManager.mCurState, mTransition,
mTransitionStyle, true);
if (mAddToBackStack) {
mManager.addBackStackState(this);
}
}
可以看见。在run方法中。它也进行了一个while(true)循环。在里面从Op中一个个的通过next变量取出下一个Op实例。每个Op实例包装一个Fragment实例。方法内部用switch对不同的操作进行区别运行。此处我们看OP_ADD中的代码。它把Fragment实例和它的进行动画取出来。使用FragmentManager管理类addFragment。在addFragment方法中。此将Fragment加入了一个叫做mAdded的成员变量中。类型是ArrayList。范型是Fragment。代表已加入的fragment。然后跳出switch语句。执行FragmentManagerImpl中的moveToState方法。
[java] view
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void moveToState(int newState, int transit, int transitStyle, boolean always) {
if (mActivity == null && newState != Fragment.INITIALIZING) {
throw new IllegalStateException("No activity");
}
if (!always && mCurState == newState) {
return;
}
mCurState = newState;
if (mActive != null) {
boolean loadersRunning = false;
for (int i=0; i<mActive.size(); i++) {
Fragment f = mActive.get(i);
if (f != null) {
moveToState(f, newState, transit, transitStyle, false);
if (f.mLoaderManager != null) {
loadersRunning |= f.mLoaderManager.hasRunningLoaders();
}
}
}
if (!loadersRunning) {
startPendingDeferredFragments();
}
if (mNeedMenuInvalidate && mActivity != null && mCurState == Fragment.RESUMED) {
mActivity.invalidateOptionsMenu();
mNeedMenuInvalidate = false;
}
}
}
一般我们commit的地方在Activity的super.onCreate之后。此处newState为ACTIVITY_CREATED 。状态值总共有如下几个:
[java] view
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static final int INVALID_STATE = -1; // Invalid state used as a null value.
static final int INITIALIZING = 0; // Not yet created.
static final int CREATED = 1; // Created.
static final int ACTIVITY_CREATED = 2; // The activity has finished its creation.
static final int STOPPED = 3; // Fully created, not started.
static final int STARTED = 4; // Created and started, not resumed.
static final int RESUMED = 5; // Created started and resumed.
在此方法中。程序调用五个参数的moveToState
[java] view
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void moveToState(Fragment f, int newState, int transit, int transitionStyle,
boolean keepActive) {
// Fragments that are not currently added will sit in the onCreate() state.
if ((!f.mAdded || f.mDetached) && newState > Fragment.CREATED) {
newState = Fragment.CREATED;
}
if (f.mRemoving && newState > f.mState) {
// While removing a fragment, we can't change it to a higher state.
newState = f.mState;
}
// Defer start if requested; don't allow it to move to STARTED or higher
// if it's not already started.
if (f.mDeferStart && f.mState < Fragment.STARTED && newState > Fragment.STOPPED) {
newState = Fragment.STOPPED;
}
if (f.mState < newState) {
// For fragments that are created from a layout, when restoring from
// state we don't want to allow them to be created until they are
// being reloaded from the layout.
if (f.mFromLayout && !f.mInLayout) {
return;
}
if (f.mAnimatingAway != null) {
// The fragment is currently being animated... but! Now we
// want to move our state back up. Give up on waiting for the
// animation, move to whatever the final state should be once
// the animation is done, and then we can proceed from there.
f.mAnimatingAway = null;
moveToState(f, f.mStateAfterAnimating, 0, 0, true);
}
switch (f.mState) {
case Fragment.INITIALIZING:
if (DEBUG) Log.v(TAG, "moveto CREATED: " + f);
if (f.mSavedFragmentState != null) {
f.mSavedViewState = f.mSavedFragmentState.getSparseParcelableArray(
FragmentManagerImpl.VIEW_STATE_TAG);
f.mTarget = getFragment(f.mSavedFragmentState,
FragmentManagerImpl.TARGET_STATE_TAG);
if (f.mTarget != null) {
f.mTargetRequestCode = f.mSavedFragmentState.getInt(
FragmentManagerImpl.TARGET_REQUEST_CODE_STATE_TAG, 0);
}
f.mUserVisibleHint = f.mSavedFragmentState.getBoolean(
FragmentManagerImpl.USER_VISIBLE_HINT_TAG, true);
if (!f.mUserVisibleHint) {
f.mDeferStart = true;
if (newState > Fragment.STOPPED) {
newState = Fragment.STOPPED;
}
}
}
f.mActivity = mActivity;
f.mParentFragment = mParent;
f.mFragmentManager = mParent != null
? mParent.mChildFragmentManager : mActivity.mFragments;
f.mCalled = false;
f.onAttach(mActivity);
if (!f.mCalled) {
throw new SuperNotCalledException("Fragment " + f
+ " did not call through to super.onAttach()");
}
if (f.mParentFragment == null) {
mActivity.onAttachFragment(f);
}
if (!f.mRetaining) {
f.performCreate(f.mSavedFragmentState);
}
f.mRetaining = false;
if (f.mFromLayout) {
// For fragments that are part of the content view
// layout, we need to instantiate the view immediately
// and the inflater will take care of adding it.
f.mView = f.performCreateView(f.getLayoutInflater(
f.mSavedFragmentState), null, f.mSavedFragmentState);
if (f.mView != null) {
f.mInnerView = f.mView;
f.mView = NoSaveStateFrameLayout.wrap(f.mView);
if (f.mHidden) f.mView.setVisibility(View.GONE);
f.onViewCreated(f.mView, f.mSavedFragmentState);
} else {
f.mInnerView = null;
}
}
case Fragment.CREATED:
if (newState > Fragment.CREATED) {
if (DEBUG) Log.v(TAG, "moveto ACTIVITY_CREATED: " + f);
if (!f.mFromLayout) {
ViewGroup container = null;
if (f.mContainerId != 0) {
container = (ViewGroup)mContainer.findViewById(f.mContainerId);
if (container == null && !f.mRestored) {
throwException(new IllegalArgumentException(
"No view found for id 0x"
+ Integer.toHexString(f.mContainerId) + " ("
+ f.getResources().getResourceName(f.mContainerId)
+ ") for fragment " + f));
}
}
f.mContainer = container;
f.mView = f.performCreateView(f.getLayoutInflater(
f.mSavedFragmentState), container, f.mSavedFragmentState);
if (f.mView != null) {
f.mInnerView = f.mView;
f.mView = NoSaveStateFrameLayout.wrap(f.mView);
if (container != null) {
Animation anim = loadAnimation(f, transit, true,
transitionStyle);
if (anim != null) {
f.mView.startAnimation(anim);
}
container.addView(f.mView);
}
if (f.mHidden) f.mView.setVisibility(View.GONE);
f.onViewCreated(f.mView, f.mSavedFragmentState);
} else {
f.mInnerView = null;
}
}
f.performActivityCreated(f.mSavedFragmentState);
if (f.mView != null) {
f.restoreViewState(f.mSavedFragmentState);
}
f.mSavedFragmentState = null;
}
case Fragment.ACTIVITY_CREATED:
case Fragment.STOPPED:
if (newState > Fragment.STOPPED) {
if (DEBUG) Log.v(TAG, "moveto STARTED: " + f);
f.performStart();
}
case Fragment.STARTED:
if (newState > Fragment.STARTED) {
if (DEBUG) Log.v(TAG, "moveto RESUMED: " + f);
f.mResumed = true;
f.performResume();
f.mSavedFragmentState = null;
f.mSavedViewState = null;
}
}
} else if (f.mState > newState) {
switch (f.mState) {
case Fragment.RESUMED:
if (newState < Fragment.RESUMED) {
if (DEBUG) Log.v(TAG, "movefrom RESUMED: " + f);
f.performPause();
f.mResumed = false;
}
case Fragment.STARTED:
if (newState < Fragment.STARTED) {
if (DEBUG) Log.v(TAG, "movefrom STARTED: " + f);
f.performStop();
}
case Fragment.STOPPED:
if (newState < Fragment.STOPPED) {
if (DEBUG) Log.v(TAG, "movefrom STOPPED: " + f);
f.performReallyStop();
}
case Fragment.ACTIVITY_CREATED:
if (newState < Fragment.ACTIVITY_CREATED) {
if (DEBUG) Log.v(TAG, "movefrom ACTIVITY_CREATED: " + f);
if (f.mView != null) {
// Need to save the current view state if not
// done already.
if (!mActivity.isFinishing() && f.mSavedViewState == null) {
saveFragmentViewState(f);
}
}
f.performDestroyView();
if (f.mView != null && f.mContainer != null) {
Animation anim = null;
if (mCurState > Fragment.INITIALIZING && !mDestroyed) {
anim = loadAnimation(f, transit, false,
transitionStyle);
}
if (anim != null) {
final Fragment fragment = f;
f.mAnimatingAway = f.mView;
f.mStateAfterAnimating = newState;
anim.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationEnd(Animation animation) {
if (fragment.mAnimatingAway != null) {
fragment.mAnimatingAway = null;
moveToState(fragment, fragment.mStateAfterAnimating,
0, 0, false);
}
}
@Override
public void onAnimationRepeat(Animation animation) {
}
@Override
public void onAnimationStart(Animation animation) {
}
});
f.mView.startAnimation(anim);
}
f.mContainer.removeView(f.mView);
}
f.mContainer = null;
f.mView = null;
f.mInnerView = null;
}
case Fragment.CREATED:
if (newState < Fragment.CREATED) {
if (mDestroyed) {
if (f.mAnimatingAway != null) {
// The fragment's containing activity is
// being destroyed, but this fragment is
// currently animating away. Stop the
// animation right now -- it is not needed,
// and we can't wait any more on destroying
// the fragment.
View v = f.mAnimatingAway;
f.mAnimatingAway = null;
v.clearAnimation();
}
}
if (f.mAnimatingAway != null) {
// We are waiting for the fragment's view to finish
// animating away. Just make a note of the state
// the fragment now should move to once the animation
// is done.
f.mStateAfterAnimating = newState;
newState = Fragment.CREATED;
} else {
if (DEBUG) Log.v(TAG, "movefrom CREATED: " + f);
if (!f.mRetaining) {
f.performDestroy();
}
f.mCalled = false;
f.onDetach();
if (!f.mCalled) {
throw new SuperNotCalledException("Fragment " + f
+ " did not call through to super.onDetach()");
}
if (!keepActive) {
if (!f.mRetaining) {
makeInactive(f);
} else {
f.mActivity = null;
f.mFragmentManager = null;
}
}
}
}
}
}
f.mState = newState;
}
重要的终于到了啊!这个方法中会先依次走INITIALIZING,CREATED,ACTIVITY_CREATED代码段。之后会根据Activity的生命周期走自己相应的生命周期函数。在此对应的是STARTED,RESUMED;
由于是初次加载Fragment。所以f.mState是小于newState的。所以走的都是f.mState<newState中的switch语句。
首先看INITIALIZING状态:
[java] view
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case Fragment.INITIALIZING:
if (DEBUG) Log.v(TAG, "moveto CREATED: " + f);
if (f.mSavedFragmentState != null) {
f.mSavedViewState = f.mSavedFragmentState.getSparseParcelableArray(
FragmentManagerImpl.VIEW_STATE_TAG);
f.mTarget = getFragment(f.mSavedFragmentState,
FragmentManagerImpl.TARGET_STATE_TAG);
if (f.mTarget != null) {
f.mTargetRequestCode = f.mSavedFragmentState.getInt(
FragmentManagerImpl.TARGET_REQUEST_CODE_STATE_TAG, 0);
}
f.mUserVisibleHint = f.mSavedFragmentState.getBoolean(
FragmentManagerImpl.USER_VISIBLE_HINT_TAG, true);
if (!f.mUserVisibleHint) {
f.mDeferStart = true;
if (newState > Fragment.STOPPED) {
newState = Fragment.STOPPED;
}
}
}
f.mActivity = mActivity;
f.mFragmentManager = mActivity.mFragments;
f.mCalled = false;
f.onAttach(mActivity);
if (!f.mCalled) {
throw new SuperNotCalledException("Fragment " + f
+ " did not call through to super.onAttach()");
}
mActivity.onAttachFragment(f);
if (!f.mRetaining) {
f.mCalled = false;
f.onCreate(f.mSavedFragmentState);
if (!f.mCalled) {
throw new SuperNotCalledException("Fragment " + f
+ " did not call through to super.onCreate()");
}
}
f.mRetaining = false;
if (f.mFromLayout) {
// For fragments that are part of the content view
// layout, we need to instantiate the view immediately
// and the inflater will take care of adding it.
f.mView = f.onCreateView(f.getLayoutInflater(f.mSavedFragmentState),
null, f.mSavedFragmentState);
if (f.mView != null) {
f.mView.setSaveFromParentEnabled(false);
if (f.mHidden) f.mView.setVisibility(View.GONE);
f.onViewCreated(f.mView, f.mSavedFragmentState);
}
}
case Fragment.CREATED:
在f.mSavedFragmentState != null这个条件判断语句块中。是屏幕切换时或因其他原因引起的fragment被销毁后重新恢复时走的语句块。在此不用理会。接着后面,熟悉的代码出现了,f.onAttach(mActivity),第一个生命周期方法。这里面就可以拿到与此fragment相绑定的Activity的实例。接着往下看。f.onCreate(f.mSavedFragmentState)。走onCreate回调了。
而f.mFromLayout在此时为false。故不用理会。
接着。来看CREATED状态:
[java] view
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case Fragment.CREATED:
if (newState > Fragment.CREATED) {
if (DEBUG) Log.v(TAG, "moveto ACTIVITY_CREATED: " + f);
if (!f.mFromLayout) {
ViewGroup container = null;
if (f.mContainerId != 0) {
container = (ViewGroup)mActivity.findViewById(f.mContainerId);
if (container == null && !f.mRestored) {
throw new IllegalArgumentException("No view found for id 0x"
+ Integer.toHexString(f.mContainerId)
+ " for fragment " + f);
}
}
f.mContainer = container;
f.mView = f.onCreateView(f.getLayoutInflater(f.mSavedFragmentState),
container, f.mSavedFragmentState);
if (f.mView != null) {
f.mView.setSaveFromParentEnabled(false);
if (container != null) {
Animator anim = loadAnimator(f, transit, true,
transitionStyle);
if (anim != null) {
anim.setTarget(f.mView);
anim.start();
}
container.addView(f.mView);
}
if (f.mHidden) f.mView.setVisibility(View.GONE);
f.onViewCreated(f.mView, f.mSavedFragmentState);
}
}
f.mCalled = false;
f.onActivityCreated(f.mSavedFragmentState);
if (!f.mCalled) {
throw new SuperNotCalledException("Fragment " + f
+ " did not call through to super.onActivityCreated()");
}
if (f.mView != null) {
f.restoreViewState();
}
f.mSavedFragmentState = null;
}
case Fragment.ACTIVITY_CREATED:
重点来了!newState此时的值为ACTIVITY_CREATED。故可以进入语句块,在内部先通过Activity的findViewById方法通过add的containerid来得到要添加fragment的ViewGroup。再将其赋给fragment的mContainer成员变量中。接下来通过fragment的onCreateView回调。将创建的view放入fragment的view成员变量中。接下来就是加载fragment的动画以及将创建的view通过addView方法放于容器中了。至此。成功将fragment嵌入到了界面上
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