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Protocol Buffers: (6) Protocol Buffer Basics: Java

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Protocol Buffer Basics: Java

This tutorial provides a basic Java programmer's introduction to working with protocol buffers. By walking through creating a simple example application, it shows you how to

Define message formats in a
.proto
file.

Use the protocol buffer compiler.

Use the Java protocol buffer API to write and read messages.

This isn't a comprehensive guide to using protocol buffers in Java. For more detailed reference information, see the Protocol
Buffer Language Guide, the Java
API Reference, the Java
Generated Code Guide, and the Encoding
Reference.


Why Use Protocol Buffers?

The example we're going to use is a very simple "address book" application that can read and write people's contact details to and from a file. Each person in the address book has a name, an ID, an email address, and a contact phone number.

How do you serialize and retrieve structured data like this? There are a few ways to solve this problem:

Use Java Serialization. This is the default approach since it's built into the language, but it has a host of well-known problems (see Effective Java, by Josh Bloch pp. 213), and also doesn't work very well if you need to share data with applications written
in C++ or Python.

You can invent an ad-hoc way to encode the data items into a single string – such as encoding 4 ints as "12:3:-23:67". This is a simple and flexible approach, although it does require writing one-off encoding and parsing code, and the parsing imposes a small
run-time cost. This works best for encoding very simple data.

Serialize the data to XML. This approach can be very attractive since XML is (sort of) human readable and there are binding libraries for lots of languages. This can be a good choice if you want to share data with other applications/projects. However, XML is
notoriously space intensive, and encoding/decoding it can impose a huge performance penalty on applications. Also, navigating an XML DOM tree is considerably more complicated than navigating simple fields in a class normally would be.

Protocol buffers are the flexible, efficient, automated solution to solve exactly this problem. With protocol buffers, you write a
.proto
description of the data structure you wish to store. From that, the protocol buffer compiler creates
a class that implements automatic encoding and parsing of the protocol buffer data with an efficient binary format. The generated class provides getters and setters for the fields that make up a protocol buffer and takes care of the details of reading and
writing the protocol buffer as a unit. Importantly, the protocol buffer format supports the idea of extending the format over time in such a way that the code can still read data encoded with the old format.


Where to Find the Example Code

The example code is included in the source code package, under the "examples" directory. Download
it here.


Defining Your Protocol Format

To create your address book application, you'll need to start with a
.proto
file. The definitions in a
.proto
file are simple: you add a message for
each data structure you want to serialize, then specify a name and a type for each field in the message. Here is the
.proto
file that defines your messages,
addressbook.proto
.
package tutorial;

option java_package = "com.example.tutorial";
option java_outer_classname = "AddressBookProtos";

message Person {
required string name = 1;
required int32 id = 2;
optional string email = 3;

enum PhoneType {
MOBILE = 0;
HOME = 1;
WORK = 2;
}

message PhoneNumber {
required string number = 1;
optional PhoneType type = 2 [default = HOME];
}

repeated PhoneNumber phone = 4;
}

message AddressBook {
repeated Person person = 1;
}


As you can see, the syntax is similar to C++ or Java. Let's go through each part of the file and see what it does.

The
.proto
file starts with a package declaration, which helps to prevent naming conflicts between different projects. In Java, the package name is used as the Java package unless you have explicitly specified a
java_package
,
as we have here. Even if you do provide a
java_package
, you should still define a normal
package
as well to avoid name collisions in the Protocol Buffers name space as well as in non-Java languages.

After the package declaration, you can see two options that are Java-specific:
java_package
and
java_outer_classname
.
java_package
specifies in what Java package name your generated classes should
live. If you don't specify this explicitly, it simply matches the package name given by the
package
declaration, but these names usually aren't appropriate Java package names (since they usually don't start with a domain name). The
java_outer_classname
option
defines the class name which should contain all of the classes in this file. If you don't give a
java_outer_classname
explicitly, it will be generated by converting the file name to camel case. For example, "my_proto.proto" would, by
default, use "MyProto" as the outer class name.

Next, you have your message definitions. A message is just an aggregate containing a set of typed fields. Many standard simple data types are available as field types, including
bool
,
int32
,
float
,
double
,
and
string
. You can also add further structure to your messages by using other message types as field types – in the above example the
Person
message contains
PhoneNumber
messages, while the
AddressBook
message
contains
Person
messages. You can even define message types nested inside other messages – as you can see, the
PhoneNumber
type is defined inside
Person
. You can also define
enum
types
if you want one of your fields to have one of a predefined list of values – here you want to specify that a phone number can be one of
MOBILE
,
HOME
, or
WORK
.

The " = 1", " = 2" markers on each element identify the unique "tag" that field uses in the binary encoding. Tag numbers 1-15 require one less byte to encode than higher numbers, so as an optimization you can decide to use those tags for the commonly used or
repeated elements, leaving tags 16 and higher for less-commonly used optional elements. Each element in a repeated field requires re-encoding the tag number, so repeated fields are particularly good candidates for this optimization.

Each field must be annotated with one of the following modifiers:

required
: a value for the field must be provided, otherwise the message will be considered "uninitialized". Trying to build an uninitialized message will throw a
RuntimeException
. Parsing an uninitialized message
will throw an
IOException
. Other than this, a required field behaves exactly like an optional field.

optional
: the field may or may not be set. If an optional field value isn't set, a default value is used. For simple types, you can specify your own default value, as we've done for the phone number
type
in the example.
Otherwise, a system default is used: zero for numeric types, the empty string for strings, false for bools. For embedded messages, the default value is always the "default instance" or "prototype" of the message, which has none of its fields set. Calling the
accessor to get the value of an optional (or required) field which has not been explicitly set always returns that field's default value.

repeated
: the field may be repeated any number of times (including zero). The order of the repeated values will be preserved in the protocol buffer. Think of repeated fields as dynamically sized arrays.

Required Is Forever You should be very careful about marking fields as
required
. If at some point you wish to stop writing or sending a required field, it will be problematic to change the field to an optional field –
old readers will consider messages without this field to be incomplete and may reject or drop them unintentionally. You should consider writing application-specific custom validation routines for your buffers instead. Some engineers at Google have come to
the conclusion that using
required
does more harm than good; they prefer to use only
optional
and
repeated
. However, this view is not universal.

You'll find a complete guide to writing
.proto
files – including all the possible field types – in the Protocol
Buffer Language Guide. Don't go looking for facilities similar to class inheritance, though – protocol buffers don't do that.


Compiling Your Protocol Buffers

Now that you have a
.proto
, the next thing you need to do is generate the classes you'll need to read and write
AddressBook
(and hence
Person
and
PhoneNumber
) messages. To
do this, you need to run the protocol buffer compiler
protoc
on your
.proto
:

If you haven't installed the compiler, download
the package and follow the instructions in the README.

Now run the compiler, specifying the source directory (where your application's source code lives – the current directory is used if you don't provide a value), the destination directory (where you want the generated code to go; often the same as
$SRC_DIR
),
and the path to your
.proto
. In this case, you...:
protoc -I=$SRC_DIR --java_out=$DST_DIR $SRC_DIR/addressbook.proto

Because you want Java classes, you use the
--java_out
option – similar options are provided for other supported languages.

This generates
com/example/tutorial/AddressBookProtos.java
in your specified destination directory.


The Protocol Buffer API

Let's look at some of the generated code and see what classes and methods the compiler has created for you. If you look in
AddressBookProtos.java
, you can see that it defines a class called
AddressBookProtos
, nested
within which is a class for each message you specified in
addressbook.proto
. Each class has its own
Builder
class that you use to create instances of that class. You can find out more about builders in the Builders
vs. Messages section below.

Both messages and builders have auto-generated accessor methods for each field of the message; messages have only getters while builders have both getters and setters. Here are some of the accessors for the
Person
class (implementations
omitted for brevity):
// required string name = 1;
public boolean hasName();
public String getName();

// required int32 id = 2;
public boolean hasId();
public int getId();

// optional string email = 3;
public boolean hasEmail();
public String getEmail();

// repeated .tutorial.Person.PhoneNumber phone = 4;
public List<PhoneNumber> getPhoneList();
public int getPhoneCount();
public PhoneNumber getPhone(int index);


Meanwhile,
Person.Builder
has the same getters plus setters:
// required string name = 1;
public boolean hasName();
public java.lang.String getName();
public Builder setName(String value);
public Builder clearName();

// required int32 id = 2;
public boolean hasId();
public int getId();
public Builder setId(int value);
public Builder clearId();

// optional string email = 3;
public boolean hasEmail();
public String getEmail();
public Builder setEmail(String value);
public Builder clearEmail();

// repeated .tutorial.Person.PhoneNumber phone = 4;
public List<PhoneNumber> getPhoneList();
public int getPhoneCount();
public PhoneNumber getPhone(int index);
public Builder setPhone(int index, PhoneNumber value);
public Builder addPhone(PhoneNumber value);
public Builder addAllPhone(Iterable<PhoneNumber> value);
public Builder clearPhone();


As you can see, there are simple JavaBeans-style getters and setters for each field. There are also
has
getters for each singular field which return true if that field has been set. Finally, each field has a
clear
method
that un-sets the field back to its empty state.

Repeated fields have some extra methods – a
Count
method (which is just shorthand for the list's size), getters and setters which get or set a specific element of the list by index, an
add
method which appends a new
element to the list, and an
addAll
method which adds an entire container full of elements to the list.

Notice how these accessor methods use camel-case naming, even though the
.proto
file uses lowercase-with-underscores. This transformation is done automatically by the protocol buffer compiler so that the generated classes match standard
Java style conventions. You should always use lowercase-with-underscores for field names in your
.proto
files; this ensures good naming practice in all the generated languages. See the style
guide for more on good
.proto
style.

For more information on exactly what members the protocol compiler generates for any particular field definition, see the Java
generated code reference.


Enums and Nested Classes

The generated code includes a
PhoneType
Java 5 enum, nested within
Person
:
public static enum PhoneType {
MOBILE(0, 0),
HOME(1, 1),
WORK(2, 2),
;
...
}


The nested type
Person.PhoneNumber
is generated, as you'd expect, as a nested class within
Person
.


Builders vs. Messages

The message classes generated by the protocol buffer compiler are all immutable. Once a message object is constructed, it cannot be modified, just like a Java
String
. To construct a message, you must first construct a builder,
set any fields you want to set to your chosen values, then call the builder's
build()
method.

You may have noticed that each method of the builder which modifies the message returns another builder. The returned object is actually the same builder on which you called the method. It is returned for convenience so that you can string several setters together
on a single line of code.

Here's an example of how you would create an instance of
Person
:
Person john =
Person.newBuilder()
.setId(1234)
.setName("John Doe")
.setEmail("jdoe@example.com")
.addPhone(
Person.PhoneNumber.newBuilder()
.setNumber("555-4321")
.setType(Person.PhoneType.HOME))
.build();


Standard Message Methods

Each message and builder class also contains a number of other methods that let you check or manipulate the entire message, including:

isInitialized()
: checks if all the required fields have been set.

toString()
: returns a human-readable representation of the message, particularly useful for debugging.

mergeFrom(Message other)
: (builder only) merges the contents of
other
into this message, overwriting singular fields and concatenating repeated ones.

clear()
: (builder only) clears all the fields back to the empty state.

These methods implement the
Message
and
Message.Builder
interfaces shared by all Java messages and builders. For more information, see the complete
API documentation for
Message
.


Parsing and Serialization

Finally, each protocol buffer class has methods for writing and reading messages of your chosen type using the protocol buffer binary
format. These include:

byte[] toByteArray();
: serializes the message and returns a byte array containing its raw bytes.

static Person parseFrom(byte[] data);
: parses a message from the given byte array.

void writeTo(OutputStream output);
: serializes the message and writes it to an
OutputStream
.

static Person parseFrom(InputStream input);
: reads and parses a message from an
InputStream
.

These are just a couple of the options provided for parsing and serialization. Again, see the
Message
API
reference for a complete list.

Protocol Buffers and O-O Design Protocol buffer classes are basically dumb data holders (like structs in C++); they don't make good first class citizens in an object model. If you want to add richer behaviour to a generated class, the best
way to do this is to wrap the generated protocol buffer class in an application-specific class. Wrapping protocol buffers is also a good idea if you don't have control over the design of the
.proto
file (if, say, you're reusing one from
another project). In that case, you can use the wrapper class to craft an interface better suited to the unique environment of your application: hiding some data and methods, exposing convenience functions, etc. You should never add behaviour to the
generated classes by inheriting from them
. This will break internal mechanisms and is not good object-oriented practice anyway.


Writing A Message

Now let's try using your protocol buffer classes. The first thing you want your address book application to be able to do is write personal details to your address book file. To do this, you need to create and populate instances of your protocol buffer classes
and then write them to an output stream.

Here is a program which reads an
AddressBook
from a file, adds one new
Person
to it based on user input, and writes the new
AddressBook
back out to the file again. The parts which directly call
or reference code generated by the protocol compiler are highlighted.
import com.example.tutorial.AddressBookProtos.AddressBook;
import com.example.tutorial.AddressBookProtos.Person;
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.InputStreamReader;
import java.io.IOException;
import java.io.PrintStream;

class AddPerson {
// This function fills in a Person message based on user input.
static Person PromptForAddress(BufferedReader stdin,
PrintStream stdout) throws IOException {
Person.Builder person = Person.newBuilder();

stdout.print("Enter person ID: ");
person.setId(Integer.valueOf(stdin.readLine()));

stdout.print("Enter name: ");
person.setName(stdin.readLine());

stdout.print("Enter email address (blank for none): ");
String email = stdin.readLine();
if (email.length() > 0) {
person.setEmail(email);
}

while (true) {
stdout.print("Enter a phone number (or leave blank to finish): ");
String number = stdin.readLine();
if (number.length() == 0) {
break;
}

Person.PhoneNumber.Builder phoneNumber =
Person.PhoneNumber.newBuilder().setNumber(number);

stdout.print("Is this a mobile, home, or work phone? ");
String type = stdin.readLine();
if (type.equals("mobile")) {
phoneNumber.setType(Person.PhoneType.MOBILE);
} else if (type.equals("home")) {
phoneNumber.setType(Person.PhoneType.HOME);
} else if (type.equals("work")) {
phoneNumber.setType(Person.PhoneType.WORK);
} else {
stdout.println("Unknown phone type.  Using default.");
}

person.addPhone(phoneNumber);
}

return person.build();
}

// Main function:  Reads the entire address book from a file,
//   adds one person based on user input, then writes it back out to the same
//   file.
public static void main(String[] args) throws Exception {
if (args.length != 1) {
System.err.println("Usage:  AddPerson ADDRESS_BOOK_FILE");
System.exit(-1);
}

AddressBook.Builder addressBook = AddressBook.newBuilder();

// Read the existing address book.
try {
addressBook.mergeFrom(new FileInputStream(args[0]));
} catch (FileNotFoundException e) {
System.out.println(args[0] + ": File not found.  Creating a new file.");
}

// Add an address.
addressBook.addPerson(
PromptForAddress(new BufferedReader(new InputStreamReader(System.in)),
System.out));

// Write the new address book back to disk.
FileOutputStream output = new FileOutputStream(args[0]);
addressBook.build().writeTo(output);
output.close();
}
}


Reading A Message

Of course, an address book wouldn't be much use if you couldn't get any information out of it! This example reads the file created by the above example and prints all the information in it.
import com.example.tutorial.AddressBookProtos.AddressBook;
import com.example.tutorial.AddressBookProtos.Person;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.PrintStream;

class ListPeople {
// Iterates though all people in the AddressBook and prints info about them.
static void Print(AddressBook addressBook) {
for (Person person: addressBook.getPersonList()) {
System.out.println("Person ID: " + person.getId());
System.out.println("  Name: " + person.getName());
if (person.hasEmail()) {
System.out.println("  E-mail address: " + person.getEmail());
}

for (Person.PhoneNumber phoneNumber : person.getPhoneList()) {
switch (phoneNumber.getType()) {
case MOBILE:
System.out.print("  Mobile phone #: ");
break;
case HOME:
System.out.print("  Home phone #: ");
break;
case WORK:
System.out.print("  Work phone #: ");
break;
}
System.out.println(phoneNumber.getNumber());
}
}
}

// Main function:  Reads the entire address book from a file and prints all
//   the information inside.
public static void main(String[] args) throws Exception {
if (args.length != 1) {
System.err.println("Usage:  ListPeople ADDRESS_BOOK_FILE");
System.exit(-1);
}

// Read the existing address book.
AddressBook addressBook =
AddressBook.parseFrom(new FileInputStream(args[0]));

Print(addressBook);
}
}


Extending a Protocol Buffer

Sooner or later after you release the code that uses your protocol buffer, you will undoubtedly want to "improve" the protocol buffer's definition. If you want your new buffers to be backwards-compatible, and your old buffers to be forward-compatible – and
you almost certainly do want this – then there are some rules you need to follow. In the new version of the protocol buffer:

you must not change the tag numbers of any existing fields.

you must not add or delete any required fields.

you may delete optional or repeated fields.

you may add new optional or repeated fields but you must use fresh tag numbers (i.e. tag numbers that were never used in this protocol buffer, not even by
deleted fields).

(There are some
exceptions to these rules, but they are rarely used.)

If you follow these rules, old code will happily read new messages and simply ignore any new fields. To the old code, optional fields that were deleted will simply have their default value, and deleted repeated fields will be empty. New code will also transparently
read old messages. However, keep in mind that new optional fields will not be present in old messages, so you will need to either check explicitly whether they're set with
has_
, or provide a reasonable default value in your
.proto
file
with
[default = value]
after the tag number. If the default value is not specified for an optional element, a type-specific default value is used instead: for strings, the default value is the empty string. For booleans, the default value
is false. For numeric types, the default value is zero. Note also that if you added a new repeated field, your new code will not be able to tell whether it was left empty (by new code) or never set at all (by old code) since there is no
has_
flag
for it.


Advanced Usage

Protocol buffers have uses that go beyond simple accessors and serialization. Be sure to explore the Java
API reference to see what else you can do with them.

One key feature provided by protocol message classes is reflection. You can iterate over the fields of a message and manipulate their values without writing
your code against any specific message type. One very useful way to use reflection is for converting protocol messages to and from other encodings, such as XML or JSON. A more advanced use of reflection might be to find differences between two messages of
the same type, or to develop a sort of "regular expressions for protocol messages" in which you can write expressions that match certain message contents. If you use your imagination, it's possible to apply Protocol Buffers to a much wider range of problems
than you might initially expect!

Reflection is provided as part of the
Message
and
Message.Builder
interfaces.
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