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c#经典面试题—猫叫,主人醒,老鼠跑(事件的处理)

2014-10-28 10:44 531 查看
 

实现方法:分3个类实现,分别为猫类,老鼠类,主人类。
猫类:定义一个猫叫事件;
老鼠类:订阅猫叫事件,在猫发出叫声这个事件后,老鼠逃跑;
主人类:类似于老鼠类,在猫发出叫声这个事件后,主人醒来;
猫类实现如下:
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;

namespace CarCry

{
///<summary>
/// 猫类的定义
///</summary>
publicclass Cat

{
//猫名
privatestring _name;
//猫叫事件
publicevent EventHandler<CatCryEventArgs>
CatCryEvent;
///<summary>
/// 构造函数
///</summary>
///<param name="name">名字参数</param>
public Cat(string name)

{

_name = name;

}

///<summary>
/// 促发猫叫的事件
///</summary>
publicvoid CatCry()

{

CatCryEventArgs args =new CatCryEventArgs(_name);

Console.WriteLine(args);

CatCryEvent(this,args);

}

}

///<summary>
/// 猫叫事件参数
///</summary>
publicclass CatCryEventArgs:EventArgs

{
//发出叫声的猫的名字
privatestring _catname;
///<summary>
/// 构造函数
///</summary>
public CatCryEventArgs(string catname):base()

{

_catname = catname;

}

///<summary>
/// 输出参数内容
///</summary>
publicoverridestring ToString()

{
return"猫
"+ _catname
+" 叫了";

}

}

}

老鼠类实现如下:

using System;
using System.Collections.Generic;
using System.Text;

namespace CarCry

{
publicclass Mouse

{
//老鼠名字
privatestring _name;
///<summary>
/// 构造函数
///</summary>
///<param name="name">老鼠的名字</param>
///<param name="cat">发出叫声的猫</param>
public Mouse(string name,Cat cat)

{

_name = name;

cat.CatCryEvent += CatCryHandle;//订阅猫叫事件
}

///<summary>
/// 猫叫事件处理
///</summary>
///<param name="sender"></param>
///<param name="args"></param>
privatevoid CatCryHandle(object sender,CatCryEventArgs args)

{

Run();

}

///<summary>
/// 逃跑方法
///</summary>
privatevoid Run()

{

Console.WriteLine("老鼠
"+ _name
+" 逃跑了");

}

}

}

主人类实现如下:

using System;
using System.Collections.Generic;
using System.Text;

namespace CarCry

{
publicclass Master

{
//主人名字
privatestring _name;

///<summary>
/// 构造函数,订阅事件
///</summary>
///<param name="name">主人名字</param>
///<param name="cat">猫</param>
public Master(string name,Cat cat)

{

_name = name;

cat.CatCryEvent += CatCryHandler;//订阅猫叫事件
}

///<summary>
/// 猫叫事件处理
///</summary>
///<param name="sender"></param>
///<param name="args">猫叫事件</param>
privatevoid CatCryHandler(object sender,CatCryEventArgs args)

{

WakeUp();

}

///<summary>
/// 主人醒了事件
///</summary>
privatevoid WakeUp()

{

Console.WriteLine("主人
"+_name+" 醒了")
;

}

}

}

主函数的调用如下:

using System;
using System.Collections.Generic;
using System.Text;

namespace CarCry

{
class MainClass

{
staticvoid Main(string[] args)

{

Console.WriteLine("开始模拟");

Cat cat =new Cat("Tom");

Mouse mouse1 =new Mouse("Jack",
cat);

Mouse mouse2 =new Mouse("jackson",cat);

Master master =new Master("Tao",
cat);

Master master2 =new Master("Hong",cat);

cat.CatCry();

Console.ReadLine();

}

}

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