directshow媒体播放-即学即会
2014-10-06 21:18
357 查看
1。简单地播放文件
#include <dshow.h>
#pragma comment (lib,"Ole32.lib")
#pragma comment (lib,"Strmiids.lib")
#define FILENAME L"C:\\Documents and Settings\\vs6\\桌面\\temp\\FL5007822001-500-2.avi"
bool g_bExit=false; //this APP will be exited when g_bExit=TURE
#define ture (bool)-1
int main()
{
IGraphBuilder *pGraphBuilder; //这是directshow的核心
IMediaControl *pMediaControl; //帮我们连接filter(媒体文件,解码器等) //简单的说,它帮我们简单地打开和播放文件.
IVideoWindow *pVideoWindow; //用这个来控制directshow的视频窗口
//COM初始化
CoInitialize(NULL);
//建立FilterGraph
CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC,IID_IGraphBuilder,
(LPVOID*)&pGraphBuilder);
// 向directshow询问MediaControl接口:
pGraphBuilder->QueryInterface(IID_IMediaControl,(LPVOID*)&pMediaControl);
//建立 Graph:
pMediaControl->RenderFile(FILENAME);
//向directshow询问VideoWindow接口:
pGraphBuilder->QueryInterface(IID_IVideoWindow,(LPVOID*)&pVideoWindow);
// 全屏:
pVideoWindow->put_Visible(OATRUE);
pVideoWindow->put_FullScreenMode(OATRUE);
//开始播放:
pMediaControl->Run();
// 等待:
MessageBox(NULL,"Block Execution","Block",MB_OK);
//停止:
pMediaControl->Stop();
// release resource:
pVideoWindow->Release();
pMediaControl->Release();
pGraphBuilder->Release();
// COM 销毁:
CoUninitialize();
return 0;
}
instemast 发表于 2007-5-25 17:08
2。在自己的window中循环播放。
接收到“播放结束”消息的时候,重新播放文件即可实现循环。
请建立Win32 App!
#include <dshow.h>
#include <windows.h>
#pragma comment (lib,"Ole32.lib")
#pragma comment (lib,"Strmiids.lib")
#define ture (bool)-1
//你应该替换这个文件名:
#define FILENAME L"C:\\Documents and Settings\\vs6\\桌面\\temp\\FL5007822001-500-2.avi"
#define WM_GRAPH_NOTIFY (WM_APP + 1) //g_pMediaEventEx的消息
bool g_bExit=false; //当g_bExit=TURE 时,程序结束
HWND g_hwnd=0; //我们的播放器的主窗口
IMediaEventEx *g_pMediaEventEx; //可以从directshow接受事件消息
//当媒体播放结束后,它会通知我们
IMediaControl *g_pMediaControl; //帮我们连接过滤器(文件,解码器。。。) //简单地说,它帮我们简单的打开和播放文件
IMediaPosition *g_pMediaPosition; //用这个来取得/设置媒体播放的位置等。
void OnGraphNotify(); //当g_pMediaEventEx发消息通知我们时,我们就调用这个函数
LRESULT WINAPI WinProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam);
int WINAPI WinMain(HINSTANCE hInst,HINSTANCE hPrevInst,LPSTR CmdLine,int nShowCmd)
{
IGraphBuilder *pGraphBuilder; //directshow的核心
IVideoWindow *pVideoWindow; //用这个来控制directshow的视频窗口
//COM初始化:
CoInitialize(NULL);
//建立FilterGraph:
CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC,IID_IGraphBuilder,
(LPVOID*)&pGraphBuilder);
//向directshow询问MediaControl接口:
pGraphBuilder->QueryInterface(IID_IMediaControl,(LPVOID*)&g_pMediaControl);
//向directshow询问MediaPosition接口:
pGraphBuilder->QueryInterface(IID_IMediaPosition,(LPVOID*)&g_pMediaPosition);
//向directshow询问MediaEventsEx接口:
pGraphBuilder->QueryInterface(IID_IMediaEventEx,(LPVOID*)&g_pMediaEventEx);
//这段代码是建立一个播放器主窗口并显示之:
WNDCLASSEX wc={sizeof(WNDCLASSEX),CS_CLASSDC,WinProc,0L,0L,
GetModuleHandle(0),0,0,0,0,"instemast",0};
RegisterClassEx(&wc);
//我们窗口的客户区坐标:
RECT rect={100,100,640+100-1,480+100-1};//width=right-left+1 , right=left+width-1
//按照窗口客户区的坐标来计算窗口的实际坐标:
::AdjustWindowRect(&rect,WS_OVERLAPPEDWINDOW,false);
//注意,现在,rect的值更新了!
g_hwnd=CreateWindow("instemast","dshow",WS_OVERLAPPEDWINDOW,rect.left,rect.top,
rect.right-rect.left,rect.bottom-rect.top,0,0,wc.hInstance,0);
::ShowWindow(g_hwnd,nShowCmd);
//结束建立播放器主窗口
//我们将使用g_hwnd来接受directshow的消息:
g_pMediaEventEx->SetNotifyWindow((OAHWND)g_hwnd,WM_GRAPH_NOTIFY, NULL);
//建立Graph:
g_pMediaControl->RenderFile(FILENAME);
//向 directshow 询问 VideoWindow 接口:
pGraphBuilder->QueryInterface(IID_IVideoWindow,(LPVOID*)&pVideoWindow);
pVideoWindow->put_Owner((OAHWND)g_hwnd); //视频窗口是我们g_phwnd的子窗口!
pVideoWindow->put_WindowStyle(WS_CHILD|WS_CLIPSIBLINGS);
pVideoWindow->SetWindowPosition(0,0,rect.right-rect.left+1,rect.bottom-rect.top+1);
pVideoWindow->put_Visible(OATRUE);
//start playing media:
g_pMediaControl->Run();
MSG msg;
do
{
GetMessage(&msg,0,0,0);
::TranslateMessage(&msg);
::DispatchMessage(&msg);
if(msg.message==WM_GRAPH_NOTIFY)OnGraphNotify();
}while(!g_bExit); //消息循环,直到 g_bExit=TURE 时结束
//释放资源:
g_pMediaEventEx->Release();
pVideoWindow->Release();
g_pMediaControl->Release();
pGraphBuilder->Release();
//COM 终止:
CoUninitialize();
return 0;
}
void OnGraphNotify()
{
long evCode;
LONG param1, param2;
while(SUCCEEDED(g_pMediaEventEx->GetEvent(&evCode,¶m1, ¶m2, 0)))
{
g_pMediaEventEx->FreeEventParams(evCode, param1, param2);
switch (evCode)
{
case EC_COMPLETE: //我们的媒体播放结束了
g_pMediaPosition->put_CurrentPosition(0); //重设播放位置为0,就是倒回的意思
g_pMediaControl->Run();//重新播放
//以上这样,就是循环播放!
break;
};
};
}
LRESULT WINAPI WinProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)
{
switch(msg)
{
case WM_DESTROY:
g_pMediaControl->Stop(); //停止播放
g_bExit=ture; //我们的g_hwnd被关闭了,所以我们想退出程序
break;
};
return DefWindowProc(hwnd,msg,wparam,lparam);
}
instemast 发表于 2007-5-25 17:08
3。进一步实现游戏中的一些需要(播放暂停,循环,Esc跳过动画播放等)
使用另一种方式循环播放:
用一个定时器,每1000ms检查一下当前播放位置,如果播放到结束,就重放一遍。
#include <dshow.h>
#include <windows.h>
#pragma comment (lib,"Ole32.lib")
#pragma comment (lib,"Strmiids.lib")
#define ture (bool)-1
//you should REPLACE the media file path
#define FILENAME L"C:\\Documents and Settings\\vs6\\桌面\\temp\\FL5007822001-500-2.avi"
#define WM_GRAPH_NOTIFY (WM_APP + 1) //the msg of g_pMediaEventEx
bool g_bExit=false; //this APP will be exited when g_bExit=TURE
HWND g_hwnd=0; //our player's main window
IMediaEventEx *g_pMediaEventEx; //recieve event msgs from directshow
//it notifies us when the media's playing is COMPLETE
IMediaControl *g_pMediaControl; //help us to link the filters(media file,codec...),
//in short,it helps us open and play a file EASILY.
IMediaPosition *g_pMediaPosition; //we use this to get/set the POSITION of a media's playing
double g_Len;
bool g_bIsPlaying=false;
LRESULT WINAPI WinProc(HWND,UINT,WPARAM,LPARAM);
void WINAPI OnTimer(HWND, UINT, UINT, DWORD);
int WINAPI WinMain(HINSTANCE hInst,HINSTANCE hPrevInst,LPSTR CmdLine,int nShowCmd)
{
IGraphBuilder *pGraphBuilder; //this is the kernel of directshow
IVideoWindow *pVideoWindow; //use this to control the video window of directshow
//init COM
CoInitialize(NULL);
//create FilterGraph:
CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC,IID_IGraphBuilder,
(LPVOID*)&pGraphBuilder);
//ask directshow for the MediaControl:
pGraphBuilder->QueryInterface(IID_IMediaControl,(LPVOID*)&g_pMediaControl);
//ask directshow for the MediaPosition:
pGraphBuilder->QueryInterface(IID_IMediaPosition,(LPVOID*)&g_pMediaPosition);
//ask directshow for the MediaEventEx:
pGraphBuilder->QueryInterface(IID_IMediaEventEx,(LPVOID*)&g_pMediaEventEx);
//start to create a window and show it
WNDCLASSEX wc={sizeof(WNDCLASSEX),CS_CLASSDC,WinProc,0L,0L,
GetModuleHandle(0),0,0,0,0,"instemast",0};
RegisterClassEx(&wc);
//our window's CLIENT positions:
RECT rect={100,100,640+100-1,480+100-1};//width=right-left+1 , right=left+width-1
//calculate our window's REAL positions from client positions:
::AdjustWindowRect(&rect,WS_OVERLAPPEDWINDOW,false);
//NOW, rect's values are updated
g_hwnd=CreateWindow("instemast","Esc=stop Space=pause/play F1=speed+ F2=speed- F3=normal",WS_OVERLAPPEDWINDOW,rect.left,rect.top,
rect.right-rect.left,rect.bottom-rect.top,0,0,wc.hInstance,0);
::ShowWindow(g_hwnd,nShowCmd);
//end of creating window
//we will recieve directshow's msg by g_hwnd:
g_pMediaEventEx->SetNotifyWindow((OAHWND)g_hwnd,WM_GRAPH_NOTIFY, NULL);
//create Graph:
g_pMediaControl->RenderFile(FILENAME);
//get our media's length:
g_pMediaPosition->get_Duration(&g_Len);
//ask directshow for the VideoWindow interface:
pGraphBuilder->QueryInterface(IID_IVideoWindow,(LPVOID*)&pVideoWindow);
pVideoWindow->put_Owner((OAHWND)g_hwnd); //VIDEOwindow is the child of OUR g_hwnd
pVideoWindow->put_WindowStyle(WS_CHILD|WS_CLIPSIBLINGS);
pVideoWindow->SetWindowPosition(0,0,rect.right-rect.left+1,rect.bottom-rect.top+1);
pVideoWindow->put_Visible(OATRUE);
//start playing media:
g_pMediaControl->Run();
g_bIsPlaying=ture;
::SetTimer(g_hwnd,0,1000,&OnTimer);
MSG msg;
do
{
GetMessage(&msg,0,0,0);
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}while(!g_bExit); //do msg loop,until g_bExit=TURE
//release the resource:
g_pMediaEventEx->Release();
pVideoWindow->Release();
g_pMediaControl->Release();
pGraphBuilder->Release();
//COM destroy:
CoUninitialize();
return 0;
}
LRESULT WINAPI WinProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)
{
double rate;
switch(msg)
{
case WM_KEYDOWN:
switch(wparam)
{
case 27: //[Esc] key--Stop media
g_pMediaControl->Stop(); //stop media
g_bIsPlaying=false;
//show FIRST frame:
g_pMediaPosition->put_CurrentPosition(0);
g_pMediaControl->Run();
::Sleep(2);
g_pMediaControl->Pause();
//stop media:
g_pMediaPosition->put_CurrentPosition(0);
g_pMediaControl->Stop();
break;
case ' ': //pause or resume or play
if(g_bIsPlaying)
{
g_pMediaControl->Pause();
g_bIsPlaying=false;
}
else
{
g_pMediaControl->Run();
g_bIsPlaying=ture;
};
break;
case VK_F1: //rate(speed): 1.0=normal
g_pMediaPosition->get_Rate(&rate);
g_pMediaPosition->put_Rate(rate*1.25);
break;
case VK_F2:
g_pMediaPosition->get_Rate(&rate);
g_pMediaPosition->put_Rate(rate*0.8);
break;
case VK_F3:
g_pMediaPosition->put_Rate(1.0);
};
break;
case WM_DESTROY:
g_pMediaControl->Stop(); //stop our media
g_bIsPlaying=false;
g_bExit=ture; //our g_hwnd has been closed,so we want to exit the app
break;
};
return DefWindowProc(hwnd,msg,wparam,lparam);
}
void WINAPI OnTimer(HWND hwnd, UINT, UINT, DWORD)
{
double pos;
g_pMediaPosition->get_CurrentPosition(&pos);
if(pos>=g_Len)
{
g_pMediaPosition->put_CurrentPosition(0);
g_pMediaControl->Run();
};
}
instemast 发表于 2007-5-25 17:11
这样看的不方便,我们到这里下载:
[color=#800080]http://www.esnips.com/web/RpgDIY-chinese[/color]
要想轻松地理解透彻direct show。看看这个:
[color=#0000ff]http://www.geekpage.jp/programming/directshow/graphedit.php[/color]
有个朋友的问题,也请大家注意:
要在renderfile之后设置fullscreenmode,否则出错!
pGraphBuilder->RenderFile(FileName,NULL);
pVideoWindow->put_FullScreenMode(OATRUE);
我们再来看一下怎么关闭当前文件,
最简单的做法是:
safe(m_pMediaControl)->Stop();
safe(m_pBasicAudio)->Release();
safe(m_pBasicVideo)->Release();
safe(m_pVideoWindow)->Release();
safe(m_pMediaEventEx)->Release();
safe(m_pMediaPosition)->Release();
safe(m_pMediaControl)->Release();
safe(m_pGraphBuilder)->Release();
即可。
入门之后,就很简单了。再补充两个类,十分简单,光看函数名也知道是干什么的,dsk中帮助文档里有。
IBasicAudio接口:
put_Volume/get_Volume设置音量,这个对游戏也很有用。
IBasicVideo接口:
get/put_VideoWidth/Height视频的原始宽高。
接下来两组方法和我们缩放拷贝位图时相似:
get/put_DestinationLeft/Top/Width/Height目标显示的位置,大小。
get/put_SourceLeft/Top/Width/Height从源视频中截取的区域。
还有其他的比特率(bitrate)等就不用多说了吧
#include <dshow.h>
#pragma comment (lib,"Ole32.lib")
#pragma comment (lib,"Strmiids.lib")
#define FILENAME L"C:\\Documents and Settings\\vs6\\桌面\\temp\\FL5007822001-500-2.avi"
bool g_bExit=false; //this APP will be exited when g_bExit=TURE
#define ture (bool)-1
int main()
{
IGraphBuilder *pGraphBuilder; //这是directshow的核心
IMediaControl *pMediaControl; //帮我们连接filter(媒体文件,解码器等) //简单的说,它帮我们简单地打开和播放文件.
IVideoWindow *pVideoWindow; //用这个来控制directshow的视频窗口
//COM初始化
CoInitialize(NULL);
//建立FilterGraph
CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC,IID_IGraphBuilder,
(LPVOID*)&pGraphBuilder);
// 向directshow询问MediaControl接口:
pGraphBuilder->QueryInterface(IID_IMediaControl,(LPVOID*)&pMediaControl);
//建立 Graph:
pMediaControl->RenderFile(FILENAME);
//向directshow询问VideoWindow接口:
pGraphBuilder->QueryInterface(IID_IVideoWindow,(LPVOID*)&pVideoWindow);
// 全屏:
pVideoWindow->put_Visible(OATRUE);
pVideoWindow->put_FullScreenMode(OATRUE);
//开始播放:
pMediaControl->Run();
// 等待:
MessageBox(NULL,"Block Execution","Block",MB_OK);
//停止:
pMediaControl->Stop();
// release resource:
pVideoWindow->Release();
pMediaControl->Release();
pGraphBuilder->Release();
// COM 销毁:
CoUninitialize();
return 0;
}
instemast 发表于 2007-5-25 17:08
2。在自己的window中循环播放。
接收到“播放结束”消息的时候,重新播放文件即可实现循环。
请建立Win32 App!
#include <dshow.h>
#include <windows.h>
#pragma comment (lib,"Ole32.lib")
#pragma comment (lib,"Strmiids.lib")
#define ture (bool)-1
//你应该替换这个文件名:
#define FILENAME L"C:\\Documents and Settings\\vs6\\桌面\\temp\\FL5007822001-500-2.avi"
#define WM_GRAPH_NOTIFY (WM_APP + 1) //g_pMediaEventEx的消息
bool g_bExit=false; //当g_bExit=TURE 时,程序结束
HWND g_hwnd=0; //我们的播放器的主窗口
IMediaEventEx *g_pMediaEventEx; //可以从directshow接受事件消息
//当媒体播放结束后,它会通知我们
IMediaControl *g_pMediaControl; //帮我们连接过滤器(文件,解码器。。。) //简单地说,它帮我们简单的打开和播放文件
IMediaPosition *g_pMediaPosition; //用这个来取得/设置媒体播放的位置等。
void OnGraphNotify(); //当g_pMediaEventEx发消息通知我们时,我们就调用这个函数
LRESULT WINAPI WinProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam);
int WINAPI WinMain(HINSTANCE hInst,HINSTANCE hPrevInst,LPSTR CmdLine,int nShowCmd)
{
IGraphBuilder *pGraphBuilder; //directshow的核心
IVideoWindow *pVideoWindow; //用这个来控制directshow的视频窗口
//COM初始化:
CoInitialize(NULL);
//建立FilterGraph:
CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC,IID_IGraphBuilder,
(LPVOID*)&pGraphBuilder);
//向directshow询问MediaControl接口:
pGraphBuilder->QueryInterface(IID_IMediaControl,(LPVOID*)&g_pMediaControl);
//向directshow询问MediaPosition接口:
pGraphBuilder->QueryInterface(IID_IMediaPosition,(LPVOID*)&g_pMediaPosition);
//向directshow询问MediaEventsEx接口:
pGraphBuilder->QueryInterface(IID_IMediaEventEx,(LPVOID*)&g_pMediaEventEx);
//这段代码是建立一个播放器主窗口并显示之:
WNDCLASSEX wc={sizeof(WNDCLASSEX),CS_CLASSDC,WinProc,0L,0L,
GetModuleHandle(0),0,0,0,0,"instemast",0};
RegisterClassEx(&wc);
//我们窗口的客户区坐标:
RECT rect={100,100,640+100-1,480+100-1};//width=right-left+1 , right=left+width-1
//按照窗口客户区的坐标来计算窗口的实际坐标:
::AdjustWindowRect(&rect,WS_OVERLAPPEDWINDOW,false);
//注意,现在,rect的值更新了!
g_hwnd=CreateWindow("instemast","dshow",WS_OVERLAPPEDWINDOW,rect.left,rect.top,
rect.right-rect.left,rect.bottom-rect.top,0,0,wc.hInstance,0);
::ShowWindow(g_hwnd,nShowCmd);
//结束建立播放器主窗口
//我们将使用g_hwnd来接受directshow的消息:
g_pMediaEventEx->SetNotifyWindow((OAHWND)g_hwnd,WM_GRAPH_NOTIFY, NULL);
//建立Graph:
g_pMediaControl->RenderFile(FILENAME);
//向 directshow 询问 VideoWindow 接口:
pGraphBuilder->QueryInterface(IID_IVideoWindow,(LPVOID*)&pVideoWindow);
pVideoWindow->put_Owner((OAHWND)g_hwnd); //视频窗口是我们g_phwnd的子窗口!
pVideoWindow->put_WindowStyle(WS_CHILD|WS_CLIPSIBLINGS);
pVideoWindow->SetWindowPosition(0,0,rect.right-rect.left+1,rect.bottom-rect.top+1);
pVideoWindow->put_Visible(OATRUE);
//start playing media:
g_pMediaControl->Run();
MSG msg;
do
{
GetMessage(&msg,0,0,0);
::TranslateMessage(&msg);
::DispatchMessage(&msg);
if(msg.message==WM_GRAPH_NOTIFY)OnGraphNotify();
}while(!g_bExit); //消息循环,直到 g_bExit=TURE 时结束
//释放资源:
g_pMediaEventEx->Release();
pVideoWindow->Release();
g_pMediaControl->Release();
pGraphBuilder->Release();
//COM 终止:
CoUninitialize();
return 0;
}
void OnGraphNotify()
{
long evCode;
LONG param1, param2;
while(SUCCEEDED(g_pMediaEventEx->GetEvent(&evCode,¶m1, ¶m2, 0)))
{
g_pMediaEventEx->FreeEventParams(evCode, param1, param2);
switch (evCode)
{
case EC_COMPLETE: //我们的媒体播放结束了
g_pMediaPosition->put_CurrentPosition(0); //重设播放位置为0,就是倒回的意思
g_pMediaControl->Run();//重新播放
//以上这样,就是循环播放!
break;
};
};
}
LRESULT WINAPI WinProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)
{
switch(msg)
{
case WM_DESTROY:
g_pMediaControl->Stop(); //停止播放
g_bExit=ture; //我们的g_hwnd被关闭了,所以我们想退出程序
break;
};
return DefWindowProc(hwnd,msg,wparam,lparam);
}
instemast 发表于 2007-5-25 17:08
3。进一步实现游戏中的一些需要(播放暂停,循环,Esc跳过动画播放等)
使用另一种方式循环播放:
用一个定时器,每1000ms检查一下当前播放位置,如果播放到结束,就重放一遍。
#include <dshow.h>
#include <windows.h>
#pragma comment (lib,"Ole32.lib")
#pragma comment (lib,"Strmiids.lib")
#define ture (bool)-1
//you should REPLACE the media file path
#define FILENAME L"C:\\Documents and Settings\\vs6\\桌面\\temp\\FL5007822001-500-2.avi"
#define WM_GRAPH_NOTIFY (WM_APP + 1) //the msg of g_pMediaEventEx
bool g_bExit=false; //this APP will be exited when g_bExit=TURE
HWND g_hwnd=0; //our player's main window
IMediaEventEx *g_pMediaEventEx; //recieve event msgs from directshow
//it notifies us when the media's playing is COMPLETE
IMediaControl *g_pMediaControl; //help us to link the filters(media file,codec...),
//in short,it helps us open and play a file EASILY.
IMediaPosition *g_pMediaPosition; //we use this to get/set the POSITION of a media's playing
double g_Len;
bool g_bIsPlaying=false;
LRESULT WINAPI WinProc(HWND,UINT,WPARAM,LPARAM);
void WINAPI OnTimer(HWND, UINT, UINT, DWORD);
int WINAPI WinMain(HINSTANCE hInst,HINSTANCE hPrevInst,LPSTR CmdLine,int nShowCmd)
{
IGraphBuilder *pGraphBuilder; //this is the kernel of directshow
IVideoWindow *pVideoWindow; //use this to control the video window of directshow
//init COM
CoInitialize(NULL);
//create FilterGraph:
CoCreateInstance(CLSID_FilterGraph,NULL,CLSCTX_INPROC,IID_IGraphBuilder,
(LPVOID*)&pGraphBuilder);
//ask directshow for the MediaControl:
pGraphBuilder->QueryInterface(IID_IMediaControl,(LPVOID*)&g_pMediaControl);
//ask directshow for the MediaPosition:
pGraphBuilder->QueryInterface(IID_IMediaPosition,(LPVOID*)&g_pMediaPosition);
//ask directshow for the MediaEventEx:
pGraphBuilder->QueryInterface(IID_IMediaEventEx,(LPVOID*)&g_pMediaEventEx);
//start to create a window and show it
WNDCLASSEX wc={sizeof(WNDCLASSEX),CS_CLASSDC,WinProc,0L,0L,
GetModuleHandle(0),0,0,0,0,"instemast",0};
RegisterClassEx(&wc);
//our window's CLIENT positions:
RECT rect={100,100,640+100-1,480+100-1};//width=right-left+1 , right=left+width-1
//calculate our window's REAL positions from client positions:
::AdjustWindowRect(&rect,WS_OVERLAPPEDWINDOW,false);
//NOW, rect's values are updated
g_hwnd=CreateWindow("instemast","Esc=stop Space=pause/play F1=speed+ F2=speed- F3=normal",WS_OVERLAPPEDWINDOW,rect.left,rect.top,
rect.right-rect.left,rect.bottom-rect.top,0,0,wc.hInstance,0);
::ShowWindow(g_hwnd,nShowCmd);
//end of creating window
//we will recieve directshow's msg by g_hwnd:
g_pMediaEventEx->SetNotifyWindow((OAHWND)g_hwnd,WM_GRAPH_NOTIFY, NULL);
//create Graph:
g_pMediaControl->RenderFile(FILENAME);
//get our media's length:
g_pMediaPosition->get_Duration(&g_Len);
//ask directshow for the VideoWindow interface:
pGraphBuilder->QueryInterface(IID_IVideoWindow,(LPVOID*)&pVideoWindow);
pVideoWindow->put_Owner((OAHWND)g_hwnd); //VIDEOwindow is the child of OUR g_hwnd
pVideoWindow->put_WindowStyle(WS_CHILD|WS_CLIPSIBLINGS);
pVideoWindow->SetWindowPosition(0,0,rect.right-rect.left+1,rect.bottom-rect.top+1);
pVideoWindow->put_Visible(OATRUE);
//start playing media:
g_pMediaControl->Run();
g_bIsPlaying=ture;
::SetTimer(g_hwnd,0,1000,&OnTimer);
MSG msg;
do
{
GetMessage(&msg,0,0,0);
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}while(!g_bExit); //do msg loop,until g_bExit=TURE
//release the resource:
g_pMediaEventEx->Release();
pVideoWindow->Release();
g_pMediaControl->Release();
pGraphBuilder->Release();
//COM destroy:
CoUninitialize();
return 0;
}
LRESULT WINAPI WinProc(HWND hwnd,UINT msg,WPARAM wparam,LPARAM lparam)
{
double rate;
switch(msg)
{
case WM_KEYDOWN:
switch(wparam)
{
case 27: //[Esc] key--Stop media
g_pMediaControl->Stop(); //stop media
g_bIsPlaying=false;
//show FIRST frame:
g_pMediaPosition->put_CurrentPosition(0);
g_pMediaControl->Run();
::Sleep(2);
g_pMediaControl->Pause();
//stop media:
g_pMediaPosition->put_CurrentPosition(0);
g_pMediaControl->Stop();
break;
case ' ': //pause or resume or play
if(g_bIsPlaying)
{
g_pMediaControl->Pause();
g_bIsPlaying=false;
}
else
{
g_pMediaControl->Run();
g_bIsPlaying=ture;
};
break;
case VK_F1: //rate(speed): 1.0=normal
g_pMediaPosition->get_Rate(&rate);
g_pMediaPosition->put_Rate(rate*1.25);
break;
case VK_F2:
g_pMediaPosition->get_Rate(&rate);
g_pMediaPosition->put_Rate(rate*0.8);
break;
case VK_F3:
g_pMediaPosition->put_Rate(1.0);
};
break;
case WM_DESTROY:
g_pMediaControl->Stop(); //stop our media
g_bIsPlaying=false;
g_bExit=ture; //our g_hwnd has been closed,so we want to exit the app
break;
};
return DefWindowProc(hwnd,msg,wparam,lparam);
}
void WINAPI OnTimer(HWND hwnd, UINT, UINT, DWORD)
{
double pos;
g_pMediaPosition->get_CurrentPosition(&pos);
if(pos>=g_Len)
{
g_pMediaPosition->put_CurrentPosition(0);
g_pMediaControl->Run();
};
}
instemast 发表于 2007-5-25 17:11
这样看的不方便,我们到这里下载:
[color=#800080]http://www.esnips.com/web/RpgDIY-chinese[/color]
要想轻松地理解透彻direct show。看看这个:
[color=#0000ff]http://www.geekpage.jp/programming/directshow/graphedit.php[/color]
有个朋友的问题,也请大家注意:
要在renderfile之后设置fullscreenmode,否则出错!
pGraphBuilder->RenderFile(FileName,NULL);
pVideoWindow->put_FullScreenMode(OATRUE);
我们再来看一下怎么关闭当前文件,
最简单的做法是:
safe(m_pMediaControl)->Stop();
safe(m_pBasicAudio)->Release();
safe(m_pBasicVideo)->Release();
safe(m_pVideoWindow)->Release();
safe(m_pMediaEventEx)->Release();
safe(m_pMediaPosition)->Release();
safe(m_pMediaControl)->Release();
safe(m_pGraphBuilder)->Release();
即可。
入门之后,就很简单了。再补充两个类,十分简单,光看函数名也知道是干什么的,dsk中帮助文档里有。
IBasicAudio接口:
put_Volume/get_Volume设置音量,这个对游戏也很有用。
IBasicVideo接口:
get/put_VideoWidth/Height视频的原始宽高。
接下来两组方法和我们缩放拷贝位图时相似:
get/put_DestinationLeft/Top/Width/Height目标显示的位置,大小。
get/put_SourceLeft/Top/Width/Height从源视频中截取的区域。
还有其他的比特率(bitrate)等就不用多说了吧
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