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gevent-socketio

2014-09-11 09:48 204 查看
https://github.com/abourget/gevent-socketiohttps://github.com/Automattic/socket.io

Presentation

gevent-socketio is a Python implementation of the Socket.IO protocol, developed originally for Node.js by LearnBoostand then ported to other languages. Socket.IO enables real-time web communications between a browser and a server, using a WebSocket-like API. One aim of this project is to provide a single gevent-basedAPI that works across the different WSGI-based web frameworks out there (Pyramid, Pylons, Flask, web2py, Django, etc...). Only ~3 lines of code are required to tie-in gevent-socketio inyour framework. Note: you need to use the gevent python WSGI server to use gevent-socketio.

Technicaloverview

Most of the gevent-socketio implementation is pure Python. There is an obvious dependency ongevent,and another on gevent-websocket. There are integration examples for Pyramid, Flask, Django and BYOF (bring yourown framework!).

Documentationand References

You can read the renderered Sphinx docs at:http://readthedocs.org/docs/gevent-socketio/en/latest/Discussion and questions happen on the mailing list:https://groups.google.com/forum/#!forum/gevent-socketioor in the Github issue tracking:https://github.com/abourget/gevent-socketio/issuesYou can also contact the maintainer:https://twitter.com/#!/bourgetalexndrehttps://plus.google.com/109333785244622657612

Installation

You can install with standard Python methods:
pip install gevent-socketio
or from source:
git clone git://github.com/abourget/gevent-socketio.git
cd gevent-socketio
python setup.py install
For development, run instead of install:
python setup.py develop
If you want to do all of that in a virtualenv, run:
virtualenv env
. env/bin/activate
python setup.py develop   # or install

socket.io

How to use

The following example attaches socket.io to a plain Node.JS HTTP server listening on port [code]3000
.var server = require('http').Server();var io = require('socket.io')(server);io.on('connection', function(socket){socket.on('event', function(data){});socket.on('disconnect', function(){});});server.listen(3000);[/code]

Standalone

var io = require('socket.io')();io.on('connection', function(socket){});io.listen(3000);

In conjunction with Express

Starting with 3.0, express applications have become request handler functions that you pass to
http
or
http
Server
instances. You need to pass the
Server
to
socket.io
, and not the express application function.
var app = require('express')();var server = require('http').Server(app);var io = require('socket.io')(server);io.on('connection', function(){ /* … */ });server.listen(3000);

In conjunction with Koa

Like Express.JS, Koa works by exposing an application as a request handler function, but only by calling the
callback
method.
var app = require('koa')();var server = require('http').Server(app.callback());var io = require('socket.io')(server);io.on('connection', function(){ /* … */ });server.listen(3000);

API

Server

Exposed by
require('socket.io')
.

Server()

Creates a new
Server
. Works with and without
new
:
  var io = require('socket.io')();// orvar Server = require('socket.io');var io = new Server();

Server(opts:Object)

Optionally, the first or second argument (see below) of the
Server
constructor can be an options object.The following options are supported:
serveClient
sets the value for Server#serveClient()
path
sets the value for Server#path()The same options passed to socket.io are always passed to the
engine.io
Server
that gets created. See engine.io options as reference.

Server(srv:http#Server, opts:Object)

Creates a new
Server
and attaches it to the given
srv
. Optionally
opts
can be passed.

Server(port:Number, opts:Object)

Binds socket.io to a new
http.Server
that listens on
port
.

Server#serveClient(v:Boolean):Server

If
v
is
true
the attached server (see
Server#attach
) will serve the client files. Defaults to
true
.This method has no effect after
attach
is called.
  // pass a server and the `serveClient` optionvar io = require('socket.io')(http, { serveClient: false });// or pass no server and then you can call the methodvar io = require('socket.io')();io.serveClient(false);io.attach(http);
If no arguments are supplied this method returns the current value.

Server#path(v:String):Server

Sets the path
v
under which
engine.io
and the static files will be served. Defaults to
/socket.io
.If no arguments are supplied this method returns the current value.

Server#adapter(v:Adapter):Server

Sets the adapter
v
. Defaults to an instance of the
Adapter
that ships with socket.io which is memory based. See socket.io-adapter.If no arguments are supplied this method returns the current value.

Server#origins(v:String):Server

Sets the allowed origins
v
. Defaults to any origins being allowed.If no arguments are supplied this method returns the current value.

Server#sockets:Namespace

The default (
/
) namespace.

Server#attach(srv:http#Server, opts:Object):Server

Attaches the
Server
to an engine.io instance on
srv
with the supplied
opts
(optionally).

Server#attach(port:Number, opts:Object):Server

Attaches the
Server
to an engine.io instance that is bound to
port
with the given
opts
(optionally).

Server#listen

Synonym of
Server#attach
.

Server#bind(srv:engine#Server):Server

Advanced use only. Binds the server to a specific engine.io
Server
(or compatible API) instance.

Server#onconnection(socket:engine#Socket):Server

Advanced use only. Creates a new
socket.io
client from the incoming engine.io (or compatible API)
socket
.

Server#of(nsp:String):Namespace

Initializes and retrieves the given
Namespace
by its pathname identifier
nsp
.If the namespace was already initialized it returns it right away.

Server#emit

Emits an event to all connected clients. The following two are equivalent:
  var io = require('socket.io')();io.sockets.emit('an event sent to all connected clients');io.emit('an event sent to all connected clients');
For other available methods, see
Namespace
below.

Server#close

Closes socket server
  var io     = require('socket.io');var PORT   = 3030;var server = require('http').Server();io(PORT);io.close(); // Close current serverserver.listen(PORT); // PORT is free to useio(server);

Server#use

See
Namespace#use
below.

Namespace

Represents a pool of sockets connected under a given scope identified by a pathname (eg:
/chat
).By default the client always connects to
/
.

Events

connection
/
connect
. Fired upon a connection.Parameters:
Socket
the incoming socket.

Namespace#name:String

The namespace identifier property.

Namespace#connected:Object

Hash of
Socket
objects that are connected to this namespace indexed by
id
.

Namespace#use(fn:Function):Namespace

Registers a middleware, which is a function that gets executed for every incoming
Socket
and receives as parameter the socket and a function to optionally defer execution to the next registered middleware.
  var io = require('socket.io')();io.use(function(socket, next){if (socket.request.headers.cookie) return next();next(new Error('Authentication error'));});
Errors passed to middleware callbacks are sent as special
error
packets to clients.

Socket

A
Socket
is the fundamental class for interacting with browser clients. A
Socket
belongs to a certain
Namespace
(by default
/
) and uses an underlying
Client
to communicate.

Socket#rooms:Array

A list of strings identifying the rooms this socket is in.

Socket#client:Client

A reference to the underlying
Client
object.

Socket#conn:Socket

A reference to the underyling
Client
transport connection (engine.io
Socket
object).

Socket#request:Request

A getter proxy that returns the reference to the
request
that originated the underlying engine.io
Client
. Useful for accessing request headers such as
Cookie
or
User-Agent
.

Socket#id:String

A unique identifier for the socket session, that comes from the underlying
Client
.

Socket#emit(name:String[, …]):Socket

Emits an event to the socket identified by the string
name
. Any other parameters can be included.All datastructures are supported, including
Buffer
. JavaScript functions can't be serialized/deserialized.
  var io = require('socket.io')();io.on('connection', function(socket){socket.emit('an event', { some: 'data' });});

Socket#join(name:String[, fn:Function]):Socket

Adds the socket to the
room
, and fires optionally a callback
fn
with
err
signature (if any).The socket is automatically a member of a room identified with its session id (see
Socket#id
).The mechanics of joining rooms are handled by the
Adapter
that has been configured (see
Server#adapter
above), defaulting to socket.io-adapter.

Socket#leave(name:String[, fn:Function]):Socket

Removes the socket from
room
, and fires optionally a callback
fn
with
err
signature (if any).Rooms are left automatically upon disconnection.The mechanics of leaving rooms are handled by the
Adapter
that has been configured (see
Server#adapter
above), defaulting to socket.io-adapter.

Socket#to(room:String):Socket

Socket#in(room:String):Socket

Sets a modifier for a subsequent event emission that the event will only be broadcasted to sockets that have joined the given
room
.To emit to multiple rooms, you can call
to
several times.
  var io = require('socket.io')();io.on('connection', function(socket){socket.to('others').emit('an event', { some: 'data' });});

Client

The
Client
class represents an incoming transport (engine.io) connection. A
Client
can be associated with many multiplexed
Socket
that belong to different
Namespace
s.

Client#conn

A reference to the underlying
engine.io
Socket
connection.

Client#request

A getter proxy that returns the reference to the
request
that originated the engine.io connection. Useful for accessing request headers such as
Cookie
or
User-Agent
.

Debug / logging

Socket.IO is powered by debug. In order to see all the debug output, run your app with the environment variable
DEBUG
including the desired scope.To see the output from all of Socket.IO's debugging scopes you can use:
DEBUG=socket.io* node myapp

License

MIT
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