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<转载>android box2d物理引擎示例

2014-08-26 18:43 218 查看
Box2d是一个很出名的2d物理引擎,大家可以google之。Box2d有C++,flash和Java等版本。android可以直接使用java版本的Jbox2d,但因为Jbox2d的图形渲染是使用processing库来实现的,所以,在android中使用Jbox2d的时候,图形渲染的工作就只能自己来写了。因为网上关于box2d的资料真的非常的少,特别是关于图形绘制方面,所以,虽然程序写得不是很好,还是贴上来了,先看截图:

 



 



 



 

程序很简单:蓝色的是地面,从上面掉下两个绿球和一个红色的方块,它们之间的碰撞都由box2d引擎自己来完成。

(这程序运行起来有点卡,我 也正在解决这个问题,有朋友知道答案的也请分享一下啦!)

代码如下:

package com.ray.test;

import org.jbox2d.collision.AABB;

import org.jbox2d.collision.CircleDef;

import org.jbox2d.collision.PolygonDef;

import org.jbox2d.common.Vec2;

import org.jbox2d.dynamics.Body;

import org.jbox2d.dynamics.BodyDef;

import org.jbox2d.dynamics.World;

import android.app.Activity;

import android.content.Context;

import android.graphics.Canvas;

import android.graphics.Color;

import android.graphics.Paint;

import android.os.Bundle;

import android.os.Handler;

import android.view.View;

import android.view.Window;

import android.view.WindowManager;

public class MyBox2d extends Activity {

    

    private final static int RATE = 10;//屏幕到现实世界的比例 10px:1m;

    private AABB worldAABB;//创建 一个管理碰撞的世界

    private World world;

    private float timeStep = 1/60;//模拟的的频率

    private int iterations = 10;//迭代越大,模拟约精确,但性能越低

    private Body body,body2,body3;

    private MyView myView;

    private Handler mHandler;

    public void onCreate(Bundle savedInstanceState) {

        super.onCreate(savedInstanceState);

        requestWindowFeature(Window.FEATURE_NO_TITLE);

        getWindow().setFlags(WindowManager.LayoutParams. FLAG_FULLSCREEN ,

        WindowManager.LayoutParams. FLAG_FULLSCREEN);

        

        worldAABB = new AABB();

         

       //上下界,以屏幕的左上方为 原点,如果创建的刚体到达屏幕的边缘的话,会停止模拟

        worldAABB.lowerBound.set(-100.0f,-100.0f);

        worldAABB.upperBound.set(100.0f, 100.0f);//注意这里使用的是现实世界的单位

        

        Vec2 gravity = new Vec2(0.0f,10.0f);

        boolean doSleep = true;

        

        world = new World(worldAABB, gravity, doSleep);//创建世界

        

        createBox(160, 470, 160, 10, true);     

        createBox1(160, 150, 160, 10, false);

        

        createCircle(160, 100, 10);

        createCircle1(150, 60, 10);

        timeStep = 1.0f/60.0f;

        iterations = 10;

        

        myView = new MyView(this);

        setContentView(myView);

        mHandler = new Handler();

        mHandler.post(update);

    }

    

    private Runnable update = new Runnable() {

        public void run() {

                world.step(timeStep, iterations);//开始模拟

                Vec2 position = body.getPosition();

                Vec2 position1 = body2.getPosition();

                Vec2 position2 = body3.getPosition();

                myView.x=position.x*RATE;

                myView.y=position.y*RATE;

                

                myView.x1=position1.x*RATE;

                myView.y1=position1.y*RATE;

                

                myView.x2=position2.x*RATE;

                myView.y2=position2.y*RATE;

                myView.update();

                mHandler.postDelayed(update, (long)timeStep*1000);

        }

    };

    

    public void createBox(float x,float y,float half_width,float half_height,

                     boolean isStatic){

        PolygonDef shape = new PolygonDef();

        if(isStatic){shape.density = 0;}

        else{shape.density = 2.0f;}

        shape.friction = 0.8f;

        shape.restitution = 0.3f;

        shape.setAsBox(half_width/RATE, half_height/RATE);

        

        BodyDef bodyDef = new BodyDef();

        bodyDef.position.set(x/RATE, y/RATE);

        Body body1= world.createBody(bodyDef);

        body1.createShape(shape);

        body1.setMassFromShapes();

    }

    

    public void createCircle(float x,float y,float radius){

        CircleDef shape = new CircleDef();

        shape.density = 7;

        shape.friction = 0.2f;

        shape.radius = radius/RATE;

        

        BodyDef bodyDef = new BodyDef();

        bodyDef.position.set(x/RATE, y/RATE);

        body2 = world.createBody(bodyDef);

        body2.createShape(shape);

        body2.setMassFromShapes();

    }

    

    public void createCircle1(float x,float y,float radius){

        CircleDef shape = new CircleDef();

        shape.density = 7;

        shape.friction = 0.2f;

        shape.radius = radius/RATE;

        

        BodyDef bodyDef = new BodyDef();

        bodyDef.position.set(x/RATE, y/RATE);

        body3 = world.createBody(bodyDef);

        body3.createShape(shape);

        body3.setMassFromShapes();

    }

    

    public void createBox1(float x,float y,float half_width,float half_height,

                   boolean isStatic){

        PolygonDef shape = new PolygonDef();

        if(isStatic){shape.density = 0;}

        else{shape.density = 2.0f;}

        shape.friction = 0.3f;

        shape.setAsBox(half_width/RATE, half_height/RATE);

        

        BodyDef bodyDef = new BodyDef();

        bodyDef.position.set(x/RATE, y/RATE);

        body= world.createBody(bodyDef);

        body.createShape(shape);

        body.setMassFromShapes();

    }

    

    class MyView extends View{

        Canvas canvas;

        public float x=160,y=150;

        public float x1=160,y1=100;

        public float x2=150,y2=60;

        public MyView(Context context) {

            super(context);

        }

        public void drawBox(float x,float y){

            Paint mPaint = new Paint();

            mPaint.setAntiAlias(true);

            mPaint.setColor(Color.RED);

            canvas.drawRect(x-160, y-10, x+160, y+10, mPaint);

        }

        

        public void drawGround(){

            Paint mPaint = new Paint();

            mPaint.setAntiAlias(true);

            mPaint.setColor(Color.BLUE);

            canvas.drawRect(0, 460, 320, 480, mPaint);

        }

        

        public void drawCircle(float x1,float y1){

 
4000
           Paint mPaint = new Paint();

            mPaint.setAntiAlias(true);

            mPaint.setColor(Color.GREEN);

            canvas.drawCircle(x1, y1, 10, mPaint);

        }

        

        public void update(){

            postInvalidate();

        }

        

        protected void onDraw(Canvas canvas) {

            super.onDraw(canvas);

            this.canvas = canvas;

            drawGround();

            drawBox(x, y);

            drawCircle(x1, y1);

            drawCircle(x2, y2);

        }

        

        

    }
}

 程序运行的时候需要加载Jbox2d的库,可到以下地址下载(使用的是不带渲染部分的库jbox2d-2.0.1-library-only.jar):

http://sourceforge.net/projects/jbox2d/
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