在AppDelegate中设置资源查询目录HD目录看过来
2014-08-21 15:23
211 查看
AppDelegate中的
bool AppDelegate::applicationDidFinishLaunching()
{
。。。。。。
auto screenSize = glview->getFrameSize();
auto designSize = Size(480,
320);
auto fileUtils = FileUtils::getInstance();
std::vector<std::string> searchPaths;
if (screenSize.height >
320)
{
auto resourceSize =
Size(960, 640);
searchPaths.push_back("hd");
searchPaths.push_back("ccs-res/hd");
searchPaths.push_back("ccs-res/hd/scenetest");
searchPaths.push_back("ccs-res/hd/scenetest/ArmatureComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/AttributeComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/BackgroundComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/EffectComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/LoadSceneEdtiorFileTest");
searchPaths.push_back("ccs-res/hd/scenetest/ParticleComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/SpriteComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/TmxMapComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/UIComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/TriggerTest");
searchPaths.push_back("ccs-res");
director->setContentScaleFactor(resourceSize.height/designSize.height);
}
else
{
searchPaths.push_back("ccs-res");
searchPaths.push_back("ccs-res/scenetest/ArmatureComponentTest");
searchPaths.push_back("ccs-res/scenetest/AttributeComponentTest");
searchPaths.push_back("ccs-res/scenetest/BackgroundComponentTest");
searchPaths.push_back("ccs-res/scenetest/EffectComponentTest");
searchPaths.push_back("ccs-res/scenetest/LoadSceneEdtiorFileTest");
searchPaths.push_back("ccs-res/scenetest/ParticleComponentTest");
searchPaths.push_back("ccs-res/scenetest/SpriteComponentTest");
searchPaths.push_back("ccs-res/scenetest/TmxMapComponentTest");
searchPaths.push_back("ccs-res/scenetest/UIComponentTest");
searchPaths.push_back("ccs-res/scenetest/TriggerTest");
}
fileUtils->setSearchPaths(searchPaths);
。。。。。。}
看到了没。
bool AppDelegate::applicationDidFinishLaunching()
{
。。。。。。
auto screenSize = glview->getFrameSize();
auto designSize = Size(480,
320);
auto fileUtils = FileUtils::getInstance();
std::vector<std::string> searchPaths;
if (screenSize.height >
320)
{
auto resourceSize =
Size(960, 640);
searchPaths.push_back("hd");
searchPaths.push_back("ccs-res/hd");
searchPaths.push_back("ccs-res/hd/scenetest");
searchPaths.push_back("ccs-res/hd/scenetest/ArmatureComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/AttributeComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/BackgroundComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/EffectComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/LoadSceneEdtiorFileTest");
searchPaths.push_back("ccs-res/hd/scenetest/ParticleComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/SpriteComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/TmxMapComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/UIComponentTest");
searchPaths.push_back("ccs-res/hd/scenetest/TriggerTest");
searchPaths.push_back("ccs-res");
director->setContentScaleFactor(resourceSize.height/designSize.height);
}
else
{
searchPaths.push_back("ccs-res");
searchPaths.push_back("ccs-res/scenetest/ArmatureComponentTest");
searchPaths.push_back("ccs-res/scenetest/AttributeComponentTest");
searchPaths.push_back("ccs-res/scenetest/BackgroundComponentTest");
searchPaths.push_back("ccs-res/scenetest/EffectComponentTest");
searchPaths.push_back("ccs-res/scenetest/LoadSceneEdtiorFileTest");
searchPaths.push_back("ccs-res/scenetest/ParticleComponentTest");
searchPaths.push_back("ccs-res/scenetest/SpriteComponentTest");
searchPaths.push_back("ccs-res/scenetest/TmxMapComponentTest");
searchPaths.push_back("ccs-res/scenetest/UIComponentTest");
searchPaths.push_back("ccs-res/scenetest/TriggerTest");
}
fileUtils->setSearchPaths(searchPaths);
。。。。。。}
看到了没。
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