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cocos2dx屏幕适配

2014-08-11 16:46 399 查看
CCSize Wins = CCSizeMake(960, 640);

float ScaleX = FrameSize.width / Wins.width;
float ScaleY = FrameSize.height / Wins.height;

float Scale = MIN(ScaleX, ScaleY);

pEGLView->setDesignResolutionSize(FrameSize.width/Scale,FrameSize.height/Scale ,kResolutionShowAll );
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