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C++ 关于模板之间的继承, 导致的模板子类的成员看不到(cannot access)模板父类的成员函数的解决办法。

2014-07-30 19:20 411 查看
首先, 开门见山, 这个难题的解决办法是用this指针, 或者使用父类配合着scope resolution。

这个问题是我在学习linked list as an ADT , linked list 是含有纯虚函数, 所以是抽象基础类。 然后又linked list 继承出unordered linked list。 注意, 还可以由linked list 继承出ordered linked list。

言归正传, 出现问题的代码如下:

linkedlist.h 文件如下:

#ifndef H_LinkedListType
#define H_LinkedListType

#include <iostream>
#include <cassert>

using namespace std;

//Definition of the node

template <class Type>
struct nodeType
{
	Type info;
	nodeType<Type> *link;
};

template <class Type>
class linkedListIterator
{
public:
   linkedListIterator();
     //Default constructor
     //Postcondition: current = NULL;

   linkedListIterator(nodeType<Type> *ptr);
     //Constructor with a parameter.
     //Postcondition: current = ptr;

   Type operator*();
     //Function to overload the dereferencing operator *.
     //Postcondition: Returns the info contained in the node.

   linkedListIterator<Type> operator++();
     //Overload the pre-increment operator.
     //Postcondition: The iterator is advanced to the next
     //               node.

   bool operator==(const linkedListIterator<Type>& right) const;
     //Overload the equality operator.
     //Postcondition: Returns true if this iterator is equal to
     //               the iterator specified by right,
     //               otherwise it returns the value false.

   bool operator!=(const linkedListIterator<Type>& right) const;
     //Overload the not equal to operator.
     //Postcondition: Returns true if this iterator is not
     //               equal to the iterator specified by
     //               right; otherwise it returns the value
     //               false.

private:
   nodeType<Type> *current; //pointer to point to the current
                            //node in the linked list
};

template <class Type>
linkedListIterator<Type>::linkedListIterator()
{
    current = NULL;
}

template <class Type>
linkedListIterator<Type>::
                  linkedListIterator(nodeType<Type> *ptr)
{
    current = ptr;
}

template <class Type>
Type linkedListIterator<Type>::operator*()
{
    return current->info;
}

template <class Type>
linkedListIterator<Type> linkedListIterator<Type>::operator++()
{
    current = current->link;

    return *this;
}

template <class Type>
bool linkedListIterator<Type>::operator==
               (const linkedListIterator<Type>& right) const
{
    return (current == right.current);
}

template <class Type>
bool linkedListIterator<Type>::operator!=
                 (const linkedListIterator<Type>& right) const
{    return (current != right.current);
}

//*****************  class linkedListType   ****************

template <class Type>
class linkedListType
{
public:
    const linkedListType<Type>& operator=
                         (const linkedListType<Type>&);
      //Overload the assignment operator.

    void initializeList();
      //Initialize the list to an empty state.
      //Postcondition: first = NULL, last = NULL, count = 0;

    bool isEmptyList() const;
      //Function to determine whether the list is empty.
      //Postcondition: Returns true if the list is empty,
      //               otherwise it returns false.

    void print() const;
      //Function to output the data contained in each node.
      //Postcondition: none

    int length() const;
      //Function to return the number of nodes in the list.
      //Postcondition: The value of count is returned.

    void destroyList();
      //Function to delete all the nodes from the list.
      //Postcondition: first = NULL, last = NULL, count = 0;

    Type front() const;
      //Function to return the first element of the list.
      //Precondition: The list must exist and must not be
      //              empty.
      //Postcondition: If the list is empty, the program
      //               terminates; otherwise, the first
      //               element of the list is returned.

    Type back() const;
      //Function to return the last element of the list.
      //Precondition: The list must exist and must not be
      //              empty.
      //Postcondition: If the list is empty, the program
      //               terminates; otherwise, the last
      //               element of the list is returned.

    virtual bool search(const Type& searchItem) const = 0;
      //Function to determine whether searchItem is in the list.
      //Postcondition: Returns true if searchItem is in the
      //               list, otherwise the value false is
      //               returned.

    virtual void insertFirst(const Type& newItem) = 0;
      //Function to insert newItem at the beginning of the list.
      //Postcondition: first points to the new list, newItem is
      //               inserted at the beginning of the list,
      //               last points to the last node in the list,
      //               and count is incremented by 1.

    virtual void insertLast(const Type& newItem) = 0;
      //Function to insert newItem at the end of the list.
      //Postcondition: first points to the new list, newItem
      //               is inserted at the end of the list,
      //               last points to the last node in the list,
      //               and count is incremented by 1.

    virtual void deleteNode(const Type& deleteItem) = 0;
      //Function to delete deleteItem from the list.
      //Postcondition: If found, the node containing
      //               deleteItem is deleted from the list.
      //               first points to the first node, last
      //               points to the last node of the updated
      //               list, and count is decremented by 1.

    linkedListIterator<Type> begin();
      //Function to return an iterator at the begining of the
      //linked list.
      //Postcondition: Returns an iterator such that current is
      //               set to first.

    linkedListIterator<Type> end();
      //Function to return an iterator one element past the
      //last element of the linked list.
      //Postcondition: Returns an iterator such that current is
      //               set to NULL.

    linkedListType();
      //default constructor
      //Initializes the list to an empty state.
      //Postcondition: first = NULL, last = NULL, count = 0;

    linkedListType(const linkedListType<Type>& otherList);
      //copy constructor

    ~linkedListType();
      //destructor
      //Deletes all the nodes from the list.
      //Postcondition: The list object is destroyed.

protected:
    int count;   //variable to store the number of
                 //elements in the list
    nodeType<Type> *first; //pointer to the first node of the list
    nodeType<Type> *last;  //pointer to the last node of the list

private:
    void copyList(const linkedListType<Type>& otherList);
      //Function to make a copy of otherList.
      //Postcondition: A copy of otherList is created and
      //               assigned to this list.
};

template <class Type>
bool linkedListType<Type>::isEmptyList() const
{
    return(first == NULL);
}

template <class Type>
linkedListType<Type>::linkedListType() //default constructor
{
    first = NULL;
    last = NULL;
    count = 0;
}

template <class Type>
void linkedListType<Type>::destroyList()
{
    nodeType<Type> *temp;   //pointer to deallocate the memory
                            //occupied by the node
    while (first != NULL)   //while there are nodes in the list
    {
        temp = first;        //set temp to the current node
        first = first->link; //advance first to the next node
        delete temp;   //deallocate the memory occupied by temp
    }
    last = NULL; //initialize last to NULL; first has already
                 //been set to NULL by the while loop
    count = 0;
}

template <class Type>
void linkedListType<Type>::initializeList()
{
	destroyList(); //if the list has any nodes, delete them
}

template <class Type>
void linkedListType<Type>::print() const
{
    nodeType<Type> *current; //pointer to traverse the list

    current = first;    //set current so that it points to
                        //the first node
    while (current != NULL) //while more data to print
    {
        cout << current->info << " ";
        current = current->link;
    }
}//end print

template <class Type>
int linkedListType<Type>::length() const
{
    return count;
}  //end length

template <class Type>
Type linkedListType<Type>::front() const
{
    assert(first != NULL);

    return first->info; //return the info of the first node
}//end front

template <class Type>
Type linkedListType<Type>::back() const
{
    assert(last != NULL);

    return last->info; //return the info of the last node
}//end back

template <class Type>
linkedListIterator<Type> linkedListType<Type>::begin()
{
    linkedListIterator<Type> temp(first);

    return temp;
}

template <class Type>
linkedListIterator<Type> linkedListType<Type>::end()
{
    linkedListIterator<Type> temp(NULL);

    return temp;
}

template <class Type>
void linkedListType<Type>::copyList
                   (const linkedListType<Type>& otherList)
{
    nodeType<Type> *newNode; //pointer to create a node
    nodeType<Type> *current; //pointer to traverse the list

    if (first != NULL) //if the list is nonempty, make it empty
       destroyList();

    if (otherList.first == NULL) //otherList is empty
    {
        first = NULL;
        last = NULL;
        count = 0;
    }
    else
    {
        current = otherList.first; //current points to the
                                   //list to be copied
        count = otherList.count;

            //copy the first node
        first = new nodeType<Type>;  //create the node

        first->info = current->info; //copy the info
        first->link = NULL;        //set the link field of
                                   //the node to NULL
        last = first;              //make last point to the
                                   //first node
        current = current->link;     //make current point to
                                     //the next node

           //copy the remaining list
        while (current != NULL)
        {
            newNode = new nodeType<Type>;  //create a node
            newNode->info = current->info; //copy the info
            newNode->link = NULL;       //set the link of
                                        //newNode to NULL
            last->link = newNode;  //attach newNode after last
            last = newNode;        //make last point to
                                   //the actual last node
            current = current->link;   //make current point
                                       //to the next node
        }//end while
    }//end else
}//end copyList

template <class Type>
linkedListType<Type>::~linkedListType() //destructor
{
   destroyList();
}//end destructor

template <class Type>
linkedListType<Type>::linkedListType
                      (const linkedListType<Type>& otherList)
{
   	first = NULL;
    copyList(otherList);
}//end copy constructor

         //overload the assignment operator
template <class Type>
const linkedListType<Type>& linkedListType<Type>::operator=
                      (const linkedListType<Type>& otherList)
{
    if (this != &otherList) //avoid self-copy
    {
        copyList(otherList);
    }//end else

     return *this;
}

#endif


unorderedLinkedList.h文件如下:

#ifndef H_UnorderedLinkedList
#define H_UnorderedLinkedList

#include "linkedList.h"

using namespace std;

template <class Type>
class unorderedLinkedList: public linkedListType<Type>
{
public:
    bool search(const Type& searchItem) const;
      //Function to determine whether searchItem is in the list.
      //Postcondition: Returns true if searchItem is in the
      //               list, otherwise the value false is
      //               returned.

    void insertFirst(const Type& newItem);
      //Function to insert newItem at the beginning of the list.
      //Postcondition: first points to the new list, newItem is
      //               inserted at the beginning of the list,
      //               last points to the last node in the
      //               list, and count is incremented by 1.

    void insertLast(const Type& newItem);
      //Function to insert newItem at the end of the list.
      //Postcondition: first points to the new list, newItem
      //               is inserted at the end of the list,
      //               last points to the last node in the
      //               list, and count is incremented by 1.

    void deleteNode(const Type& deleteItem);
      //Function to delete deleteItem from the list.
      //Postcondition: If found, the node containing
      //               deleteItem is deleted from the list.
      //               first points to the first node, last
      //               points to the last node of the updated
      //               list, and count is decremented by 1.
};

template <class Type>
bool unorderedLinkedList<Type>::
                   search(const Type& searchItem) const
{
    nodeType<Type> *current; //pointer to traverse the list
    bool found = false;

    current =  first; //set current to point to the first
                     //node in the list

    while (current != NULL && !found)    //search the list
        if (current->info == searchItem) //searchItem is found
            found = true;
        else
            current = current->link; //make current point to
                                     //the next node
    return found;
}//end search

template <class Type>
void unorderedLinkedList<Type>::insertFirst(const Type& newItem)
{
    nodeType<Type> *newNode; //pointer to create the new node

    newNode = new nodeType<Type>; //create the new node

    newNode->info = newItem;    //store the new item in the node
    newNode->link = this -> first;      //insert newNode before first
    first = newNode;            //make first point to the
                                //actual first node
    count++;                    //increment count

    if (last == NULL)   //if the list was empty, newNode is also
                        //the last node in the list
        last = newNode;
}//end insertFirst

template <class Type>
void unorderedLinkedList<Type>::insertLast(const Type& newItem)
{
    nodeType<Type> *newNode; //pointer to create the new node

    newNode = new nodeType<Type>; //create the new node

    newNode->info = newItem;  //store the new item in the node
    newNode->link = NULL;     //set the link field of newNode
                              //to NULL

    if ( first == NULL)  //if the list is empty, newNode is
                        //both the first and last node
    {
         first = newNode;
         last = newNode;
         count++;        //increment count
    }
    else    //the list is not empty, insert newNode after last
    {
         last->link = newNode; //insert newNode after last
         last = newNode; //make last point to the actual
                        //last node in the list
         count++;        //increment count
    }
}//end insertLast

template <class Type>
void unorderedLinkedList<Type>::deleteNode(const Type& deleteItem)
{
    nodeType<Type> *current; //pointer to traverse the list
    nodeType<Type> *trailCurrent; //pointer just before current
    bool found;

    if (first == NULL)    //Case 1; the list is empty.
        cout << "Cannot delete from an empty list."
             << endl;
    else
    {
        if (first->info == deleteItem) //Case 2
        {
            current = first;
            first = first->link;
            count--;
            if (first == NULL)    //the list has only one node
                last = NULL;
            delete current;
        }
        else //search the list for the node with the given info
        {
            found = false;
            trailCurrent = first;  //set trailCurrent to point
                                   //to the first node
            current = first->link; //set current to point to
                                   //the second node

            while (current != NULL && !found)
            {
                if (current->info != deleteItem)
                {
                    trailCurrent = current;
                    current = current-> link;
                }
                else
                    found = true;
            }//end while

            if (found) //Case 3; if found, delete the node
            {
                trailCurrent->link = current->link;
                this -> count--;

                if (last == current)   //node to be deleted
                                       //was the last node
                    last = trailCurrent; //update the value
                                         //of last
                delete current;  //delete the node from the list
            }
            else
                cout << "The item to be deleted is not in "
                     << "the list." << endl;
        }//end else
    }//end else
}//end deleteNode

#endif


主程序如下main.cpp:

//This program tests various operation of a linked list
//34 62 21 90 66 53 88 24 10 -999

#include <iostream>
#include "unorderedLinkedList.h"

using namespace std;

int main()
{
    unorderedLinkedList<int> list1, list2;          //Line 1
    int num;                                        //Line 2

    cout << "Line 3: Enter integers ending "
         << "with -999" << endl;                    //Line 3
    cin >> num;                                     //Line 4

    while (num != -999)                             //Line 5
    {
        list1.insertLast(num);                      //Line 6
        cin >> num;                                 //Line 7
    }

    cout << endl;                                   //Line 8

    cout << "Line 9: list1: ";                      //Line 9
    list1.print();                                  //Line 10
    cout << endl;                                   //Line 11
    cout << "Line 12: Length of list1: "
         << list1.length() << endl;                 //Line 12

    list2 = list1;	   //test the assignment operator Line 13

    cout << "Line 16: list2: ";                     //Line 14
    list2.print();                                  //Line 15
    cout << endl;                                   //Line 16
    cout << "Line 17: Length of list2: "
         << list2.length() << endl;                 //Line 17

    cout << "Line 18: Enter the number to be "
         << "deleted: ";                            //Line 18
    cin >> num;                                     //Line 19
    cout << endl;                                   //Line 20

    list2.deleteNode(num);                          //Line 21

    cout << "Line 22: After deleting " << num
         << " list2: " << endl;                     //Line 22
    list2.print();                                  //Line 23
    cout << endl;                                   //Line 24

    cout << "Line 25: Length of list2: "
         << list2.length() << endl;                 //Line 25

    cout << endl << "Line 26: Output list1 "
         << "using an iterator" << endl;            //LIne 26

    linkedListIterator<int> it;                     //Line 27

    for (it = list1.begin(); it != list1.end();
                             ++it)                  //Line 28
        cout << *it << " ";                         //Line 29
    cout << endl;                                   //Line 30

    return 0;
}


编译结果error message 如下:



错误分析: 按照标准看, 上述的错误似乎有点问题。 因为first, last, count 都是父类的成员变量。 存取类型是protected。 我们的子类unorderedLinkedList 类是公开方式(public)继承linkedList。按说子类即unorderedLinkedList 的成员函数(虚函数)当然可以access 父类的protected 成员变量。 但是在这里出错了。 为什么呢?

原因是我们这里是模板类之间的继承。 如果是正常的普通类之间的继承, 结果一定是没有问题的。 当然access会通过, 编译会okay。 但是这里是模本类之间的继承。

在这里, 我们需要使用this 指针, 也可以使用scope resolution解决模板类之间的继承时变量访问的问题。 下面我们修改unorderedLinkedList.h 如下:

将模板成员函数定义count, first, last 分别用this -> count, this -> first, this -> last(第二中解决办法是换为linkedListType<Type>::first, linkedListType<Type>::count,linkedListType<Type>::last)。 不光如此, 当在子类中调用模板父类的成员函数的时候, 也要使用this 指针或者用scope resotion 解决这个问题。

#ifndef H_UnorderedLinkedList
#define H_UnorderedLinkedList

#include "linkedList.h"

using namespace std;

template <class Type>
class unorderedLinkedList: public linkedListType<Type>
{
public:
    bool search(const Type& searchItem) const;
      //Function to determine whether searchItem is in the list.
      //Postcondition: Returns true if searchItem is in the
      //               list, otherwise the value false is
      //               returned.

    void insertFirst(const Type& newItem);
      //Function to insert newItem at the beginning of the list.
      //Postcondition: first points to the new list, newItem is
      //               inserted at the beginning of the list,
      //               last points to the last node in the
      //               list, and count is incremented by 1.

    void insertLast(const Type& newItem);
      //Function to insert newItem at the end of the list.
      //Postcondition: first points to the new list, newItem
      //               is inserted at the end of the list,
      //               last points to the last node in the
      //               list, and count is incremented by 1.

    void deleteNode(const Type& deleteItem);
      //Function to delete deleteItem from the list.
      //Postcondition: If found, the node containing
      //               deleteItem is deleted from the list.
      //               first points to the first node, last
      //               points to the last node of the updated
      //               list, and count is decremented by 1.
};

template <class Type>
bool unorderedLinkedList<Type>::
                   search(const Type& searchItem) const
{
    nodeType<Type> *current; //pointer to traverse the list
    bool found = false;

    current =  this -> first; //set current to point to the first
                     //node in the list

    while (current != NULL && !found)    //search the list
        if (current->info == searchItem) //searchItem is found
            found = true;
        else
            current = current->link; //make current point to
                                     //the next node
    return found;
}//end search

template <class Type>
void unorderedLinkedList<Type>::insertFirst(const Type& newItem)
{
    nodeType<Type> *newNode; //pointer to create the new node

    newNode = new nodeType<Type>; //create the new node

    newNode->info = newItem;    //store the new item in the node
    newNode->link = this -> first;      //insert newNode before first
    this -> first = newNode;            //make first point to the
                                //actual first node
    this -> count++;                    //increment count

    if (this -> last == NULL)   //if the list was empty, newNode is also
                        //the last node in the list
        this -> last = newNode;
}//end insertFirst

template <class Type>
void unorderedLinkedList<Type>::insertLast(const Type& newItem)
{
    nodeType<Type> *newNode; //pointer to create the new node

    newNode = new nodeType<Type>; //create the new node

    newNode->info = newItem;  //store the new item in the node
    newNode->link = NULL;     //set the link field of newNode
                              //to NULL

    if ( this -> first == NULL)  //if the list is empty, newNode is
                        //both the first and last node
    {
         this -> first = newNode;
         this -> last = newNode;
         this -> count++;        //increment count
    }
    else    //the list is not empty, insert newNode after last
    {
         this -> last->link = newNode; //insert newNode after last
         this -> last = newNode; //make last point to the actual
                        //last node in the list
         this -> count++;        //increment count
    }
}//end insertLast

template <class Type>
void unorderedLinkedList<Type>::deleteNode(const Type& deleteItem)
{
    nodeType<Type> *current; //pointer to traverse the list
    nodeType<Type> *trailCurrent; //pointer just before current
    bool found;

    if (this -> first == NULL)    //Case 1; the list is empty.
        cout << "Cannot delete from an empty list."
             << endl;
    else
    {
        if (this -> first->info == deleteItem) //Case 2
        {
            current = this -> first;
            this -> first = this -> first->link;
            this -> count--;
            if (this -> first == NULL)    //the list has only one node
                this -> last = NULL;
            delete current;
        }
        else //search the list for the node with the given info
        {
            found = false;
            trailCurrent = this -> first;  //set trailCurrent to point
                                   //to the first node
            current = this -> first->link; //set current to point to
                                   //the second node

            while (current != NULL && !found)
            {
                if (current->info != deleteItem)
                {
                    trailCurrent = current;
                    current = current-> link;
                }
                else
                    found = true;
            }//end while

            if (found) //Case 3; if found, delete the node
            {
                trailCurrent->link = current->link;
                this -> count--;

                if (this -> last == current)   //node to be deleted
                                       //was the last node
                    this -> last = trailCurrent; //update the value
                                         //of last
                delete current;  //delete the node from the list
            }
            else
                cout << "The item to be deleted is not in "
                     << "the list." << endl;
        }//end else
    }//end else
}//end deleteNode

#endif


编译通过, 运行结果如下:



关于这个模板继承, 子类使用父类的成员是使用this, 或者scope resolution, 解释如下:

//To make the code valid either use this->f(), or Base::f(). Using the -fpermissive flag will also

//let the compiler accept the code, by marking all function calls for which no declaration is visible

//at the time of definition of the template for later lookup at instantiation time, as if it were a

//dependent call. We do not recommend using -fpermissive to work around invalid code, and it will also

//only catch cases where functions in base classes are called, not where variables in base classes are

//used (as in the example above).

//

//Note that some compilers (including G++ versions prior to 3.4) get these examples wrong and accept above

//code without an error. Those compilers do not implement two-stage name lookup correctly.

//

接下来是我在stack overflow 网站上得到的解答:

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