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Design Pattern Visitor 访问者设计模式

2014-07-25 20:54 816 查看
访问者设计模式是已经有了一组Person对象了,然后不同的访问者访问这组对象,会有不同效果。

这些访问者实际上就是一个可以让Person对象组执行的动作行为等。

至于这些Person对象是如何执行这些访问者的动作的,那是已经在特定的不同的Person对象中设计好的。

比如我们的访问者也许是一些动作集合的类,如:

class Action
{
public:
	string present;
	string gun;
	virtual void drinkBeer(Person *p) = 0;
	virtual void getAGun(Person *p) = 0;
};


根据这个访问者基类定义不同的访问动作:

class ActionOne:public Action
{
public:
	ActionOne()
	{
		present = "Alcohol";
		gun = "Laiser";
	}
	void drinkBeer(Person *p);
	void getAGun(Person *p);
};

class ActionTwo:public Action
{
public:
	ActionTwo()
	{
		present = "Beer";
		gun = "Machine Gun";
	}
	void getAGun(Person *p);
	void drinkBeer(Person *p);
};


而Person类则执行动作类的不同动作,也是基类动作的一部分,这样呈现出不同Person执行的行为不一样。

class Person
{	
public:
	string something;
	virtual void receivedVisitor(Action *visitor) = 0;
};

class Bill:public Person
{
public:
	Bill()
	{
		something = "food";
	}
	void receivedVisitor(Action *visitor)
	{
		puts("\nVisitor to Bill bring :");
		puts(visitor->present.c_str());
		visitor->drinkBeer(this);
	}
};

class Mark:public Person
{
public:
	Mark()
	{
		something = "Weapon";
	}
	void receivedVisitor(Action *visitor)
	{
		puts("\nVisitor to Mark bring :");
		puts(visitor->gun.c_str());
		visitor->getAGun(this);
	}
};


使用一个类来存放这些对象:

class House
{
protected:
	vector<Person *> vps;
public:
	void addPerson(Person *p)
	{
		vps.push_back(p);
	}
	void receiver(Action *visitor)
	{
		for (int i = 0; i < (int)vps.size(); i++)
		{
			vps[i]->receivedVisitor(visitor);
		}
	}
	~House()
	{
		for (int i = 0; i < (int)vps.size(); i++)
		{
			delete vps[i];
		}
	}
};


最后就在这个类对象中存放需要被访问的对象,然后使用动作类来访问这些对象。

总的来说也是思想并不太难的一个设计模式,但是要很好实现还是不太容易的。

全部代码如下:


#include <stdio.h>
#include <iostream>
#include <string>
#include <vector>
using namespace std;

class Person;

class Action { public: string present; string gun; virtual void drinkBeer(Person *p) = 0; virtual void getAGun(Person *p) = 0; };

class ActionOne:public Action { public: ActionOne() { present = "Alcohol"; gun = "Laiser"; } void drinkBeer(Person *p); void getAGun(Person *p); }; class ActionTwo:public Action { public: ActionTwo() { present = "Beer"; gun = "Machine Gun"; } void getAGun(Person *p); void drinkBeer(Person *p); };

class Person { public: string something; virtual void receivedVisitor(Action *visitor) = 0; }; class Bill:public Person { public: Bill() { something = "food"; } void receivedVisitor(Action *visitor) { puts("\nVisitor to Bill bring :"); puts(visitor->present.c_str()); visitor->drinkBeer(this); } }; class Mark:public Person { public: Mark() { something = "Weapon"; } void receivedVisitor(Action *visitor) { puts("\nVisitor to Mark bring :"); puts(visitor->gun.c_str()); visitor->getAGun(this); } };

void ActionOne::drinkBeer(Person *p)
{
puts("Let's eat something");
puts(p->something.c_str());
}

void ActionOne::getAGun(Person *p)
{
puts("Let's gear up");
puts(p->something.c_str());
}

void ActionTwo::getAGun(Person *p)
{
puts("Let's gear up");
puts(p->something.c_str());
}

void ActionTwo::drinkBeer(Person *p)
{
puts("Let's eat something");
puts(p->something.c_str());
}

class House { protected: vector<Person *> vps; public: void addPerson(Person *p) { vps.push_back(p); } void receiver(Action *visitor) { for (int i = 0; i < (int)vps.size(); i++) { vps[i]->receivedVisitor(visitor); } } ~House() { for (int i = 0; i < (int)vps.size(); i++) { delete vps[i]; } } };

int main()
{
House house;
house.addPerson(new Bill);
house.addPerson(new Mark);
ActionTwo gun;
ActionOne drink;
house.receiver(&gun);
house.receiver(&drink);
return 0;
}


执行:

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