Fragment加载过程分析。
2014-07-24 10:35
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Fragment加载到屏幕上的代码非常简单。getFragmentManager().beginTransaction().add(int addId,Fragment addFragment,String tag).commit();
首先看getFragmentMananger()方法:它定义在Activity中:
它只是直接返回了成员变量mFragments。这个变量的类型是FragmentManagerImpl.它是FragmentManager的子类。与FragmentManager和FragmentManagerState处于同一个文件中。而FragmentManager实际上是一个抽象类。
接着看第二个。beginTransaction():
它将此FragmentManager本身赋给了一个叫做BackStackRecord的类。并将此Manager的实例在内部用一个成员变量保存起来。用于做回退栈栈管理之类的操作。故名思义。这是用于做Fragment回退栈记录处理的类。接着往下看add方法。这个方法是定义在BackStackRecord类中。
这个方法里面直接将成员变量交给一个叫做doAddOp的方法进行处理。再多传了一个标志位。用于区分add、remove、replace等操作:
这个方法中进行了一些保护性的判断。并将containerViewId和tag赋给要添加的fragment.并将此fragment放于一个Op的容器类中。类似我们常用的ViewHolder。它定义在BackStackRecord类中。而在add方法中传过来的参数OP_ADD。将它保存在了op类中的cmd变量中。
接着看addOp方法:
这个方法就是把封装了此fragment的op实例保存起来。并将设置的动画也加入其中。
到此add方法算是介绍完了。接下来是commit方法,它也是在BackStackRecord类中定义。
此处直接调用类中的commitInternal方法。传一个false进入。而我们知道fragment提交时还有一个叫做commitAllowingStateLoss的方法。这个方法内部也是直接调用commitInternal方法。但是传入一个true进入:
这个方法中将对此fragment进行入栈操作。使用FragmentManagerImpl对象的enqueueAction方法将将回退栈记录管理类传回去。
下面回到FragmentManagerImpl类中:
allowStateLoss就是当时commitInternal传入的变量。在commit时为false。在commitAllowingStateLoss时为true。所以。在为false时。会调用checkStateLoss来检查状态。接着用了一个同步锁。在里面将BackStackRecord实例装入了mPendingActions的数组中。BackStackRecord是Runnable的子类。再将mExecCommit加入到主线程的handler中进行处理。这也是我们可以连续使用add、replace等在同一条语句的原因。在mExecCommit的Runnable对象中。调用了execPendingActions方法。
这个方法中用了一个while(true)循环对mPendingActions进行操作。所以接着看mPendingActions里面的Runnable对象的run方法。而这个里面保存的是BackStackRecord对象。所以又回到BackStackRecord类中:
可以看见。在run方法中。它也进行了一个while(true)循环。在里面从Op中一个个的通过next变量取出下一个Op实例。每个Op实例包装一个Fragment实例。方法内部用switch对不同的操作进行区别运行。此处我们看OP_ADD中的代码。它把Fragment实例和它的进行动画取出来。使用FragmentManager管理类addFragment。在addFragment方法中。此将Fragment加入了一个叫做mAdded的成员变量中。类型是ArrayList。范型是Fragment。代表已加入的fragment。然后跳出switch语句。执行FragmentManagerImpl中的moveToState方法。
一般我们commit的地方在Activity的super.onCreate之后。此处newState为ACTIVITY_CREATED 。状态值总共有如下几个:
在此方法中。程序调用五个参数的moveToState
重要的终于到了啊!这个方法中会先依次走INITIALIZING,CREATED,ACTIVITY_CREATED代码段。之后会根据Activity的生命周期走自己相应的生命周期函数。在此对应的是STARTED,RESUMED;
由于是初次加载Fragment。所以f.mState是小于newState的。所以走的都是f.mState<newState中的switch语句。
首先看INITIALIZING状态:
在f.mSavedFragmentState != null这个条件判断语句块中。是屏幕切换时或因其他原因引起的fragment被销毁后重新恢复时走的语句块。在此不用理会。接着后面,熟悉的代码出现了,f.onAttach(mActivity),第一个生命周期方法。这里面就可以拿到与此fragment相绑定的Activity的实例。接着往下看。f.onCreate(f.mSavedFragmentState)。走onCreate回调了。
而f.mFromLayout在此时为false。故不用理会。
接着。来看CREATED状态:
重点来了!newState此时的值为ACTIVITY_CREATED。故可以进入语句块,在内部先通过Activity的findViewById方法通过add的containerid来得到要添加fragment的ViewGroup。再将其赋给fragment的mContainer成员变量中。接下来通过fragment的onCreateView回调。将创建的view放入fragment的view成员变量中。接下来就是加载fragment的动画以及将创建的view通过addView方法放于容器中了。至此。成功将fragment嵌入到了界面上。
首先看getFragmentMananger()方法:它定义在Activity中:
public FragmentManager getFragmentManager() { return mFragments; }
它只是直接返回了成员变量mFragments。这个变量的类型是FragmentManagerImpl.它是FragmentManager的子类。与FragmentManager和FragmentManagerState处于同一个文件中。而FragmentManager实际上是一个抽象类。
接着看第二个。beginTransaction():
public FragmentTransaction beginTransaction() { return new BackStackRecord(this); }
它将此FragmentManager本身赋给了一个叫做BackStackRecord的类。并将此Manager的实例在内部用一个成员变量保存起来。用于做回退栈栈管理之类的操作。故名思义。这是用于做Fragment回退栈记录处理的类。接着往下看add方法。这个方法是定义在BackStackRecord类中。
public FragmentTransaction add(int containerViewId, Fragment fragment, String tag) { doAddOp(containerViewId, fragment, tag, OP_ADD); return this; }
这个方法里面直接将成员变量交给一个叫做doAddOp的方法进行处理。再多传了一个标志位。用于区分add、remove、replace等操作:
private void doAddOp(int containerViewId, Fragment fragment, String tag, int opcmd) { fragment.mFragmentManager = mManager; if (tag != null) { if (fragment.mTag != null && !tag.equals(fragment.mTag)) { throw new IllegalStateException("Can't change tag of fragment " + fragment + ": was " + fragment.mTag + " now " + tag); } fragment.mTag = tag; } if (containerViewId != 0) { if (fragment.mFragmentId != 0 && fragment.mFragmentId != containerViewId) { throw new IllegalStateException("Can't change container ID of fragment " + fragment + ": was " + fragment.mFragmentId + " now " + containerViewId); } fragment.mContainerId = fragment.mFragmentId = containerViewId; } Op op = new Op(); op.cmd = opcmd; op.fragment = fragment; addOp(op); }
这个方法中进行了一些保护性的判断。并将containerViewId和tag赋给要添加的fragment.并将此fragment放于一个Op的容器类中。类似我们常用的ViewHolder。它定义在BackStackRecord类中。而在add方法中传过来的参数OP_ADD。将它保存在了op类中的cmd变量中。
static final class Op { Op next; Op prev; int cmd; Fragment fragment; int enterAnim; int exitAnim; int popEnterAnim; int popExitAnim; ArrayList<Fragment> removed; }
接着看addOp方法:
void addOp(Op op) { if (mHead == null) { mHead = mTail = op; } else { op.prev = mTail; mTail.next = op; mTail = op; } op.enterAnim = mEnterAnim; op.exitAnim = mExitAnim; op.popEnterAnim = mPopEnterAnim; op.popExitAnim = mPopExitAnim; mNumOp++; }
这个方法就是把封装了此fragment的op实例保存起来。并将设置的动画也加入其中。
到此add方法算是介绍完了。接下来是commit方法,它也是在BackStackRecord类中定义。
public int commit() { return commitInternal(false); }
此处直接调用类中的commitInternal方法。传一个false进入。而我们知道fragment提交时还有一个叫做commitAllowingStateLoss的方法。这个方法内部也是直接调用commitInternal方法。但是传入一个true进入:
int commitInternal(boolean allowStateLoss) { if (mCommitted) throw new IllegalStateException("commit already called"); if (FragmentManagerImpl.DEBUG) Log.v(TAG, "Commit: " + this); mCommitted = true; if (mAddToBackStack) { mIndex = mManager.allocBackStackIndex(this); } else { mIndex = -1; } mManager.enqueueAction(this, allowStateLoss); return mIndex; }
这个方法中将对此fragment进行入栈操作。使用FragmentManagerImpl对象的enqueueAction方法将将回退栈记录管理类传回去。
下面回到FragmentManagerImpl类中:
public void enqueueAction(Runnable action, boolean allowStateLoss) { if (!allowStateLoss) { checkStateLoss(); } synchronized (this) { if (mActivity == null) { throw new IllegalStateException("Activity has been destroyed"); } if (mPendingActions == null) { mPendingActions = new ArrayList<Runnable>(); } mPendingActions.add(action); if (mPendingActions.size() == 1) { mActivity.mHandler.removeCallbacks(mExecCommit); mActivity.mHandler.post(mExecCommit); } } }
allowStateLoss就是当时commitInternal传入的变量。在commit时为false。在commitAllowingStateLoss时为true。所以。在为false时。会调用checkStateLoss来检查状态。接着用了一个同步锁。在里面将BackStackRecord实例装入了mPendingActions的数组中。BackStackRecord是Runnable的子类。再将mExecCommit加入到主线程的handler中进行处理。这也是我们可以连续使用add、replace等在同一条语句的原因。在mExecCommit的Runnable对象中。调用了execPendingActions方法。
public boolean execPendingActions() { if (mExecutingActions) { throw new IllegalStateException("Recursive entry to executePendingTransactions"); } if (Looper.myLooper() != mActivity.mHandler.getLooper()) { throw new IllegalStateException("Must be called from main thread of process"); } boolean didSomething = false; while (true) { int numActions; synchronized (this) { if (mPendingActions == null || mPendingActions.size() == 0) { break; } numActions = mPendingActions.size(); if (mTmpActions == null || mTmpActions.length < numActions) { mTmpActions = new Runnable[numActions]; } mPendingActions.toArray(mTmpActions); mPendingActions.clear(); mActivity.mHandler.removeCallbacks(mExecCommit); } mExecutingActions = true; for (int i=0; i<numActions; i++) { mTmpActions[i].run(); mTmpActions[i] = null; } mExecutingActions = false; didSomething = true; } if (mHavePendingDeferredStart) { boolean loadersRunning = false; for (int i=0; i<mActive.size(); i++) { Fragment f = mActive.get(i); if (f != null && f.mLoaderManager != null) { loadersRunning |= f.mLoaderManager.hasRunningLoaders(); } } if (!loadersRunning) { mHavePendingDeferredStart = false; startPendingDeferredFragments(); } } return didSomething; }
这个方法中用了一个while(true)循环对mPendingActions进行操作。所以接着看mPendingActions里面的Runnable对象的run方法。而这个里面保存的是BackStackRecord对象。所以又回到BackStackRecord类中:
public void run() { if (FragmentManagerImpl.DEBUG) Log.v(TAG, "Run: " + this); if (mAddToBackStack) { if (mIndex < 0) { throw new IllegalStateException("addToBackStack() called after commit()"); } } bumpBackStackNesting(1); Op op = mHead; while (op != null) { switch (op.cmd) { case OP_ADD: { Fragment f = op.fragment; f.mNextAnim = op.enterAnim; mManager.addFragment(f, false); } break; case OP_REPLACE: { Fragment f = op.fragment; if (mManager.mAdded != null) { for (int i=0; i<mManager.mAdded.size(); i++) { Fragment old = mManager.mAdded.get(i); if (FragmentManagerImpl.DEBUG) Log.v(TAG, "OP_REPLACE: adding=" + f + " old=" + old); if (f == null || old.mContainerId == f.mContainerId) { if (old == f) { op.fragment = f = null; } else { if (op.removed == null) { op.removed = new ArrayList<Fragment>(); } op.removed.add(old); old.mNextAnim = op.exitAnim; if (mAddToBackStack) { old.mBackStackNesting += 1; if (FragmentManagerImpl.DEBUG) Log.v(TAG, "Bump nesting of " + old + " to " + old.mBackStackNesting); } mManager.removeFragment(old, mTransition, mTransitionStyle); } } } } if (f != null) { f.mNextAnim = op.enterAnim; mManager.addFragment(f, false); } } break; case OP_REMOVE: { Fragment f = op.fragment; f.mNextAnim = op.exitAnim; mManager.removeFragment(f, mTransition, mTransitionStyle); } break; case OP_HIDE: { Fragment f = op.fragment; f.mNextAnim = op.exitAnim; mManager.hideFragment(f, mTransition, mTransitionStyle); } break; case OP_SHOW: { Fragment f = op.fragment; f.mNextAnim = op.enterAnim; mManager.showFragment(f, mTransition, mTransitionStyle); } break; case OP_DETACH: { Fragment f = op.fragment; f.mNextAnim = op.exitAnim; mManager.detachFragment(f, mTransition, mTransitionStyle); } break; case OP_ATTACH: { Fragment f = op.fragment; f.mNextAnim = op.enterAnim; mManager.attachFragment(f, mTransition, mTransitionStyle); } break; default: { throw new IllegalArgumentException("Unknown cmd: " + op.cmd); } } op = op.next; } mManager.moveToState(mManager.mCurState, mTransition, mTransitionStyle, true); if (mAddToBackStack) { mManager.addBackStackState(this); } }
可以看见。在run方法中。它也进行了一个while(true)循环。在里面从Op中一个个的通过next变量取出下一个Op实例。每个Op实例包装一个Fragment实例。方法内部用switch对不同的操作进行区别运行。此处我们看OP_ADD中的代码。它把Fragment实例和它的进行动画取出来。使用FragmentManager管理类addFragment。在addFragment方法中。此将Fragment加入了一个叫做mAdded的成员变量中。类型是ArrayList。范型是Fragment。代表已加入的fragment。然后跳出switch语句。执行FragmentManagerImpl中的moveToState方法。
void moveToState(int newState, int transit, int transitStyle, boolean always) { if (mActivity == null && newState != Fragment.INITIALIZING) { throw new IllegalStateException("No activity"); } if (!always && mCurState == newState) { return; } mCurState = newState; if (mActive != null) { boolean loadersRunning = false; for (int i=0; i<mActive.size(); i++) { Fragment f = mActive.get(i); if (f != null) { moveToState(f, newState, transit, transitStyle, false); if (f.mLoaderManager != null) { loadersRunning |= f.mLoaderManager.hasRunningLoaders(); } } } if (!loadersRunning) { startPendingDeferredFragments(); } if (mNeedMenuInvalidate && mActivity != null && mCurState == Fragment.RESUMED) { mActivity.invalidateOptionsMenu(); mNeedMenuInvalidate = false; } } }
一般我们commit的地方在Activity的super.onCreate之后。此处newState为ACTIVITY_CREATED 。状态值总共有如下几个:
static final int INVALID_STATE = -1; // Invalid state used as a null value. static final int INITIALIZING = 0; // Not yet created. static final int CREATED = 1; // Created. static final int ACTIVITY_CREATED = 2; // The activity has finished its creation. static final int STOPPED = 3; // Fully created, not started. static final int STARTED = 4; // Created and started, not resumed. static final int RESUMED = 5; // Created started and resumed.
在此方法中。程序调用五个参数的moveToState
void moveToState(Fragment f, int newState, int transit, int transitionStyle, boolean keepActive) { // Fragments that are not currently added will sit in the onCreate() state. if ((!f.mAdded || f.mDetached) && newState > Fragment.CREATED) { newState = Fragment.CREATED; } if (f.mRemoving && newState > f.mState) { // While removing a fragment, we can't change it to a higher state. newState = f.mState; } // Defer start if requested; don't allow it to move to STARTED or higher // if it's not already started. if (f.mDeferStart && f.mState < Fragment.STARTED && newState > Fragment.STOPPED) { newState = Fragment.STOPPED; } if (f.mState < newState) { // For fragments that are created from a layout, when restoring from // state we don't want to allow them to be created until they are // being reloaded from the layout. if (f.mFromLayout && !f.mInLayout) { return; } if (f.mAnimatingAway != null) { // The fragment is currently being animated... but! Now we // want to move our state back up. Give up on waiting for the // animation, move to whatever the final state should be once // the animation is done, and then we can proceed from there. f.mAnimatingAway = null; moveToState(f, f.mStateAfterAnimating, 0, 0, true); } switch (f.mState) { case Fragment.INITIALIZING: if (DEBUG) Log.v(TAG, "moveto CREATED: " + f); if (f.mSavedFragmentState != null) { f.mSavedViewState = f.mSavedFragmentState.getSparseParcelableArray( FragmentManagerImpl.VIEW_STATE_TAG); f.mTarget = getFragment(f.mSavedFragmentState, FragmentManagerImpl.TARGET_STATE_TAG); if (f.mTarget != null) { f.mTargetRequestCode = f.mSavedFragmentState.getInt( FragmentManagerImpl.TARGET_REQUEST_CODE_STATE_TAG, 0); } f.mUserVisibleHint = f.mSavedFragmentState.getBoolean( FragmentManagerImpl.USER_VISIBLE_HINT_TAG, true); if (!f.mUserVisibleHint) { f.mDeferStart = true; if (newState > Fragment.STOPPED) { newState = Fragment.STOPPED; } } } f.mActivity = mActivity; f.mParentFragment = mParent; f.mFragmentManager = mParent != null ? mParent.mChildFragmentManager : mActivity.mFragments; f.mCalled = false; f.onAttach(mActivity); if (!f.mCalled) { throw new SuperNotCalledException("Fragment " + f + " did not call through to super.onAttach()"); } if (f.mParentFragment == null) { mActivity.onAttachFragment(f); } if (!f.mRetaining) { f.performCreate(f.mSavedFragmentState); } f.mRetaining = false; if (f.mFromLayout) { // For fragments that are part of the content view // layout, we need to instantiate the view immediately // and the inflater will take care of adding it. f.mView = f.performCreateView(f.getLayoutInflater( f.mSavedFragmentState), null, f.mSavedFragmentState); if (f.mView != null) { f.mInnerView = f.mView; f.mView = NoSaveStateFrameLayout.wrap(f.mView); if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } else { f.mInnerView = null; } } case Fragment.CREATED: if (newState > Fragment.CREATED) { if (DEBUG) Log.v(TAG, "moveto ACTIVITY_CREATED: " + f); if (!f.mFromLayout) { ViewGroup container = null; if (f.mContainerId != 0) { container = (ViewGroup)mContainer.findViewById(f.mContainerId); if (container == null && !f.mRestored) { throwException(new IllegalArgumentException( "No view found for id 0x" + Integer.toHexString(f.mContainerId) + " (" + f.getResources().getResourceName(f.mContainerId) + ") for fragment " + f)); } } f.mContainer = container; f.mView = f.performCreateView(f.getLayoutInflater( f.mSavedFragmentState), container, f.mSavedFragmentState); if (f.mView != null) { f.mInnerView = f.mView; f.mView = NoSaveStateFrameLayout.wrap(f.mView); if (container != null) { Animation anim = loadAnimation(f, transit, true, transitionStyle); if (anim != null) { f.mView.startAnimation(anim); } container.addView(f.mView); } if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } else { f.mInnerView = null; } } f.performActivityCreated(f.mSavedFragmentState); if (f.mView != null) { f.restoreViewState(f.mSavedFragmentState); } f.mSavedFragmentState = null; } case Fragment.ACTIVITY_CREATED: case Fragment.STOPPED: if (newState > Fragment.STOPPED) { if (DEBUG) Log.v(TAG, "moveto STARTED: " + f); f.performStart(); } case Fragment.STARTED: if (newState > Fragment.STARTED) { if (DEBUG) Log.v(TAG, "moveto RESUMED: " + f); f.mResumed = true; f.performResume(); f.mSavedFragmentState = null; f.mSavedViewState = null; } } } else if (f.mState > newState) { switch (f.mState) { case Fragment.RESUMED: if (newState < Fragment.RESUMED) { if (DEBUG) Log.v(TAG, "movefrom RESUMED: " + f); f.performPause(); f.mResumed = false; } case Fragment.STARTED: if (newState < Fragment.STARTED) { if (DEBUG) Log.v(TAG, "movefrom STARTED: " + f); f.performStop(); } case Fragment.STOPPED: if (newState < Fragment.STOPPED) { if (DEBUG) Log.v(TAG, "movefrom STOPPED: " + f); f.performReallyStop(); } case Fragment.ACTIVITY_CREATED: if (newState < Fragment.ACTIVITY_CREATED) { if (DEBUG) Log.v(TAG, "movefrom ACTIVITY_CREATED: " + f); if (f.mView != null) { // Need to save the current view state if not // done already. if (!mActivity.isFinishing() && f.mSavedViewState == null) { saveFragmentViewState(f); } } f.performDestroyView(); if (f.mView != null && f.mContainer != null) { Animation anim = null; if (mCurState > Fragment.INITIALIZING && !mDestroyed) { anim = loadAnimation(f, transit, false, transitionStyle); } if (anim != null) { final Fragment fragment = f; f.mAnimatingAway = f.mView; f.mStateAfterAnimating = newState; anim.setAnimationListener(new AnimationListener() { @Override public void onAnimationEnd(Animation animation) { if (fragment.mAnimatingAway != null) { fragment.mAnimatingAway = null; moveToState(fragment, fragment.mStateAfterAnimating, 0, 0, false); } } @Override public void onAnimationRepeat(Animation animation) { } @Override public void onAnimationStart(Animation animation) { } }); f.mView.startAnimation(anim); } f.mContainer.removeView(f.mView); } f.mContainer = null; f.mView = null; f.mInnerView = null; } case Fragment.CREATED: if (newState < Fragment.CREATED) { if (mDestroyed) { if (f.mAnimatingAway != null) { // The fragment's containing activity is // being destroyed, but this fragment is // currently animating away. Stop the // animation right now -- it is not needed, // and we can't wait any more on destroying // the fragment. View v = f.mAnimatingAway; f.mAnimatingAway = null; v.clearAnimation(); } } if (f.mAnimatingAway != null) { // We are waiting for the fragment's view to finish // animating away. Just make a note of the state // the fragment now should move to once the animation // is done. f.mStateAfterAnimating = newState; newState = Fragment.CREATED; } else { if (DEBUG) Log.v(TAG, "movefrom CREATED: " + f); if (!f.mRetaining) { f.performDestroy(); } f.mCalled = false; f.onDetach(); if (!f.mCalled) { throw new SuperNotCalledException("Fragment " + f + " did not call through to super.onDetach()"); } if (!keepActive) { if (!f.mRetaining) { makeInactive(f); } else { f.mActivity = null; f.mFragmentManager = null; } } } } } } f.mState = newState; }
重要的终于到了啊!这个方法中会先依次走INITIALIZING,CREATED,ACTIVITY_CREATED代码段。之后会根据Activity的生命周期走自己相应的生命周期函数。在此对应的是STARTED,RESUMED;
由于是初次加载Fragment。所以f.mState是小于newState的。所以走的都是f.mState<newState中的switch语句。
首先看INITIALIZING状态:
case Fragment.INITIALIZING: if (DEBUG) Log.v(TAG, "moveto CREATED: " + f); if (f.mSavedFragmentState != null) { f.mSavedViewState = f.mSavedFragmentState.getSparseParcelableArray( FragmentManagerImpl.VIEW_STATE_TAG); f.mTarget = getFragment(f.mSavedFragmentState, FragmentManagerImpl.TARGET_STATE_TAG); if (f.mTarget != null) { f.mTargetRequestCode = f.mSavedFragmentState.getInt( FragmentManagerImpl.TARGET_REQUEST_CODE_STATE_TAG, 0); } f.mUserVisibleHint = f.mSavedFragmentState.getBoolean( FragmentManagerImpl.USER_VISIBLE_HINT_TAG, true); if (!f.mUserVisibleHint) { f.mDeferStart = true; if (newState > Fragment.STOPPED) { newState = Fragment.STOPPED; } } } f.mActivity = mActivity; f.mFragmentManager = mActivity.mFragments; f.mCalled = false; f.onAttach(mActivity); if (!f.mCalled) { throw new SuperNotCalledException("Fragment " + f + " did not call through to super.onAttach()"); } mActivity.onAttachFragment(f); if (!f.mRetaining) { f.mCalled = false; f.onCreate(f.mSavedFragmentState); if (!f.mCalled) { throw new SuperNotCalledException("Fragment " + f + " did not call through to super.onCreate()"); } } f.mRetaining = false; if (f.mFromLayout) { // For fragments that are part of the content view // layout, we need to instantiate the view immediately // and the inflater will take care of adding it. f.mView = f.onCreateView(f.getLayoutInflater(f.mSavedFragmentState), null, f.mSavedFragmentState); if (f.mView != null) { f.mView.setSaveFromParentEnabled(false); if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } } case Fragment.CREATED:
在f.mSavedFragmentState != null这个条件判断语句块中。是屏幕切换时或因其他原因引起的fragment被销毁后重新恢复时走的语句块。在此不用理会。接着后面,熟悉的代码出现了,f.onAttach(mActivity),第一个生命周期方法。这里面就可以拿到与此fragment相绑定的Activity的实例。接着往下看。f.onCreate(f.mSavedFragmentState)。走onCreate回调了。
而f.mFromLayout在此时为false。故不用理会。
接着。来看CREATED状态:
case Fragment.CREATED: if (newState > Fragment.CREATED) { if (DEBUG) Log.v(TAG, "moveto ACTIVITY_CREATED: " + f); if (!f.mFromLayout) { ViewGroup container = null; if (f.mContainerId != 0) { container = (ViewGroup)mActivity.findViewById(f.mContainerId); if (container == null && !f.mRestored) { throw new IllegalArgumentException("No view found for id 0x" + Integer.toHexString(f.mContainerId) + " for fragment " + f); } } f.mContainer = container; f.mView = f.onCreateView(f.getLayoutInflater(f.mSavedFragmentState), container, f.mSavedFragmentState); if (f.mView != null) { f.mView.setSaveFromParentEnabled(false); if (container != null) { Animator anim = loadAnimator(f, transit, true, transitionStyle); if (anim != null) { anim.setTarget(f.mView); anim.start(); } container.addView(f.mView); } if (f.mHidden) f.mView.setVisibility(View.GONE); f.onViewCreated(f.mView, f.mSavedFragmentState); } } f.mCalled = false; f.onActivityCreated(f.mSavedFragmentState); if (!f.mCalled) { throw new SuperNotCalledException("Fragment " + f + " did not call through to super.onActivityCreated()"); } if (f.mView != null) { f.restoreViewState(); } f.mSavedFragmentState = null; } case Fragment.ACTIVITY_CREATED:
重点来了!newState此时的值为ACTIVITY_CREATED。故可以进入语句块,在内部先通过Activity的findViewById方法通过add的containerid来得到要添加fragment的ViewGroup。再将其赋给fragment的mContainer成员变量中。接下来通过fragment的onCreateView回调。将创建的view放入fragment的view成员变量中。接下来就是加载fragment的动画以及将创建的view通过addView方法放于容器中了。至此。成功将fragment嵌入到了界面上。
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