在ubuntu 12.04上测试framebuffer
2014-07-11 16:57
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在网上找了一段代码,测试framebuffer用,
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
int startx=0, starty=0;
int width, height;
// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1) {
perror("Error: cannot open framebuffer device");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
// Get fixed screen information
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
perror("Error reading fixed information");
exit(2);
}
// Get variable screen information
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
perror("Error reading variable information");
exit(3);
}
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
// Figure out the size of the screen in bytes
screensize = vinfo.yres * finfo.line_length;
printf("screensize %ld\n", screensize);
// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
fbfd, 0);
if ((int)fbp == -1) {
perror("Error: failed to map framebuffer device to memory");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
startx = 0; starty = 0; // Where we are going to put the pixel
width = 200;
height = 100;
// Figure out where in memory to put the pixel
for (y = starty; y < height + starty; y++)
for (x = startx; x < width + startx; x++) {
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;
//printf("%ld \n", location);
if (vinfo.bits_per_pixel == 32) {
*(fbp + location) = 10; // Some blue
*(fbp + location + 1) = 15+(x-startx)/2; // A little green
*(fbp + location + 2) = 200-(y-starty)/5; // A lot of red
*(fbp + location + 3) = 0; // No transparency
} else { //assume 16bpp
int b = 10;
int g = (x-startx)/6; // A little green
int r = 31-(y-starty)/16; // A lot of red
unsigned short int t = r<<11 | g << 5 | b;
*((unsigned short int*)(fbp + location)) = t;
}
}
munmap(fbp, screensize);
close(fbfd);
getchar();
return 0;
}
编译之后运行不正常,我想是不是要到文本界面下去运行,因为图形界面下会对framebuffer干扰,
使用命令 sudo /etc/init.d/lightdm stop 关闭图形界面,在进入到文本界面时停在了 checking battery... 处就不动了,
搜索了一下,找到了解决方法,虽然此处hang住了,但仍可以按alt + F1 进入到登录界面,登录之后,运行上面的程序,显示一个色彩渐变的色块。
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
int main()
{
int fbfd = 0;
struct fb_var_screeninfo vinfo;
struct fb_fix_screeninfo finfo;
long int screensize = 0;
char *fbp = 0;
int x = 0, y = 0;
long int location = 0;
int startx=0, starty=0;
int width, height;
// Open the file for reading and writing
fbfd = open("/dev/fb0", O_RDWR);
if (fbfd == -1) {
perror("Error: cannot open framebuffer device");
exit(1);
}
printf("The framebuffer device was opened successfully.\n");
// Get fixed screen information
if (ioctl(fbfd, FBIOGET_FSCREENINFO, &finfo) == -1) {
perror("Error reading fixed information");
exit(2);
}
// Get variable screen information
if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
perror("Error reading variable information");
exit(3);
}
printf("%dx%d, %dbpp\n", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
// Figure out the size of the screen in bytes
screensize = vinfo.yres * finfo.line_length;
printf("screensize %ld\n", screensize);
// Map the device to memory
fbp = (char *)mmap(0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
fbfd, 0);
if ((int)fbp == -1) {
perror("Error: failed to map framebuffer device to memory");
exit(4);
}
printf("The framebuffer device was mapped to memory successfully.\n");
startx = 0; starty = 0; // Where we are going to put the pixel
width = 200;
height = 100;
// Figure out where in memory to put the pixel
for (y = starty; y < height + starty; y++)
for (x = startx; x < width + startx; x++) {
location = (x+vinfo.xoffset) * (vinfo.bits_per_pixel/8) +
(y+vinfo.yoffset) * finfo.line_length;
//printf("%ld \n", location);
if (vinfo.bits_per_pixel == 32) {
*(fbp + location) = 10; // Some blue
*(fbp + location + 1) = 15+(x-startx)/2; // A little green
*(fbp + location + 2) = 200-(y-starty)/5; // A lot of red
*(fbp + location + 3) = 0; // No transparency
} else { //assume 16bpp
int b = 10;
int g = (x-startx)/6; // A little green
int r = 31-(y-starty)/16; // A lot of red
unsigned short int t = r<<11 | g << 5 | b;
*((unsigned short int*)(fbp + location)) = t;
}
}
munmap(fbp, screensize);
close(fbfd);
getchar();
return 0;
}
编译之后运行不正常,我想是不是要到文本界面下去运行,因为图形界面下会对framebuffer干扰,
使用命令 sudo /etc/init.d/lightdm stop 关闭图形界面,在进入到文本界面时停在了 checking battery... 处就不动了,
搜索了一下,找到了解决方法,虽然此处hang住了,但仍可以按alt + F1 进入到登录界面,登录之后,运行上面的程序,显示一个色彩渐变的色块。
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