Android 加载键盘布局文件过程
2014-06-25 16:15
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Andriod启动过程中是如何正确加载.kl和.kcm的键盘布局文件?本文就从Honeycomb代码入手,详细介绍开机启动时键盘布局文件的加载过程。
Honeycom相较与之前的版本,加入了一个.idc后缀的配置文件,使在不修改系统代码的前提下,我们就可以使用自定义的键盘布局文件,系统中与键盘布局相关的目录为/system/usr/keychars,/system/usr/keylayout,/system/usr/idc
一、系统启动过程中SystemServer添加WindowManagerService
Slog.i(TAG,
"WindowManager");
wm =
WindowManagerService.main(context, power,
factoryTest !=SystemServer.FACTORY_TEST_LOW_LEVEL);
ServiceManager.addService(Context.WINDOW_SERVICE, wm);
((ActivityManagerService)ServiceManager.getService("activity"))
.setWindowManager(wm);
二、WindowManagerService.java的构造函数,在加载键盘布局方面做了两件事情:1.初始化,构造一个InputManager实例;2.启动,由InputManager.javastart()函数实现
privateWindowManagerService(Contextcontext, PowerManagerService pm,
……..
……..
mInputManager
= newInputManager(context,this);//构造InputManager实例
PolicyThread
thr=
new PolicyThread(mPolicy, this, context, pm);
thr.start();
synchronized (thr){
while(!thr.mRunning)
{
try
{
thr.wait();
}
catch (InterruptedException e)
{
}
}
}
mInputManager.start();//调用InputManager.java start()函数
// Add ourself to the Watchdog monitors.
Watchdog.getInstance().addMonitor(this);
}
三、InputManager.java是本地c代码的包装类,对com_android_server_InputManager.cpp接口函数进行包装,以提供其他java文件调取。
1.初始化,InputManager.java构造函数中的init()最后调用nativeInit(mCallbacks),
publicInputManager(Context context,WindowManagerService windowManagerService)
{
this.mContext
=context;
this.mWindowManagerService
= windowManagerService;
this.mCallbacks
=new Callbacks();
init();//调用init()函数
}
private void init(){
Slog.i(TAG,
"Initializing input manager");
nativeInit(mCallbacks);//java接口,由本地函数实现
}
2.启动,InputManager.java的start()最后调用nativeStart():
public void start(){
Slog.i(TAG,
"Starting input manager");
nativeStart();//java接口,由本地函数实现
}
四、com_android_server_InputManager.cpp实现InutManager.java的nativeInit(mCallbacks和nativeStart(),当然还实现了其他功能的接口函数,这里不再介绍,对于android如何实现java和c之间的转换,我想对于了解jni的来说不难理解。不懂的可以看此文章学习:http://hi.baidu.com/kellyvivian/blog/item/09cfb541179d2f3387947397.html
1.初始化,android_server_InputManager_nativeInit在被执行的时候会new一个NativeInputManager(callbacks)实例,NativeInputManager(callbacks)接着又会new一个InputManager(eventHub,this,
this)实例
static voidandroid_server_InputManager_nativeInit(JNIEnv* env, jclass clazz,
jobject callbacks)
{
if (gNativeInputManager
== NULL)
{
gNativeInputManager=
new NativeInputManager(callbacks);
}
else {
LOGE("Input manager alreadyinitialized.");
jniThrowRuntimeException(env,
"Inputmanager already initialized.");
}
}
NativeInputManager::NativeInputManager(jobjectcallbacksObj)
:
mFilterTouchEvents(-1),mFilterJumpyTouchEvents(-1),mVirtualKeyQuietTime(-1),
mMaxEventsPerSecond(-1){
JNIEnv*
env = jniEnv();
mCallbacksObj
= env->NewGlobalRef(callbacksObj);
…….
sp
eventHub =
newEventHub();
mInputManager
= newInputManager(eventHub, this,this);
}
2.启动,android_server_InputManager_nativeStart中gNativeInputManager->getInputManager()->start()最终调用的是InputManager.cpp的start()函数
static voidandroid_server_InputManager_nativeStart(JNIEnv* env, jclass clazz)
{
if (checkInputManagerUnitialized(env))
{
return;
}
status_t
result= gNativeInputManager->getInputManager()->start();
if (result)
{
jniThrowRuntimeException(env,
"Inputmanager could not be started.");
}
}
五、InputManager.cpp中主要有三个函数:initialize()初始化函数,在构造函数中调用;start()开启线程函数;stop()取消线程函数,在虚构函数中调用。
1.初始化,InputManager.cpp构造函数调用initialize(),期间new一个InputReaderThread线程
InputManager::InputManager(
const sp& eventHub,
const sp& readerPolicy,
const sp& dispatcherPolicy)
{
mDispatcher
= newInputDispatcher(dispatcherPolicy);
mReader
= newInputReader(eventHub,readerPolicy, mDispatcher);
initialize();
}
voidInputManager::initialize()
{
mReaderThread
= newInputReaderThread(mReader);
mDispatcherThread
= newInputDispatcherThread(mDispatcher);
}
2.启动,mReaderThread->run("InputReader",PRIORITY_URGENT_DISPLAY)开启初始化时new的InputReaderThread线程
status_t InputManager::start(){
……..
result
= mReaderThread->run("InputReader",PRIORITY_URGENT_DISPLAY);
if (result)
{
LOGE("Could not startInputReader thread due to error %d.", result);
mDispatcherThread->requestExit();
returnresult;
}
returnOK;
}
六、InputReader.cpp中定义了InputReaderThread类,继承于Thread类
1.初始化,InputReaderThread构造函数,初始化一个Thread类
InputReaderThread::InputReaderThread(constsp& reader)
:
Thread(
true),mReader(reader){
}
2.启动,run启动线程,Threadrun()方法又调用InputReaderThread的虚函数threadLoop(),接着调用InputReader的loopOnce()方法,最后调用EventHub.cpp的getEvent(&
rawEvent)方法
boolInputReaderThread::threadLoop()
{
mReader->loopOnce();
return
true;
}
void InputReader::loopOnce(){
RawEvent rawEvent;
mEventHub->getEvent(&rawEvent);
#ifDEBUG_RAW_EVENTS
LOGD("Input event: device=%dtype=0x%x scancode=%d keycode=%d value=%d",
rawEvent.deviceId, rawEvent.type, rawEvent.scanCode,rawEvent.keyCode,
rawEvent.value);
#endif
process(&rawEvent);
}
七、EventHub.cpp是android输入系统的硬件抽象层,维护输入设备的运行,包括Keyboard、TouchScreen、TraceBall等。
EventHub.cpp中依次执行getEvent()–>openPlatformInput()–>scanDir(DEVICE_PATH)–> openDevice(devname)
boolEventHub::openPlatformInput(void)
{
int res, fd;
………
// Reserve fd index 0
for inotify.
struct pollfd pollfd;
pollfd.fd
= fd;
pollfd.events
=POLLIN;
pollfd.revents
=0;
mFds.push(pollfd);
mDevices.push(NULL);
res
= scanDir(DEVICE_PATH);//DEVICE_PATH
="/dev/input"
if(res < 0)
{
LOGE("scan dir failed for%s\n",DEVICE_PATH);
}
returntrue;
}
intEventHub::scanDir(const char*dirname)
{
……
openDevice(devname);
}
closedir(dir);
return
0;
}
openDevice方法会打开/dev/input目录下的所有设备文件,读取name、version、id等设备信息,然后执行loadConfiguration()方法,如果键盘设备就会执行loadKeyMap()这个方法
intEventHub::openDevice(const char*devicePath)
{
……
// Load the configuration file
for
the device.
loadConfiguration(device);
……
if((device->classes &INPUT_DEVICE_CLASS_KEYBOARD)
!=0)
{
// Load the keymap
for
the device.
status_t
status=
loadKeyMap(device);
……
}
……
}
Honeycomb与之前版本不同之处是加入loadConfiguration()方法,它获取与当前设备驱动Vendor、Product、Version匹配的配置文件名,或者是Vendor、Product匹配的配置文件名,具体可查看Input.cpp中getInputDeviceConfigurationFilePathByDeviceIdentifie和getInputDeviceConfigurationFilePathByName方法。
如: kernel/drivers/input/keyboard/atkbd.c键盘驱动中定义了input_dev->id.vendor
= 0×0001;input_dev->id.product
= 0×0001;input_dev->id.version
= 0xab41,那么与之对应的配置名为Vendor_0001_Product_0001_Version_ad41.idc,返回这个文件的全路径并赋值给device->configurationFile。如果/system/user/idc下存在此文件,接下来调用PropertyMap.cpp的load()方法解析该配置文件并将解析后的信息保存到device->configuration中。
voidEventHub::loadConfiguration(Device* device)
{
device->configurationFile
= getInputDeviceConfigurationFilePathByDeviceIdentifier(
device->identifier,INPUT_DEVICE_CONFIGURATION_FILE_TYPE_CONFIGURATION);
if (device->configurationFile.isEmpty()){
LOGD("No input deviceconfiguration file found for device ‘%s’.",
device->identifier.name.string());
}
else {
status_t
status=
PropertyMap::load(device->configurationFile,
&device->configuration);
if(status)
{
LOGE("Error loading inputdevice configuration file for device ‘%s’. "
"Using defaultconfiguration.",
device->identifier.name.string());
}
}
}
EventHub.cpp中loadKeyMap又调用了Keyboard.cpp的KeyMap::load()方法
status_tEventHub::loadKeyMap(Device*device)
{
return
device->keyMap.load(device->identifier,device->configuration);
}
八、在Keyboard.cpp的load方法中,首先判断deviceConfiguration参数是否为空,deviceConfiguration的赋值就是上面loadConfiguration()方法所做的工作。
如果有.idc的配置文件,那么获取key为keyboard.layout的value给keyLayoutName和key为keyboard.characterMap的value给keyCharacterMapName,最后调用loadKeyLayout和loadKeyCharacterMap方法加载此键盘布局文件;如果没有对应的.idc配置文件,则deviceConfiguration为空,就会接着执行probeKeyMap(deviceIdenfifier,String8("Generic"))方法
status_tKeyMap::load(constInputDeviceIdentifier& deviceIdenfifier,
const PropertyMap* deviceConfiguration)
{
// Use the configured key layout
if
available.
if (deviceConfiguration)
{
String8 keyLayoutName;
if(deviceConfiguration->tryGetProperty(String8("keyboard.layout"),
keyLayoutName))
{
status_t
status=
loadKeyLayout(deviceIdenfifier, keyLayoutName);
if(status
== NAME_NOT_FOUND)
{
LOGE("Configuration forkeyboard device ‘%s’ requested keyboard layout ‘%s’ but"
"it was not found.",
deviceIdenfifier.name.string(),keyLayoutName.string());
}
}
String8 keyCharacterMapName;
if(deviceConfiguration->tryGetProperty(String8("keyboard.characterMap"),
keyCharacterMapName))
{
status_t
status=
loadKeyCharacterMap(deviceIdenfifier,keyCharacterMapName);
if(status
== NAME_NOT_FOUND)
{
LOGE("Configuration forkeyboard device ‘%s’ requested keyboard character "
"map ‘%s’ but it was notfound.",
deviceIdenfifier.name.string(),keyLayoutName.string());
}
}
if(isComplete())
{
returnOK;
}
}
……
if (probeKeyMap(deviceIdenfifier, String8("Generic")))
{
returnOK;
}
……
}
probeKeyMap方法判断名为Gerneric的布局文件是否存在,若存在就会调用loadKeyLayout和loadKeyCharacterMap方法加载此键盘布局文件
boolKeyMap::probeKeyMap(constInputDeviceIdentifier& deviceIdentifier,
const String8& keyMapName)
{
if (!haveKeyLayout())
{
loadKeyLayout(deviceIdentifier,keyMapName);
}
if (!haveKeyCharacterMap())
{
loadKeyCharacterMap(deviceIdentifier, keyMapName);
}
return
isComplete();
}
至此,AndroidHoneycomb已经正确加载了键盘布局文件,那么我们如何定制和使用自己的键盘布局文件呢?
附件:qwerty.idc配置文件内容
# Copyright (C)2010 The Android Open Source Project
#
# Licensed underthe Apache License, Version 2.0 (the "License");
# you may not usethis file except in compliance with the License.
# You may obtain acopy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless requiredby applicable law or agreed to in writing, software
# distributedunder the License is distributed on an "AS IS" BASIS,
# WITHOUTWARRANTIES OR CONDITIONS OF ANY KIND, either express orimplied.
# See the Licensefor the specific language governing permissions and
# limitationsunder the License.
#
# Emulatorkeyboard configuration file #1.
#
touch.deviceType=
touchScreen
touch.orientationAware=
1
keyboard.layout
= qwerty
keyboard.characterMap=
qwerty
keyboard.orientationAware=
1
keyboard.builtIn =
1
cursor.mode =
navigation
cursor.orientationAware=
1
Honeycom相较与之前的版本,加入了一个.idc后缀的配置文件,使在不修改系统代码的前提下,我们就可以使用自定义的键盘布局文件,系统中与键盘布局相关的目录为/system/usr/keychars,/system/usr/keylayout,/system/usr/idc
一、系统启动过程中SystemServer添加WindowManagerService
Slog.i(TAG,
"WindowManager");
wm =
WindowManagerService.main(context, power,
factoryTest !=SystemServer.FACTORY_TEST_LOW_LEVEL);
ServiceManager.addService(Context.WINDOW_SERVICE, wm);
((ActivityManagerService)ServiceManager.getService("activity"))
.setWindowManager(wm);
二、WindowManagerService.java的构造函数,在加载键盘布局方面做了两件事情:1.初始化,构造一个InputManager实例;2.启动,由InputManager.javastart()函数实现
privateWindowManagerService(Contextcontext, PowerManagerService pm,
……..
……..
mInputManager
= newInputManager(context,this);//构造InputManager实例
PolicyThread
thr=
new PolicyThread(mPolicy, this, context, pm);
thr.start();
synchronized (thr){
while(!thr.mRunning)
{
try
{
thr.wait();
}
catch (InterruptedException e)
{
}
}
}
mInputManager.start();//调用InputManager.java start()函数
// Add ourself to the Watchdog monitors.
Watchdog.getInstance().addMonitor(this);
}
三、InputManager.java是本地c代码的包装类,对com_android_server_InputManager.cpp接口函数进行包装,以提供其他java文件调取。
1.初始化,InputManager.java构造函数中的init()最后调用nativeInit(mCallbacks),
publicInputManager(Context context,WindowManagerService windowManagerService)
{
this.mContext
=context;
this.mWindowManagerService
= windowManagerService;
this.mCallbacks
=new Callbacks();
init();//调用init()函数
}
private void init(){
Slog.i(TAG,
"Initializing input manager");
nativeInit(mCallbacks);//java接口,由本地函数实现
}
2.启动,InputManager.java的start()最后调用nativeStart():
public void start(){
Slog.i(TAG,
"Starting input manager");
nativeStart();//java接口,由本地函数实现
}
四、com_android_server_InputManager.cpp实现InutManager.java的nativeInit(mCallbacks和nativeStart(),当然还实现了其他功能的接口函数,这里不再介绍,对于android如何实现java和c之间的转换,我想对于了解jni的来说不难理解。不懂的可以看此文章学习:http://hi.baidu.com/kellyvivian/blog/item/09cfb541179d2f3387947397.html
1.初始化,android_server_InputManager_nativeInit在被执行的时候会new一个NativeInputManager(callbacks)实例,NativeInputManager(callbacks)接着又会new一个InputManager(eventHub,this,
this)实例
static voidandroid_server_InputManager_nativeInit(JNIEnv* env, jclass clazz,
jobject callbacks)
{
if (gNativeInputManager
== NULL)
{
gNativeInputManager=
new NativeInputManager(callbacks);
}
else {
LOGE("Input manager alreadyinitialized.");
jniThrowRuntimeException(env,
"Inputmanager already initialized.");
}
}
NativeInputManager::NativeInputManager(jobjectcallbacksObj)
:
mFilterTouchEvents(-1),mFilterJumpyTouchEvents(-1),mVirtualKeyQuietTime(-1),
mMaxEventsPerSecond(-1){
JNIEnv*
env = jniEnv();
mCallbacksObj
= env->NewGlobalRef(callbacksObj);
…….
sp
eventHub =
newEventHub();
mInputManager
= newInputManager(eventHub, this,this);
}
2.启动,android_server_InputManager_nativeStart中gNativeInputManager->getInputManager()->start()最终调用的是InputManager.cpp的start()函数
static voidandroid_server_InputManager_nativeStart(JNIEnv* env, jclass clazz)
{
if (checkInputManagerUnitialized(env))
{
return;
}
status_t
result= gNativeInputManager->getInputManager()->start();
if (result)
{
jniThrowRuntimeException(env,
"Inputmanager could not be started.");
}
}
五、InputManager.cpp中主要有三个函数:initialize()初始化函数,在构造函数中调用;start()开启线程函数;stop()取消线程函数,在虚构函数中调用。
1.初始化,InputManager.cpp构造函数调用initialize(),期间new一个InputReaderThread线程
InputManager::InputManager(
const sp& eventHub,
const sp& readerPolicy,
const sp& dispatcherPolicy)
{
mDispatcher
= newInputDispatcher(dispatcherPolicy);
mReader
= newInputReader(eventHub,readerPolicy, mDispatcher);
initialize();
}
voidInputManager::initialize()
{
mReaderThread
= newInputReaderThread(mReader);
mDispatcherThread
= newInputDispatcherThread(mDispatcher);
}
2.启动,mReaderThread->run("InputReader",PRIORITY_URGENT_DISPLAY)开启初始化时new的InputReaderThread线程
status_t InputManager::start(){
……..
result
= mReaderThread->run("InputReader",PRIORITY_URGENT_DISPLAY);
if (result)
{
LOGE("Could not startInputReader thread due to error %d.", result);
mDispatcherThread->requestExit();
returnresult;
}
returnOK;
}
六、InputReader.cpp中定义了InputReaderThread类,继承于Thread类
1.初始化,InputReaderThread构造函数,初始化一个Thread类
InputReaderThread::InputReaderThread(constsp& reader)
:
Thread(
true),mReader(reader){
}
2.启动,run启动线程,Threadrun()方法又调用InputReaderThread的虚函数threadLoop(),接着调用InputReader的loopOnce()方法,最后调用EventHub.cpp的getEvent(&
rawEvent)方法
boolInputReaderThread::threadLoop()
{
mReader->loopOnce();
return
true;
}
void InputReader::loopOnce(){
RawEvent rawEvent;
mEventHub->getEvent(&rawEvent);
#ifDEBUG_RAW_EVENTS
LOGD("Input event: device=%dtype=0x%x scancode=%d keycode=%d value=%d",
rawEvent.deviceId, rawEvent.type, rawEvent.scanCode,rawEvent.keyCode,
rawEvent.value);
#endif
process(&rawEvent);
}
七、EventHub.cpp是android输入系统的硬件抽象层,维护输入设备的运行,包括Keyboard、TouchScreen、TraceBall等。
EventHub.cpp中依次执行getEvent()–>openPlatformInput()–>scanDir(DEVICE_PATH)–> openDevice(devname)
boolEventHub::openPlatformInput(void)
{
int res, fd;
………
// Reserve fd index 0
for inotify.
struct pollfd pollfd;
pollfd.fd
= fd;
pollfd.events
=POLLIN;
pollfd.revents
=0;
mFds.push(pollfd);
mDevices.push(NULL);
res
= scanDir(DEVICE_PATH);//DEVICE_PATH
="/dev/input"
if(res < 0)
{
LOGE("scan dir failed for%s\n",DEVICE_PATH);
}
returntrue;
}
intEventHub::scanDir(const char*dirname)
{
……
openDevice(devname);
}
closedir(dir);
return
0;
}
openDevice方法会打开/dev/input目录下的所有设备文件,读取name、version、id等设备信息,然后执行loadConfiguration()方法,如果键盘设备就会执行loadKeyMap()这个方法
intEventHub::openDevice(const char*devicePath)
{
……
// Load the configuration file
for
the device.
loadConfiguration(device);
……
if((device->classes &INPUT_DEVICE_CLASS_KEYBOARD)
!=0)
{
// Load the keymap
for
the device.
status_t
status=
loadKeyMap(device);
……
}
……
}
Honeycomb与之前版本不同之处是加入loadConfiguration()方法,它获取与当前设备驱动Vendor、Product、Version匹配的配置文件名,或者是Vendor、Product匹配的配置文件名,具体可查看Input.cpp中getInputDeviceConfigurationFilePathByDeviceIdentifie和getInputDeviceConfigurationFilePathByName方法。
如: kernel/drivers/input/keyboard/atkbd.c键盘驱动中定义了input_dev->id.vendor
= 0×0001;input_dev->id.product
= 0×0001;input_dev->id.version
= 0xab41,那么与之对应的配置名为Vendor_0001_Product_0001_Version_ad41.idc,返回这个文件的全路径并赋值给device->configurationFile。如果/system/user/idc下存在此文件,接下来调用PropertyMap.cpp的load()方法解析该配置文件并将解析后的信息保存到device->configuration中。
voidEventHub::loadConfiguration(Device* device)
{
device->configurationFile
= getInputDeviceConfigurationFilePathByDeviceIdentifier(
device->identifier,INPUT_DEVICE_CONFIGURATION_FILE_TYPE_CONFIGURATION);
if (device->configurationFile.isEmpty()){
LOGD("No input deviceconfiguration file found for device ‘%s’.",
device->identifier.name.string());
}
else {
status_t
status=
PropertyMap::load(device->configurationFile,
&device->configuration);
if(status)
{
LOGE("Error loading inputdevice configuration file for device ‘%s’. "
"Using defaultconfiguration.",
device->identifier.name.string());
}
}
}
EventHub.cpp中loadKeyMap又调用了Keyboard.cpp的KeyMap::load()方法
status_tEventHub::loadKeyMap(Device*device)
{
return
device->keyMap.load(device->identifier,device->configuration);
}
八、在Keyboard.cpp的load方法中,首先判断deviceConfiguration参数是否为空,deviceConfiguration的赋值就是上面loadConfiguration()方法所做的工作。
如果有.idc的配置文件,那么获取key为keyboard.layout的value给keyLayoutName和key为keyboard.characterMap的value给keyCharacterMapName,最后调用loadKeyLayout和loadKeyCharacterMap方法加载此键盘布局文件;如果没有对应的.idc配置文件,则deviceConfiguration为空,就会接着执行probeKeyMap(deviceIdenfifier,String8("Generic"))方法
status_tKeyMap::load(constInputDeviceIdentifier& deviceIdenfifier,
const PropertyMap* deviceConfiguration)
{
// Use the configured key layout
if
available.
if (deviceConfiguration)
{
String8 keyLayoutName;
if(deviceConfiguration->tryGetProperty(String8("keyboard.layout"),
keyLayoutName))
{
status_t
status=
loadKeyLayout(deviceIdenfifier, keyLayoutName);
if(status
== NAME_NOT_FOUND)
{
LOGE("Configuration forkeyboard device ‘%s’ requested keyboard layout ‘%s’ but"
"it was not found.",
deviceIdenfifier.name.string(),keyLayoutName.string());
}
}
String8 keyCharacterMapName;
if(deviceConfiguration->tryGetProperty(String8("keyboard.characterMap"),
keyCharacterMapName))
{
status_t
status=
loadKeyCharacterMap(deviceIdenfifier,keyCharacterMapName);
if(status
== NAME_NOT_FOUND)
{
LOGE("Configuration forkeyboard device ‘%s’ requested keyboard character "
"map ‘%s’ but it was notfound.",
deviceIdenfifier.name.string(),keyLayoutName.string());
}
}
if(isComplete())
{
returnOK;
}
}
……
if (probeKeyMap(deviceIdenfifier, String8("Generic")))
{
returnOK;
}
……
}
probeKeyMap方法判断名为Gerneric的布局文件是否存在,若存在就会调用loadKeyLayout和loadKeyCharacterMap方法加载此键盘布局文件
boolKeyMap::probeKeyMap(constInputDeviceIdentifier& deviceIdentifier,
const String8& keyMapName)
{
if (!haveKeyLayout())
{
loadKeyLayout(deviceIdentifier,keyMapName);
}
if (!haveKeyCharacterMap())
{
loadKeyCharacterMap(deviceIdentifier, keyMapName);
}
return
isComplete();
}
至此,AndroidHoneycomb已经正确加载了键盘布局文件,那么我们如何定制和使用自己的键盘布局文件呢?
附件:qwerty.idc配置文件内容
# Copyright (C)2010 The Android Open Source Project
#
# Licensed underthe Apache License, Version 2.0 (the "License");
# you may not usethis file except in compliance with the License.
# You may obtain acopy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless requiredby applicable law or agreed to in writing, software
# distributedunder the License is distributed on an "AS IS" BASIS,
# WITHOUTWARRANTIES OR CONDITIONS OF ANY KIND, either express orimplied.
# See the Licensefor the specific language governing permissions and
# limitationsunder the License.
#
# Emulatorkeyboard configuration file #1.
#
touch.deviceType=
touchScreen
touch.orientationAware=
1
keyboard.layout
= qwerty
keyboard.characterMap=
qwerty
keyboard.orientationAware=
1
keyboard.builtIn =
1
cursor.mode =
navigation
cursor.orientationAware=
1
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