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ThreadLocal是否会引起内存溢出?

2014-06-12 21:15 204 查看
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最近碰到一个使用ThreadLocal时因为未调用remove()而险些引起内存溢出的问题,所以看了下ThreadLocal的源码,结合线程池原理做一个简单的分析,确认是否最终会导致内存溢出。

既然是因为没调用remove()方法而险些导致内存溢出,那首先看下remove()方法中做了什么。

Java代码


public void remove() {

ThreadLocalMap m = getMap(Thread.currentThread());

if (m != null)

m.remove(this);

}

从remove()的实现来看就是一个map.remove()的调用。既然不调用map.remove()可能会引起内存溢出的话,就需要看看ThreadLocalMap的实现了。

Java代码


/**

* ThreadLocalMap is a customized hash map suitable only for

* maintaining thread local values. No operations are exported

* outside of the ThreadLocal class. The class is package private to

* allow declaration of fields in class Thread. To help deal with

* very large and long-lived usages, the hash table entries use

* WeakReferences for keys. However, since reference queues are not

* used, stale entries are guaranteed to be removed only when

* the table starts running out of space.

*/

static class ThreadLocalMap {



/**

* The entries in this hash map extend WeakReference, using

* its main ref field as the key (which is always a

* ThreadLocal object). Note that null keys (i.e. entry.get()

* == null) mean that the key is no longer referenced, so the

* entry can be expunged from table. Such entries are referred to

* as "stale entries" in the code that follows.

*/

static class Entry extends WeakReference<ThreadLocal> {

/** The value associated with this ThreadLocal. */

Object value;



Entry(ThreadLocal k, Object v) {

super(k);

value = v;

}

}



/**

* The initial capacity -- MUST be a power of two.

*/

private static final int INITIAL_CAPACITY = 16;



/**

* The table, resized as necessary.

* table.length MUST always be a power of two.

*/

private Entry[] table;



/**

* The number of entries in the table.

*/

private int size = 0;



/**

* The next size value at which to resize.

*/

private int threshold; // Default to 0



/**

* Set the resize threshold to maintain at worst a 2/3 load factor.

*/

private void setThreshold(int len) {

threshold = len * 2 / 3;

}



/**

* Increment i modulo len.

*/

private static int nextIndex(int i, int len) {

return ((i + 1 < len) ? i + 1 : 0);

}



/**

* Decrement i modulo len.

*/

private static int prevIndex(int i, int len) {

return ((i - 1 >= 0) ? i - 1 : len - 1);

}



/**

* Construct a new map initially containing (firstKey, firstValue).

* ThreadLocalMaps are constructed lazily, so we only create

* one when we have at least one entry to put in it.

*/

ThreadLocalMap(ThreadLocal firstKey, Object firstValue) {

table = new Entry[INITIAL_CAPACITY];

int i = firstKey.threadLocalHashCode & (INITIAL_CAPACITY - 1);

table[i] = new Entry(firstKey, firstValue);

size = 1;

setThreshold(INITIAL_CAPACITY);

}



/**

* Construct a new map including all Inheritable ThreadLocals

* from given parent map. Called only by createInheritedMap.

*

* @param parentMap the map associated with parent thread.

*/

private ThreadLocalMap(ThreadLocalMap parentMap) {

Entry[] parentTable = parentMap.table;

int len = parentTable.length;

setThreshold(len);

table = new Entry[len];



for (int j = 0; j < len; j++) {

Entry e = parentTable[j];

if (e != null) {

ThreadLocal key = e.get();

if (key != null) {

Object value = key.childValue(e.value);

Entry c = new Entry(key, value);

int h = key.threadLocalHashCode & (len - 1);

while (table[h] != null)

h = nextIndex(h, len);

table[h] = c;

size++;

}

}

}

}



/**

* Get the entry associated with key. This method

* itself handles only the fast path: a direct hit of existing

* key. It otherwise relays to getEntryAfterMiss. This is

* designed to maximize performance for direct hits, in part

* by making this method readily inlinable.

*

* @param key the thread local object

* @return the entry associated with key, or null if no such

*/

private Entry getEntry(ThreadLocal key) {

int i = key.threadLocalHashCode & (table.length - 1);

Entry e = table[i];

if (e != null && e.get() == key)

return e;

else

return getEntryAfterMiss(key, i, e);

}



/**

* Version of getEntry method for use when key is not found in

* its direct hash slot.

*

* @param key the thread local object

* @param i the table index for key's hash code

* @param e the entry at table[i]

* @return the entry associated with key, or null if no such

*/

private Entry getEntryAfterMiss(ThreadLocal key, int i, Entry e) {

Entry[] tab = table;

int len = tab.length;



while (e != null) {

ThreadLocal k = e.get();

if (k == key)

return e;

if (k == null)

expungeStaleEntry(i);

else

i = nextIndex(i, len);

e = tab[i];

}

return null;

}



/**

* Set the value associated with key.

*

* @param key the thread local object

* @param value the value to be set

*/

private void set(ThreadLocal key, Object value) {



// We don't use a fast path as with get() because it is at

// least as common to use set() to create new entries as

// it is to replace existing ones, in which case, a fast

// path would fail more often than not.



Entry[] tab = table;

int len = tab.length;

int i = key.threadLocalHashCode & (len-1);



for (Entry e = tab[i];

e != null;

e = tab[i = nextIndex(i, len)]) {

ThreadLocal k = e.get();



if (k == key) {

e.value = value;

return;

}



if (k == null) {

replaceStaleEntry(key, value, i);

return;

}

}



tab[i] = new Entry(key, value);

int sz = ++size;

if (!cleanSomeSlots(i, sz) && sz >= threshold)

rehash();

}



/**

* Remove the entry for key.

*/

private void remove(ThreadLocal key) {

Entry[] tab = table;

int len = tab.length;

int i = key.threadLocalHashCode & (len-1);

for (Entry e = tab[i];

e != null;

e = tab[i = nextIndex(i, len)]) {

if (e.get() == key) {

e.clear();

expungeStaleEntry(i);

return;

}

}

}



/**

* Replace a stale entry encountered during a set operation

* with an entry for the specified key. The value passed in

* the value parameter is stored in the entry, whether or not

* an entry already exists for the specified key.

*

* As a side effect, this method expunges all stale entries in the

* "run" containing the stale entry. (A run is a sequence of entries

* between two null slots.)

*

* @param key the key

* @param value the value to be associated with key

* @param staleSlot index of the first stale entry encountered while

* searching for key.

*/

private void replaceStaleEntry(ThreadLocal key, Object value,

int staleSlot) {

Entry[] tab = table;

int len = tab.length;

Entry e;



// Back up to check for prior stale entry in current run.

// We clean out whole runs at a time to avoid continual

// incremental rehashing due to garbage collector freeing

// up refs in bunches (i.e., whenever the collector runs).

int slotToExpunge = staleSlot;

for (int i = prevIndex(staleSlot, len);

(e = tab[i]) != null;

i = prevIndex(i, len))

if (e.get() == null)

slotToExpunge = i;



// Find either the key or trailing null slot of run, whichever

// occurs first

for (int i = nextIndex(staleSlot, len);

(e = tab[i]) != null;

i = nextIndex(i, len)) {

ThreadLocal k = e.get();



// If we find key, then we need to swap it

// with the stale entry to maintain hash table order.

// The newly stale slot, or any other stale slot

// encountered above it, can then be sent to expungeStaleEntry

// to remove or rehash all of the other entries in run.

if (k == key) {

e.value = value;



tab[i] = tab[staleSlot];

tab[staleSlot] = e;



// Start expunge at preceding stale entry if it exists

if (slotToExpunge == staleSlot)

slotToExpunge = i;

cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);

return;

}



// If we didn't find stale entry on backward scan, the

// first stale entry seen while scanning for key is the

// first still present in the run.

if (k == null && slotToExpunge == staleSlot)

slotToExpunge = i;

}



// If key not found, put new entry in stale slot

tab[staleSlot].value = null;

tab[staleSlot] = new Entry(key, value);



// If there are any other stale entries in run, expunge them

if (slotToExpunge != staleSlot)

cleanSomeSlots(expungeStaleEntry(slotToExpunge), len);

}



/**

* Expunge a stale entry by rehashing any possibly colliding entries

* lying between staleSlot and the next null slot. This also expunges

* any other stale entries encountered before the trailing null. See

* Knuth, Section 6.4

*

* @param staleSlot index of slot known to have null key

* @return the index of the next null slot after staleSlot

* (all between staleSlot and this slot will have been checked

* for expunging).

*/

private int expungeStaleEntry(int staleSlot) {

Entry[] tab = table;

int len = tab.length;



// expunge entry at staleSlot

tab[staleSlot].value = null;

tab[staleSlot] = null;

size--;



// Rehash until we encounter null

Entry e;

int i;

for (i = nextIndex(staleSlot, len);

(e = tab[i]) != null;

i = nextIndex(i, len)) {

ThreadLocal k = e.get();

if (k == null) {

e.value = null;

tab[i] = null;

size--;

} else {

int h = k.threadLocalHashCode & (len - 1);

if (h != i) {

tab[i] = null;



// Unlike Knuth 6.4 Algorithm R, we must scan until

// null because multiple entries could have been stale.

while (tab[h] != null)

h = nextIndex(h, len);

tab[h] = e;

}

}

}

return i;

}



/**

* Heuristically scan some cells looking for stale entries.

* This is invoked when either a new element is added, or

* another stale one has been expunged. It performs a

* logarithmic number of scans, as a balance between no

* scanning (fast but retains garbage) and a number of scans

* proportional to number of elements, that would find all

* garbage but would cause some insertions to take O(n) time.

*

* @param i a position known NOT to hold a stale entry. The

* scan starts at the element after i.

*

* @param n scan control: <tt>log2(n)</tt> cells are scanned,

* unless a stale entry is found, in which case

* <tt>log2(table.length)-1</tt> additional cells are scanned.

* When called from insertions, this parameter is the number

* of elements, but when from replaceStaleEntry, it is the

* table length. (Note: all this could be changed to be either

* more or less aggressive by weighting n instead of just

* using straight log n. But this version is simple, fast, and

* seems to work well.)

*

* @return true if any stale entries have been removed.

*/

private boolean cleanSomeSlots(int i, int n) {

boolean removed = false;

Entry[] tab = table;

int len = tab.length;

do {

i = nextIndex(i, len);

Entry e = tab[i];

if (e != null && e.get() == null) {

n = len;

removed = true;

i = expungeStaleEntry(i);

}

} while ( (n >>>= 1) != 0);

return removed;

}



/**

* Re-pack and/or re-size the table. First scan the entire

* table removing stale entries. If this doesn't sufficiently

* shrink the size of the table, double the table size.

*/

private void rehash() {

expungeStaleEntries();



// Use lower threshold for doubling to avoid hysteresis

if (size >= threshold - threshold / 4)

resize();

}



/**

* Double the capacity of the table.

*/

private void resize() {

Entry[] oldTab = table;

int oldLen = oldTab.length;

int newLen = oldLen * 2;

Entry[] newTab = new Entry[newLen];

int count = 0;



for (int j = 0; j < oldLen; ++j) {

Entry e = oldTab[j];

if (e != null) {

ThreadLocal k = e.get();

if (k == null) {

e.value = null; // Help the GC

} else {

int h = k.threadLocalHashCode & (newLen - 1);

while (newTab[h] != null)

h = nextIndex(h, newLen);

newTab[h] = e;

count++;

}

}

}



setThreshold(newLen);

size = count;

table = newTab;

}



/**

* Expunge all stale entries in the table.

*/

private void expungeStaleEntries() {

Entry[] tab = table;

int len = tab.length;

for (int j = 0; j < len; j++) {

Entry e = tab[j];

if (e != null && e.get() == null)

expungeStaleEntry(j);

}

}

}

首先从声明上来看,ThreadLocalMap并不是一个java.util.Map接口的实现,但是从Entry的实现和整个ThreadLocalMap的实现来看却实现了一个Map的功能,并且从具体的方法的实现上来看,整个ThreadLocalMap实现了一个HashMap的功能,对比HashMap的实现就能看出。

但是,值得注意的是ThreadLocalMap并没有put(K key, V value)方法,而是set(ThreadLocal key, Object value),从这里可以看出,ThreadLocalMap并不是想象那样以Thread为key,而是以ThreadLocal为key。

了解了ThreadLocalMap的实现,也知道ThreadLocal.remove()其实就是ThreadLocalMap.remove(),那么再看看ThreadLocal的set(T value)方法,看看value是如何存储的。

Java代码


public void set(T value) {

Thread t = Thread.currentThread();

ThreadLocalMap map = getMap(t);

if (map != null)

map.set(this, value);

else

createMap(t, value);

}



ThreadLocalMap getMap(Thread t) {

return t.threadLocals;

}



void createMap(Thread t, T firstValue) {

t.threadLocals = new ThreadLocalMap(this, firstValue);

}

可以看到,set(T value)方法为每个Thread对象都创建了一个ThreadLocalMap,并且将value放入ThreadLocalMap中,ThreadLocalMap作为Thread对象的成员变量保存。那么可以用下图来表示ThreadLocal在存储value时的关系。



所以当ThreadLocal作为单例时,每个Thread对应的ThreadLocalMap中只会有一个键值对。那么如果不调用remove()会怎么样呢?

假设一种场景,使用线程池,线程池中有200个线程,并且这些线程都不会释放,ThreadLocal做单例使用。那么最多也就会产生200个ThreadLocalMap,而每个ThreadLocalMap中只有一个键值对,那最多也就是200个键值对存在。

以下内容为个人观点:

如果线程是存活在线程池中的话,那么ThreadLocalMap的释放依赖于线程池,这样的话很容易造成内存泄露,所以在线程结束的时候,最好调用一下ThreadLocal.remove()方法释放内存。

总结如下:ThreadLocal在没有线程池使用的情况下,不会存在内存泄露;但是如果使用了线程池的话,就依赖于线程池的实现,如果线程池不销毁线程的话,那么就会存在内存泄露。所以我们在使用线程池的时候,使用ThreadLocal要格外小心!
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