unity game Developemnt in 24 hours 第2章 Game Objects
2014-06-11 00:04
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1. 2D和3D坐标
2D使用(x,y )表达,3D使用(x,y,z)表达
2. 使用GameObject(简称GO)
创建empty object, cube,Point light ,观察Inspector的变化, Transform是所有object都具有的属性。
3. 转换
(1)转换分为transform、rotate、 scale ,快捷键分别对应W、E、R
最简单的就是transform, 而 rotate ,scale比较复杂
(2)绝对坐标, 相对坐标
通过将一个GO拖放到另外一个GO下方,就形成了父子关系,也就是相对坐标
其中cube下的sphere坐标是(0,1,0) , 单独的sphere坐标也是(0,1,0)
2D使用(x,y )表达,3D使用(x,y,z)表达
2. 使用GameObject(简称GO)
创建empty object, cube,Point light ,观察Inspector的变化, Transform是所有object都具有的属性。
3. 转换
(1)转换分为transform、rotate、 scale ,快捷键分别对应W、E、R
最简单的就是transform, 而 rotate ,scale比较复杂
(2)绝对坐标, 相对坐标
通过将一个GO拖放到另外一个GO下方,就形成了父子关系,也就是相对坐标
其中cube下的sphere坐标是(0,1,0) , 单独的sphere坐标也是(0,1,0)
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