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Swift中文教程2

2014-06-05 18:50 330 查看
函数和闭包

函数

Swift使用func关键字声明函数:

func greet(name: String, day: String) -> String {

return "Hello \(name), today is \(day)."

}

greet("Bob", "Tuesday")

通过元组(Tuple)返回多个值:

func getGasPrices() -> (Double, Double, Double) {

return (3.59, 3.69, 3.79)

}

getGasPrices()

支持带有变长参数的函数:

func sumOf(numbers: Int...) -> Int {

var sum = 0

for number in numbers {

sum += number

}

return sum

}

sumOf()

sumOf(42, 597, 12)

函数也可以嵌套函数:

func returnFifteen() -> Int {

var y = 10

func add() {

y += 5

}

add()

return y

}

returnFifteen()

作为头等对象,函数既可以作为返回值,也可以作为参数传递:

func makeIncrementer() -> (Int -> Int) {

func addOne(number: Int) -> Int {

return 1 + number

}

return addOne

}

var increment = makeIncrementer()

increment(7)

func hasAnyMatches(list: Int[], condition: Int -> Bool) -> Bool {

for item in list {

if condition(item) {

return true

}

}

return false

}

func lessThanTen(number: Int) -> Bool {

return number < 10

}

var numbers = [20, 19, 7, 12]

hasAnyMatches(numbers, lessThanTen)

闭包

本质来说,函数是特殊的闭包,Swift中可以利用{}声明匿名闭包:

numbers.map({

(number: Int) -> Int in

let result = 3 * number

return result

})

当闭包的类型已知时,可以使用下面的简化写法:

numbers.map({ number in 3 * number })

此外还可以通过参数的位置来使用参数,当函数最后一个参数是闭包时,可以使用下面的语法:

sort([1, 5, 3, 12, 2]) { $0 > $1 } 类和对象 创建和使用类

Swift使用class创建一个类,类可以包含字段和方法:

class Shape {

var numberOfSides = 0

func simpleDescription() -> String {

return "A shape with \(numberOfSides) sides."

}

}

创建Shape类的实例,并调用其字段和方法。

var shape = Shape()

shape.numberOfSides = 7

varshapeDescription = shape.simpleDescription()

通过init构建对象,既可以使用self显式引用成员字段(name),也可以隐式引用(numberOfSides)。

class NamedShape {

var numberOfSides: Int = 0

var name: String

init(name: String) {

self.name = name

}

func simpleDescription() -> String {

return "A shape with \(numberOfSides) sides."

}

}

使用deinit进行清理工作。

继承和多态

Swift支持继承和多态(override父类方法):

class Square: NamedShape {

var sideLength: Double

init(sideLength: Double, name: String) {

self.sideLength = sideLength

super.init(name: name)

numberOfSides = 4

}

func area() -> Double {

return sideLength * sideLength

}

override func simpleDescription() -> String {

return "A square with sides of length \(sideLength)."

}

}

let test = Square(sideLength: 5.2, name: "my test square")

test.area()

test.simpleDescription()

注意:如果这里的simpleDescription方法没有被标识为override,则会引发编译错误。

属性

为了简化代码,Swift引入了属性(property),见下面的perimeter字段:

class EquilateralTriangle: NamedShape {

var sideLength: Double = 0.0

init(sideLength: Double, name: String) {

self.sideLength = sideLength

super.init(name: name)

numberOfSides = 3

}

var perimeter: Double {

get {

return 3.0 * sideLength

}

set {

sideLength = newValue / 3.0

}

}

override func simpleDescription() -> String {

return "An equilateral triagle with sides of length \(sideLength)."

}

}

var triangle = EquilateralTriangle(sideLength: 3.1, name: "a triangle")

triangle.perimeter

triangle.perimeter = 9.9

triangle.sideLength

注意:赋值器(setter)中,接收的值被自动命名为newValue。

willSet和didSet

EquilateralTriangle的构造器进行了如下操作:

为子类型的属性赋值。 调用父类型的构造器。 修改父类型的属性。

如果不需要计算属性的值,但需要在赋值前后进行一些操作的话,使用willSet和didSet:

class TriangleAndSquare {

var triangle: EquilateralTriangle {

willSet {

square.sideLength = newValue.sideLength

}

}

var square: Square {

willSet {

triangle.sideLength = newValue.sideLength

}

}

init(size: Double, name: String) {

square = Square(sideLength: size, name: name)

triangle = EquilateralTriangle(sideLength: size, name: name)

}

}

var triangleAndSquare = TriangleAndSquare(size: 10, name: "another test shape")

triangleAndSquare.square.sideLength

triangleAndSquare.square = Square(sideLength: 50, name: "larger square")

triangleAndSquare.triangle.sideLength

从而保证triangle和square拥有相等的sideLength。
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