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Android多线程研究(1)——线程基础及源代码剖析

2014-06-02 13:13 375 查看
从今天起我们来看一下Android中的多线程的知识,Android入门easy,可是要完毕一个完好的产品却不easy,让我们从线程開始一步步深入Android内部。

一、线程基础回想

package com.maso.test;

public class TraditionalThread {

public static void main(String[] args) {
/*
* 线程的第一种创建方式
*/
Thread thread1 = new Thread(){
@Override
public void run() {
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
while(true){
System.out.println(Thread.currentThread().getName());
}
}
};
thread1.start();

/*
*线程的另外一种创建方式
*/
Thread thread2 = new Thread(new Runnable() {

@Override
public void run() {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
while (true) {
System.out.println(Thread.currentThread().getName());
}
}
});
thread2.start();

/*
* 线程的调用优先级
*/
new Thread(new Runnable() {

@Override
public void run() {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
while(true){
System.out.println("Runnable");
}
}
}){
public void run() {
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
while(true){
System.out.println("Thread");
}
};
}.start();
}
}
上面代码中是我们都非常熟悉的线程的两种创建方式,假设对这些还感到陌生请先看Java线程基础。



打开Thread类的源代码能够看到Thread类有8个构造函数,我们先看看上面的两种构造函数的源代码。

public Thread() {
init(null, null, "Thread-" + nextThreadNum(), 0);
}
在构造的时候直接调用了init方法

private void init(ThreadGroup g, Runnable target, String name,
long stackSize) {
if (name == null) {
throw new NullPointerException("name cannot be null");
}

Thread parent = currentThread();
SecurityManager security = System.getSecurityManager();
if (g == null) {
/* Determine if it's an applet or not */

/* If there is a security manager, ask the security manager
what to do. */
if (security != null) {
g = security.getThreadGroup();
}

/* If the security doesn't have a strong opinion of the matter
use the parent thread group. */
if (g == null) {
g = parent.getThreadGroup();
}
}

/* checkAccess regardless of whether or not threadgroup is
explicitly passed in. */
g.checkAccess();

/*
* Do we have the required permissions?
*/
if (security != null) {
if (isCCLOverridden(getClass())) {
security.checkPermission(SUBCLASS_IMPLEMENTATION_PERMISSION);
}
}

g.addUnstarted();

this.group = g;
this.daemon = parent.isDaemon();
this.priority = parent.getPriority();
this.name = name.toCharArray();
if (security == null || isCCLOverridden(parent.getClass()))
this.contextClassLoader = parent.getContextClassLoader();
else
this.contextClassLoader = parent.contextClassLoader;
this.inheritedAccessControlContext = AccessController.getContext();
this.target = target;
setPriority(priority);
if (parent.inheritableThreadLocals != null)
this.inheritableThreadLocals =
ThreadLocal.createInheritedMap(parent.inheritableThreadLocals);
/* Stash the specified stack size in case the VM cares */
this.stackSize = stackSize;

/* Set thread ID */
tid = nextThreadID();
}
里面的东西比較多,可是我们能够看到会初始化一个变量Runnable target;

以下我们再来看看run方法中是个什么东东?

@Override
public void run() {
if (target != null) {
target.run();
}
}
原来run方法中会先推断是否初始化了Runnable target变量,假设没有则空实现,假设target不为空则先运行Runnable接口中的run方法。有的朋友可能会猜想以下的代码会先调用Runnable接口中的run方法,然后才调用Thread实现类中的run方法。

/*
* 线程的调用优先级
*/
new Thread(new Runnable() {

@Override
public void run() {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
while(true){
System.out.println("Runnable");
}
}
}){
public void run() {
try {
sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
while(true){
System.out.println("Thread");
}
};
}.start();
事实上事实并不是如此,由于上面代码中是一个匿名内部类,实际上是一种从Thread的继承和实现,所以以下的run方法覆盖了Thread中的run方法,所以Runnable中的run方法根本不会运行。

以下再看看Runnable接口的源代码

public
interface Runnable {
/**
* When an object implementing interface <code>Runnable</code> is used
* to create a thread, starting the thread causes the object's
* <code>run</code> method to be called in that separately executing
* thread.
* <p>
* The general contract of the method <code>run</code> is that it may
* take any action whatsoever.
*
* @see     java.lang.Thread#run()
*/
public abstract void run();
}
发现Runnable接口仅仅有一个抽象的run方法。

为什么要搞一个Runnable接口来实现多线程呢?从Thread继承不是更方便吗?Runnable接口有例如以下优势,所以我们经常会选择实现Runnable接口:

1、适合多个程序代码的线程去处理同一个资源。

public class ThreadTest1 extends Thread {
private int count = 5;

public void run() {
for (int i = 0; i < 7; i++) {
if (count > 0) {
System.out.println("count= " + count--);
}
}
}

public static void main(String[] args) {
//这样实际上是创建了三个互不影响的线程实例
ThreadTest1 t1 = new ThreadTest1();
ThreadTest1 t2 = new ThreadTest1();
ThreadTest1 t3 = new ThreadTest1();
t1.start();
t2.start();
t3.start();
}
}
public class ThreadTest1{

public static void main(String [] args) {
MyThread my = new MyThread();
//开启了三个线程,可是操作的是同一个run方法
new Thread(my, "1号窗体").start();
new Thread(my, "2号窗体").start();
new Thread(my, "3号窗体").start();
}
}

class MyThread implements Runnable{

private int ticket = 5;  //5张票

public void run() {
for (int i=0; i<=20; i++) {
if (this.ticket > 0) {
System.out.println(Thread.currentThread().getName()+ "正在卖票"+this.ticket--);
}
}
}
}


2、避免Java特性中的单根继承的限制。

3、能够保持代码和数据的分离(创建线程数和数据无关)。

4、更能体现Java面向对象的设计特点。
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