您的位置:首页 > 移动开发 > IOS开发

IOS利用AVPlayer开发多媒体在线播放器

2014-05-31 13:52 120 查看
在这里给AVPlayer播放在线音频文件作个记号

1.在H文件中初始:

==============

AVPlayer *mp3Player;

AVPlayerItem *mp3PlayerItem;

id audioMix;

id volumeMixInput;
2.在MM文件中:

view source

print
?
01.
//作品播放
02.
NSURL * songUrl = [NSURL URLWithString:userInfo.songUrl];
03.
AVURLAsset *movieAsset    = [[[AVURLAsset alloc]initWithURL:songUrl options:nil]autorelease];
04.
 
05.
 
06.
self. mp3PlayerItem = [AVPlayerItem playerItemWithAsset:movieAsset];
07.
[self. mp3PlayerItem addObserver:self forKeyPath:@"status" options:0 context:NULL];
08.
self. mp3Player = [AVPlayer playerWithPlayerItem:self. mp3PlayerItem];
09.
AVPlayerLayer *playerLayer = [AVPlayerLayer playerLayerWithPlayer:self. mp3Player];
10.
playerLayer.frame = self.view.layer.bounds;
11.
playerLayer.videoGravity = AVLayerVideoGravityResizeAspect;
12.
[self.view.layer addSublayer:playerLayer];
13.
[self. mp3Player setAllowsExternalPlayback:YES];

3.实现代理方法:

 
view source

print
?
01.
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
02.
{
03.
if ([keyPath isEqualToString:@"status"])
04.
{
05.
if (AVPlayerItemStatusReadyToPlay == self. mp3Player.currentItem.status)
06.
{
07.
[self. mp3Player play];
08.
}
09.
}
10.
}

4.现实音量调整

 
view source

print
?
01.
-(void) setVolume:(float)volume{
02.
//作品音量控制
03.
NSMutableArray *allAudioParams = [NSMutableArray array];
04.
AVMutableAudioMixInputParameters *audioInputParams =[AVMutableAudioMixInputParameters audioMixInputParameters];
05.
[audioInputParams setVolume:volume atTime:kCMTimeZero];
06.
[audioInputParams setTrackID:1];
07.
[allAudioParams addObject:audioInputParams];
08.
audioMix = [AVMutableAudioMix audioMix];
09.
[audioMix setInputParameters:allAudioParams];
10.
[self. mp3PlayerItem setAudioMix:audioMix]; // Mute the player item
11.
 
12.
[avAudioPlayer setVolume:volume];
13.
}

5.取得播放时间

 
view source

print
?
01.
- (NSTimeInterval) playableDuration
02.
{
03.
AVPlayerItem * item = self.worksPlayer.currentItem;
04.
if (item.status == AVPlayerItemStatusReadyToPlay) {
05.
return CMTimeGetSeconds(self.worksPlayer.currentItem.duration);
06.
}
07.
else
08.
{
09.
return(CMTimeGetSeconds(kCMTimeInvalid));
10.
}
11.
}
12.
- (NSTimeInterval) playableCurrentTime
13.
{
14.
AVPlayerItem * item = self.worksPlayer.currentItem;
15.
 
16.
if (item.status == AVPlayerItemStatusReadyToPlay) {
17.
NSLog(@"%f\n",CMTimeGetSeconds(self.worksPlayer.currentItem.currentTime));
18.
if (!playBeginState&&CMTimeGetSeconds(self.worksPlayer.currentItem.currentTime)==CMTimeGetSeconds(self.worksPlayer.currentItem.duration)) {
19.
[streamer stop];
20.
}
21.
playBeginState = NO;
22.
return CMTimeGetSeconds(self.worksPlayer.currentItem.currentTime);
23.
}
24.
else
25.
{
26.
return(CMTimeGetSeconds(kCMTimeInvalid));
27.
}
28.
}
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: 
相关文章推荐