CCArray(c+数组,createWithContentsOfFile)
2014-05-23 10:31
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#ifndef __CCARRAY_H__
#define __CCARRAY_H__
#include "support/data_support/ccCArray.h"
/**
* @addtogroup data_structures
* @{
*/
/** @def CCARRAY_FOREACH
A convenience macro to iterate over a CCArray using. It is faster than the "fast enumeration" interface.
@since v0.99.4
*/
/*
In cocos2d-iphone 1.0.0, This macro have been update to like this:
#define CCARRAY_FOREACH(__array__, __object__) \
if (__array__ && __array__->data->num > 0) \
for(id *__arr__ = __array__->data->arr, *end = __array__->data->arr + __array__->data->num-1; \
__arr__ <= end && ((__object__ = *__arr__) != nil || true); \
__arr__++)
I found that it's not work in C++. So it keep what it's look like in version 1.0.0-rc3. ---By Bin
*/
#define CCARRAY_FOREACH(__array__, __object__) \
if ((__array__) && (__array__)->data->num > 0) \
for(CCObject** __arr__ = (__array__)->data->arr, **__end__ = (__array__)->data->arr + (__array__)->data->num-1; \
__arr__ <= __end__ && (((__object__) = *__arr__) != NULL/* || true*/); \
__arr__++)
#define CCARRAY_FOREACH_REVERSE(__array__, __object__) \
if ((__array__) && (__array__)->data->num > 0) \
for(CCObject** __arr__ = (__array__)->data->arr + (__array__)->data->num-1, **__end__ = (__array__)->data->arr; \
__arr__ >= __end__ && (((__object__) = *__arr__) != NULL/* || true*/); \
__arr__--)
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
#define CCARRAY_VERIFY_TYPE(__array__, __type__) \
do { \
if ((__array__) && (__array__)->data->num > 0) \
for(CCObject** __arr__ = (__array__)->data->arr, \
**__end__ = (__array__)->data->arr + (__array__)->data->num-1; __arr__ <= __end__; __arr__++) \
CCAssert(dynamic_cast<__type__>(*__arr__), "element type is wrong!"); \
} while(false)
#else
#define CCARRAY_VERIFY_TYPE(__array__, __type__) void(0)
#endif
#define arrayMakeObjectsPerformSelector(pArray, func, elementType) \
do { \
if(pArray && pArray->count() > 0) \
{ \
CCObject* child; \
CCARRAY_FOREACH(pArray, child) \
{ \
elementType pNode = (elementType) child; \
if(pNode) \
{ \
pNode->func(); \
} \
} \
} \
} \
while(false)
#define arrayMakeObjectsPerformSelectorWithObject(pArray, func, pObject, elementType) \
do { \
if(pArray && pArray->count() > 0) \
{ \
CCObject* child = NULL; \
CCARRAY_FOREACH(pArray, child) \
{ \
elementType pNode = (elementType) child; \
if(pNode) \
{ \
pNode->func(pObject); \
} \
} \
} \
} \
while(false)
NS_CC_BEGIN
class CC_DLL CCArray : public CCObject
{
public:
~CCArray();
/** Create an array */
static CCArray* create();
/** Create an array with some objects */
static CCArray* create(CCObject* pObject, ...);
/** Create an array with one object */
static CCArray* createWithObject(CCObject* pObject);
/** Create an array with capacity */
static CCArray* createWithCapacity(unsigned int capacity); //capacity 容量
/** Create an array with an existing array */
static CCArray* createWithArray(CCArray* otherArray);
/**
@brief Generate a CCArray pointer by file
@param pFileName The file name of *.plist file
@return The CCArray pointer generated from the file
*/
static CCArray* createWithContentsOfFile(const char* pFileName);
/*
@brief The same meaning as arrayWithContentsOfFile(), but it doesn't call autorelease, so the
invoker should call release().
*/
static CCArray* createWithContentsOfFileThreadSafe(const char* pFileName);
/** Initializes an array */
bool init();
/** Initializes an array with one object */
bool initWithObject(CCObject* pObject);
/** Initializes an array with some objects */
bool initWithObjects(CCObject* pObject, ...);
/** Initializes an array with capacity */
bool initWithCapacity(unsigned int capacity);
/** Initializes an array with an existing array */
bool initWithArray(CCArray* otherArray);
// Querying an Array
/** Returns element count of the array */
unsigned int count() const;
/** Returns capacity of the array */
unsigned int capacity() const;
/** Returns index of a certain object, return UINT_MAX if doesn't contain the object */
unsigned int indexOfObject(CCObject* object) const;
/** Returns an element with a certain index */
CCObject* objectAtIndex(unsigned int index);
/** Returns last element */
CCObject* lastObject();
/** Returns a random element */
CCObject* randomObject();
/** Returns a Boolean value that indicates whether object is present in array. */
bool containsObject(CCObject* object) const;
/** @since 1.1 */
bool isEqualToArray(CCArray* pOtherArray);
// Adding Objects
/** Add a certain object */
void addObject(CCObject* object);
/** Add all elements of an existing array */
void addObjectsFromArray(CCArray* otherArray);
/** Insert a certain object at a certain index */
void insertObject(CCObject* object, unsigned int index);
// Removing Objects
/** Remove last object */
void removeLastObject(bool bReleaseObj = true);
/** Remove a certain object */
void removeObject(CCObject* object, bool bReleaseObj = true);
/** Remove an element with a certain index */
void removeObjectAtIndex(unsigned int index, bool bReleaseObj = true);
/** Remove all elements */
void removeObjectsInArray(CCArray* otherArray);
/** Remove all objects */
void removeAllObjects();
/** Fast way to remove a certain object */
void fastRemoveObject(CCObject* object);
/** Fast way to remove an element with a certain index */
void fastRemoveObjectAtIndex(unsigned int index);
// Rearranging Content
/** Swap two elements */
void exchangeObject(CCObject* object1, CCObject* object2);
/** Swap two elements with certain indexes */
void exchangeObjectAtIndex(unsigned int index1, unsigned int index2);
/** Replace object at index with another object. */
void replaceObjectAtIndex(unsigned int uIndex, CCObject* pObject, bool bReleaseObject = true);
/** Revers the array */
void reverseObjects();
/* Shrinks the array so the memory footprint corresponds with the number of items */
void reduceMemoryFootprint();
/* override functions */
virtual CCObject* copyWithZone(CCZone* pZone);
/* override functions */
virtual void acceptVisitor(CCDataVisitor &visitor);
public:
ccArray* data;
CCArray();
CCArray(unsigned int capacity);
};
// end of data_structure group
/// @}
NS_CC_END
#endif // __CCARRAY_H__
#define __CCARRAY_H__
#include "support/data_support/ccCArray.h"
/**
* @addtogroup data_structures
* @{
*/
/** @def CCARRAY_FOREACH
A convenience macro to iterate over a CCArray using. It is faster than the "fast enumeration" interface.
@since v0.99.4
*/
/*
In cocos2d-iphone 1.0.0, This macro have been update to like this:
#define CCARRAY_FOREACH(__array__, __object__) \
if (__array__ && __array__->data->num > 0) \
for(id *__arr__ = __array__->data->arr, *end = __array__->data->arr + __array__->data->num-1; \
__arr__ <= end && ((__object__ = *__arr__) != nil || true); \
__arr__++)
I found that it's not work in C++. So it keep what it's look like in version 1.0.0-rc3. ---By Bin
*/
#define CCARRAY_FOREACH(__array__, __object__) \
if ((__array__) && (__array__)->data->num > 0) \
for(CCObject** __arr__ = (__array__)->data->arr, **__end__ = (__array__)->data->arr + (__array__)->data->num-1; \
__arr__ <= __end__ && (((__object__) = *__arr__) != NULL/* || true*/); \
__arr__++)
#define CCARRAY_FOREACH_REVERSE(__array__, __object__) \
if ((__array__) && (__array__)->data->num > 0) \
for(CCObject** __arr__ = (__array__)->data->arr + (__array__)->data->num-1, **__end__ = (__array__)->data->arr; \
__arr__ >= __end__ && (((__object__) = *__arr__) != NULL/* || true*/); \
__arr__--)
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
#define CCARRAY_VERIFY_TYPE(__array__, __type__) \
do { \
if ((__array__) && (__array__)->data->num > 0) \
for(CCObject** __arr__ = (__array__)->data->arr, \
**__end__ = (__array__)->data->arr + (__array__)->data->num-1; __arr__ <= __end__; __arr__++) \
CCAssert(dynamic_cast<__type__>(*__arr__), "element type is wrong!"); \
} while(false)
#else
#define CCARRAY_VERIFY_TYPE(__array__, __type__) void(0)
#endif
#define arrayMakeObjectsPerformSelector(pArray, func, elementType) \
do { \
if(pArray && pArray->count() > 0) \
{ \
CCObject* child; \
CCARRAY_FOREACH(pArray, child) \
{ \
elementType pNode = (elementType) child; \
if(pNode) \
{ \
pNode->func(); \
} \
} \
} \
} \
while(false)
#define arrayMakeObjectsPerformSelectorWithObject(pArray, func, pObject, elementType) \
do { \
if(pArray && pArray->count() > 0) \
{ \
CCObject* child = NULL; \
CCARRAY_FOREACH(pArray, child) \
{ \
elementType pNode = (elementType) child; \
if(pNode) \
{ \
pNode->func(pObject); \
} \
} \
} \
} \
while(false)
NS_CC_BEGIN
class CC_DLL CCArray : public CCObject
{
public:
~CCArray();
/** Create an array */
static CCArray* create();
/** Create an array with some objects */
static CCArray* create(CCObject* pObject, ...);
/** Create an array with one object */
static CCArray* createWithObject(CCObject* pObject);
/** Create an array with capacity */
static CCArray* createWithCapacity(unsigned int capacity); //capacity 容量
/** Create an array with an existing array */
static CCArray* createWithArray(CCArray* otherArray);
/**
@brief Generate a CCArray pointer by file
@param pFileName The file name of *.plist file
@return The CCArray pointer generated from the file
*/
static CCArray* createWithContentsOfFile(const char* pFileName);
/*
@brief The same meaning as arrayWithContentsOfFile(), but it doesn't call autorelease, so the
invoker should call release().
*/
static CCArray* createWithContentsOfFileThreadSafe(const char* pFileName);
/** Initializes an array */
bool init();
/** Initializes an array with one object */
bool initWithObject(CCObject* pObject);
/** Initializes an array with some objects */
bool initWithObjects(CCObject* pObject, ...);
/** Initializes an array with capacity */
bool initWithCapacity(unsigned int capacity);
/** Initializes an array with an existing array */
bool initWithArray(CCArray* otherArray);
// Querying an Array
/** Returns element count of the array */
unsigned int count() const;
/** Returns capacity of the array */
unsigned int capacity() const;
/** Returns index of a certain object, return UINT_MAX if doesn't contain the object */
unsigned int indexOfObject(CCObject* object) const;
/** Returns an element with a certain index */
CCObject* objectAtIndex(unsigned int index);
/** Returns last element */
CCObject* lastObject();
/** Returns a random element */
CCObject* randomObject();
/** Returns a Boolean value that indicates whether object is present in array. */
bool containsObject(CCObject* object) const;
/** @since 1.1 */
bool isEqualToArray(CCArray* pOtherArray);
// Adding Objects
/** Add a certain object */
void addObject(CCObject* object);
/** Add all elements of an existing array */
void addObjectsFromArray(CCArray* otherArray);
/** Insert a certain object at a certain index */
void insertObject(CCObject* object, unsigned int index);
// Removing Objects
/** Remove last object */
void removeLastObject(bool bReleaseObj = true);
/** Remove a certain object */
void removeObject(CCObject* object, bool bReleaseObj = true);
/** Remove an element with a certain index */
void removeObjectAtIndex(unsigned int index, bool bReleaseObj = true);
/** Remove all elements */
void removeObjectsInArray(CCArray* otherArray);
/** Remove all objects */
void removeAllObjects();
/** Fast way to remove a certain object */
void fastRemoveObject(CCObject* object);
/** Fast way to remove an element with a certain index */
void fastRemoveObjectAtIndex(unsigned int index);
// Rearranging Content
/** Swap two elements */
void exchangeObject(CCObject* object1, CCObject* object2);
/** Swap two elements with certain indexes */
void exchangeObjectAtIndex(unsigned int index1, unsigned int index2);
/** Replace object at index with another object. */
void replaceObjectAtIndex(unsigned int uIndex, CCObject* pObject, bool bReleaseObject = true);
/** Revers the array */
void reverseObjects();
/* Shrinks the array so the memory footprint corresponds with the number of items */
void reduceMemoryFootprint();
/* override functions */
virtual CCObject* copyWithZone(CCZone* pZone);
/* override functions */
virtual void acceptVisitor(CCDataVisitor &visitor);
public:
ccArray* data;
CCArray();
CCArray(unsigned int capacity);
};
// end of data_structure group
/// @}
NS_CC_END
#endif // __CCARRAY_H__
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