[游戏模版2] Win32最小框架
2014-05-16 16:40
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>_<:Just the minimum Win32 frame don't have any other special function.
StdAfx.h 头文件和系统及设置
main.cpp
// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_) #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> // Local Header Files // TODO: reference additional headers your program requires here //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
StdAfx.h 头文件和系统及设置
main.cpp
#include "stdafx.h" #include "resourse.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); //======================================================================================== int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // TODO: Place code here. MSG msg; MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码; // 调用InitInstance函数,进行初始化操作; if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } // 消息循环(通过消息循环来获取信息, //进行必要的键盘信息转换而后将控制权交给操作系统, //有操作系统决定哪个程序的消息处理函数处理消息 while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息 { TranslateMessage(&msg);//转换伪码及字符 DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序; } return msg.wParam; } //===================================================================================== //============================================================================================= //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息, //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。 //============================================================================================== ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“ //-------------------------------------------------------------- //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc) //为WNDPROC,类别名称为(lpszClassName)为”fe"; //-------------------------------------------------------------- wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = NULL; wcex.hCursor = LoadCursor(NULL,IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = NULL; wcex.lpszClassName = "fe"; wcex.hIconSm = NULL; return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串 //此字符串即为类别名称”fe"; } //============================================================================================ //============================================================================================ //按照前面所定义的窗口类别来建立并显示实际的程序窗口 //============================================================================================ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; hInst = hInstance; // 把instance handle 储存在全局变量中; hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); //----------------------------------------------- //调用CreateWindow函数来建立一个窗口对象 //第一个参数就是窗口建立依据的类别名称 //----------------------------------------------- if (!hWnd) { return FALSE; } //------------------------------------------------ //设定窗口的位置及窗口的大小,然后绘制显示在设备上 //------------------------------------------------ MoveWindow(hWnd,10,10,600,450,true);//位置及大小 ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态 UpdateWindow(hWnd);//将窗口绘制在显示设备上 return TRUE; } //============================================================================================ //============================================================================================ //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个 //程序都会接收信息,选择性接受、处理; //============================================================================================ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { PAINTSTRUCT ps; HDC hdc; switch (message) //判断消息类型 { case WM_PAINT: //窗口重绘制 hdc = BeginPaint(hWnd, &ps); EndPaint(hWnd, &ps); break; case WM_DESTROY: //处理窗口结束消息 PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } //============================================================================================
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