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[游戏模版2] Win32最小框架

2014-05-16 16:40 239 查看
>_<:Just the minimum Win32 frame don't have any other special function.

// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers

// Windows Header Files:
#include <windows.h>

// C RunTime Header Files
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

// Local Header Files

// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)


StdAfx.h 头文件和系统及设置
main.cpp

#include "stdafx.h"
#include "resourse.h"

#define MAX_LOADSTRING 100

// Global Variables:
HINSTANCE hInst;                                // current instance
TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text

// Foward declarations of functions included in this code module:
ATOM                MyRegisterClass(HINSTANCE hInstance);
BOOL                InitInstance(HINSTANCE, int);
LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
//========================================================================================
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR     lpCmdLine,
int       nCmdShow)
{
// TODO: Place code here.
MSG msg;

MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;

// 调用InitInstance函数,进行初始化操作;
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}

// 消息循环(通过消息循环来获取信息,
//进行必要的键盘信息转换而后将控制权交给操作系统,
//有操作系统决定哪个程序的消息处理函数处理消息
while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
{
TranslateMessage(&msg);//转换伪码及字符
DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
}

return msg.wParam;
}
//=====================================================================================

//=============================================================================================
//在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
//并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
//==============================================================================================
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
//--------------------------------------------------------------
//定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
//为WNDPROC,类别名称为(lpszClassName)为”fe";
//--------------------------------------------------------------
wcex.cbSize = sizeof(WNDCLASSEX);

wcex.style            = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc    = (WNDPROC)WndProc;
wcex.cbClsExtra        = 0;
wcex.cbWndExtra        = 0;
wcex.hInstance        = hInstance;
wcex.hIcon            = NULL;
wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName    = NULL;
wcex.lpszClassName    = "fe";
wcex.hIconSm        = NULL;

return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
//此字符串即为类别名称”fe";
}
//============================================================================================

//============================================================================================
//按照前面所定义的窗口类别来建立并显示实际的程序窗口
//============================================================================================
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;

hInst = hInstance; // 把instance handle 储存在全局变量中;

hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
//-----------------------------------------------
//调用CreateWindow函数来建立一个窗口对象
//第一个参数就是窗口建立依据的类别名称
//-----------------------------------------------
if (!hWnd)
{
return FALSE;
}
//------------------------------------------------
//设定窗口的位置及窗口的大小,然后绘制显示在设备上
//------------------------------------------------
MoveWindow(hWnd,10,10,600,450,true);//位置及大小
ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
UpdateWindow(hWnd);//将窗口绘制在显示设备上
return TRUE;
}
//============================================================================================

//============================================================================================
//在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
//来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
//程序都会接收信息,选择性接受、处理;
//============================================================================================
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;

switch (message)                   //判断消息类型
{
case WM_PAINT:                //窗口重绘制
hdc = BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:              //处理窗口结束消息
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
//============================================================================================
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