cocos2dx 常见的特效
2014-05-07 14:06
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//3D晃动的特效 // CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false); // sp->runAction(shaky3D); //3D瓷砖晃动特效 // CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false); // sp->runAction(shakyTiles3D); //波动特效 // CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true); // sp->runAction(waves); //3D波动特效 // CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20); // sp->runAction(waves3D); //3D瓷砖波动特效 // CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20); // sp->runAction(wavesTiles3D); //X轴 3D反转特效 // CCActionInterval* filpX = CCFlipX3D::create(5); // sp->runAction(filpX); //Y轴3D反转特效 // CCActionInterval* filpY = CCFlipY3D::create(5); // sp->runAction(filpY); //凸透镜特效 // CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240); // sp->runAction(lens); //水波纹特效 // CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160); // sp->runAction(ripple); //液体特效 // CCActionInterval* liquid = CCLiquid::create(5, CCSize(10, 10), 4, 20); // sp->runAction(liquid); //扭曲旋转特效 // CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5); // sp->runAction(twirl); //破碎的3D瓷砖特效 // CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true); // sp->runAction(shatteredTiles); //瓷砖洗牌特效 // CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50); // sp->runAction(shuffle); //部落格效果,从左下角到右上角 // CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50)); // sp->runAction(fadeOutTRTiles); //部落格效果,从右上角到左下角 // CCActionInterval* fadeOutBLTiles = CCFadeOutBLTiles::create(5, CCSize(50, 50)); // sp->runAction(fadeOutBLTiles); //折叠效果 从下到上 // CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10)); // sp->runAction(fadeOutUpTiles); //折叠效果,从上到下 // CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50)); // sp->runAction(fadeOutDownTiles); //方块消失特效 // CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50)); // sp->runAction(turnOffFiels); //跳动的方块特效 // CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20); // sp->runAction(jumpTiles); //分多行消失特效 // CCActionInterval* splitCols = CCSplitCols::create(5, 50); // sp->runAction(splitCols); //分多列消失特效 // CCActionInterval* splitRows = CCSplitRows::create(5, 50); // sp->runAction(splitRows); //3D翻页特效 CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20)); sp->runAction(pageTurn3D);
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