您的位置:首页 > 编程语言 > C#

用C#调用Windows API向指定窗口发送按键消息 z

2014-05-07 09:16 513 查看
用C#调用Windows API向指定窗口发送

一、调用Windows API。

 C#下调用Windows API方法如下:

 1、引入命名空间:using
System.Runtime.InteropServices;

 2、引用需要使用的方法,格式:[DllImport("DLL文件")]方法的声明;

 [DllImport("user32.dll")]private static extern bool
ShowWindow(IntPtr hWnd, int nCmdShow);

 [DllImport("user32.dll")]private
static extern bool SetForegroundWindow(IntPtr hWnd);

 [DllImport("user32.dll")]private static extern IntPtr
FindWindow(string lpClassName,string
lpWindowName);

 [DllImport("user32.dll")]private static extern int
SendMessage(IntPtr hWnd,int Msg,int wParam,int
lParam);

 [DllImport("user32.dll")]private static extern bool
SetCursorPos(int X, int Y);

 [DllImport("user32.dll")]private static extern void
mouse_event(int dwFlags, int dx, int dy, int dwData, int
dwExtraInfo);

 [DllImport("user32.dll")]private static extern void
keybd_event(byte bVk, byte bScan, uint dwFlags, uint
dwExtraInfo);

  [DllImport("user32.dll")]private static extern bool
SetWindowPos(IntPtr hWnd, IntPtr hWndlnsertAfter, int X, int Y, int
cx, int cy, uint Flags);

 //ShowWindow参数

 private const int SW_SHOWNORMAL = 1;

 private const int SW_RESTORE = 9;

 private const int SW_SHOWNOACTIVATE = 4;

 //SendMessage参数

 private
const int WM_KEYDOWN = 0X100;

 private const int WM_KEYUP = 0X101;

 private const int WM_SYSCHAR = 0X106;

 private const int WM_SYSKEYUP = 0X105;

 private const int WM_SYSKEYDOWN = 0X104;

 private const int WM_CHAR = 0X102;

二、找到目标窗口

1)、根据窗口的标题得到句柄

 IntPtr myIntPtr = FindWindow(null,"窗口名");
//null为类名,可以用Spy++得到,也可以为空

 ShowWindow(myIntPtr, SW_RESTORE);
//将窗口还原

 SetForegroundWindow(myIntPtr);
//如果没有ShowWindow,此方法不能设置最小化的窗口

2)、遍历所有窗口得到句柄

1
定义委托方法CallBack,枚举窗口API(EnumWindows),得到窗口名API(GetWindowTextW)和得到窗口类名API(GetClassNameW)

 public delegate bool CallBack(int hwnd, int
lParam);

 [DllImport("user32")]public static extern int EnumWindows(CallBack
x, int y);

  [DllImport("user32.dll")]private static extern int
GetWindowTextW(IntPtr hWnd,
[MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int
nMaxCount);

 [DllImport("user32.dll")]private static extern int
GetClassNameW(IntPtr hWnd,
[MarshalAs(UnmanagedType.LPWStr)]StringBuilder lpString, int
nMaxCount);

2 调用EnumWindows遍历窗口

 CallBack myCallBack = new CallBack(Recall);

 EnumWindows(myCallBack, 0);

3 回调方法Recall

 public bool Recall(int hwnd, int lParam)

 {

  StringBuilder sb = new StringBuilder(256);

  IntPtr PW = new IntPtr(hwnd);

  GetWindowTextW(PW,sb,sb.Capacity); //得到窗口名并保存在strName中

  string strName = sb.ToString();

  GetClassNameW(PW,sb,sb.Capacity); //得到窗口类名并保存在strClass中

  string strClass = sb.ToString();

  if (strName.IndexOf("窗口名关键字") >= 0
&& strClass.IndexOf("类名关键字")
>= 0)

  {

   return false; //返回false中止EnumWindows遍历

  }

  else

  {

   return true; //返回true继续EnumWindows遍历

  }

 }

3)、打开窗口得到句柄

1
定义设置活动窗口API(SetActiveWindow),设置前台窗口API(SetForegroundWindow)

 [DllImport("user32.dll")]static extern IntPtr
SetActiveWindow(IntPtr hWnd);

 [DllImport("user32.dll")][return:
MarshalAs(UnmanagedType.Bool)]static extern bool
SetForegroundWindow(IntPtr hWnd);

2 打开窗口

 Process proc = Process.Start(@"目标程序路径");

 SetActiveWindow(proc.MainWindowHandle);

 SetForegroundWindow(proc.MainWindowHandle);

三、向指定的窗口输入数据

1 利用发送消息API(SendMessage)向窗口发送数据

 InputStr(myIntPtr, _GameID); //输入游戏ID

 SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X09, 0); //输入TAB(0x09)

 SendMessage(myIntPtr, WM_SYSKEYUP, 0X09, 0);

 InputStr(myIntPtr, _GamePass); //输入游戏密码

 SendMessage(myIntPtr, WM_SYSKEYDOWN, 0X0D, 0);
//输入ENTER(0x0d)

 SendMessage(myIntPtr, WM_SYSKEYUP, 0X0D, 0);

 ///
<summary>

 /// 发送一个字符串

 /// </summary>

 /// <param
name="myIntPtr">窗口句柄</param>

 /// <param
name="Input">字符串</param>

 public void InputStr(IntPtr myIntPtr, string Input)

 {

  byte[] ch = (ASCIIEncoding.ASCII.GetBytes(Input));

  for (int i = 0; i < ch.Length; i++)

  {

   SendMessage(PW, WM_CHAR, ch,
0);

  }

 }

2
利用鼠标和键盘模拟向窗口发送数据

 SetWindowPos(PW, (IntPtr)(-1), 0, 0, 0, 0, 0x0040 | 0x0001);
//设置窗口位置

 SetCursorPos(476, 177); //设置鼠标位置

 mouse_event(0x0002, 0, 0, 0, 0); //模拟鼠标按下操作

 mouse_event(0x0004, 0, 0, 0, 0); //模拟鼠标放开操作

 SendKeys.Send(_GameID);
//模拟键盘输入游戏ID

 SendKeys.Send("{TAB}"); //模拟键盘输入TAB

 SendKeys.Send(_GamePass); //模拟键盘输入游戏密码

 SendKeys.Send("{ENTER}"); //模拟键盘输入ENTER

另:上面还提到了keybd_event方法,用法和mouse_event方法类似,作用和SendKeys.Send一样。
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: