html5 调用摄像头
2014-04-04 14:37
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---移动设备---
<input type="file" capture="camera" accept="image/*" id="cameraInput" name="cameraInput">
---PC------
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
</head>
<script type="text/javascript">
// Put event listeners into place
window.addEventListener("DOMContentLoaded", function () {
// Grab elements, create settings, etc.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = { "video": true },
errBack = function (error) {
console.log("Video capture error: ", error.code);
};
// Put video listeners into place
if (navigator.getUserMedia) { // Standard
navigator.getUserMedia(videoObj, function (stream) {
video.src = stream;
video.play();
}, errBack);
} else if (navigator.webkitGetUserMedia) { // WebKit-prefixed
navigator.webkitGetUserMedia(videoObj, function (stream) {
video.src = window.webkitURL.createObjectURL(stream);
video.play();
}, errBack);
}
else if (navigator.mozGetUserMedia) { // Firefox-prefixed
navigator.mozGetUserMedia(videoObj, function (stream) {
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
}
}, false);
// Trigger photo take
document.getElementById("snap").addEventListener("click", function () {
context.drawImage(video, 0, 0, 640, 480);
});
</script>
<body>
<video id="video" width="640" height="480" autoplay></video>
<button id="snap">
Snap Photo</button>
<canvas id="canvas" width="640" height="480"></canvas>
</body>
</html>
<input type="file" capture="camera" accept="image/*" id="cameraInput" name="cameraInput">
---PC------
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title></title>
</head>
<script type="text/javascript">
// Put event listeners into place
window.addEventListener("DOMContentLoaded", function () {
// Grab elements, create settings, etc.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = { "video": true },
errBack = function (error) {
console.log("Video capture error: ", error.code);
};
// Put video listeners into place
if (navigator.getUserMedia) { // Standard
navigator.getUserMedia(videoObj, function (stream) {
video.src = stream;
video.play();
}, errBack);
} else if (navigator.webkitGetUserMedia) { // WebKit-prefixed
navigator.webkitGetUserMedia(videoObj, function (stream) {
video.src = window.webkitURL.createObjectURL(stream);
video.play();
}, errBack);
}
else if (navigator.mozGetUserMedia) { // Firefox-prefixed
navigator.mozGetUserMedia(videoObj, function (stream) {
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
}
}, false);
// Trigger photo take
document.getElementById("snap").addEventListener("click", function () {
context.drawImage(video, 0, 0, 640, 480);
});
</script>
<body>
<video id="video" width="640" height="480" autoplay></video>
<button id="snap">
Snap Photo</button>
<canvas id="canvas" width="640" height="480"></canvas>
</body>
</html>
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