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Uva 11178 Morley's Theorem

2014-04-02 04:23 253 查看
题目地址:Uva11178

额,照着白书学的,这里主要说一下Morley定理本身:



代码:

#include<iostream>
#include<cmath>
#include<cstdio>
const double eps=1e-10;

using namespace std;

struct Point{
double x;
double y;
Point(double x=0,double y=0):x(x),y(y){}

};

int dcmp(double x)  {return x>eps-x<-eps; }

typedef  Point  Vector;

Vector  operator +(Vector A,Vector B) { return Vector(A.x+B.x,A.y+B.y);}

Vector  operator -(Vector A,Vector B) { return Vector(A.x-B.x,A.y-B.y); }

Vector  operator *(Vector A,double p) { return Vector(A.x*p,A.y*p);  }

Vector  operator /(Vector A,double p) {return Vector(A.x/p,A.y/p);}

bool  operator< (Vector A,Vector B) { return A.x<B.x||(A.x==B.x&&A.y<B.y); }

bool  operator== (Vector A,Vector B) { return dcmp(A.x-B.x)==0&&dcmp(A.y-B.y);}

double  Dot(Vector A,Vector B) {return A.x*B.x+A.y*B.y;}

double  Cross(Vector A,Vector B)  {return A.x*B.y-B.x*A.y; }

double  Length(Vector A)  { return sqrt(Dot(A, A));}

double  Angle(Vector A,Vector B) {return acos(Dot(A,B)/Length(A)/Length(B));}

double  Area2(Point A,Point B,Point C ) {return Cross(B-A, C-A);}

Vector Rotate(Vector A,double rad) { return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}

Point GetLineIntersection(Point P,Vector v,Point Q,Vector w)
{
Vector u=P-Q;
double t=Cross(w, u)/Cross(v,w);
return P+v*t;

}

double DistanceToLine(Point P,Point A,Point B)
{
Vector v1=P-A; Vector v2=B-A;
return fabs(Cross(v1,v2))/Length(v2);

}

double DistanceToSegment(Point P,Point A,Point B)
{
if(A==B)  return Length(P-A);

Vector v1=B-A;
Vector v2=P-A;
Vector v3=P-B;

if(dcmp(Dot(v1,v2))==-1)    return  Length(v2);
else if(Dot(v1,v3)>0)    return Length(v3);

else return DistanceToLine(P, A, B);

}

Point GetLineProjection(Point P,Point A,Point B)
{
Vector v=B-A;
Vector v1=P-A;
double t=Dot(v,v1)/Dot(v,v);

return  A+v*t;
}

bool  SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2)
{
double c1=Cross(b1-a1, a2-a1);
double c2=Cross(b2-a1, a2-a1);
double c3=Cross(a1-b1, b2-b1);
double c4=Cross(a2-b1, b2-b1);

return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0 ;

}

bool  OnSegment(Point P,Point A,Point B)
{
return dcmp(Cross(P-A, P-B))==0&&dcmp(Dot(P-A,P-B))<0;
}

double PolygonArea(Point *p,int n)
{
double area=0;

for(int i=1;i<n-1;i++)
{
area+=Cross(p[i]-p[0], p[i+1]-p[0]);

}
return area/2;

}

Point read_point()
{
Point  P;
scanf("%lf%lf",&P.x,&P.y);
return P;
}

Point GetD(Point A,Point B,Point C)
{
Vector BC=C-B;
Vector BA=A-B;
Vector CA=A-C;

double ABC=Angle(BA, BC);

double ACB=Angle(A-C, B-C);

Vector BD=Rotate(BC, ABC/3);

Vector CD=Rotate(CA, 2*ACB/3);

return GetLineIntersection(B, BD, C, CD);

}

int main()
{
int  T;
cin>>T;
Point A,B,C,D,E,F;
while(T--)
{
A=read_point();
B=read_point();
C=read_point();

D=GetD(A,B,C);
E=GetD(B,C,A);
F=GetD(C,A,B);

printf("%.6lf %.6lf %.6lf %.6lf %.6lf %.6lf\n",D.x,D.y,E.x,E.y,F.x,F.y);

}
}
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