POJ 3728 Catch That Cow (广搜)
2014-03-30 15:05
162 查看
Catch That Cow
Description
Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number
line. Farmer John has two modes of transportation: walking and teleporting.
* Walking: FJ can move from any point X to the points X - 1 or X + 1 in a single minute
* Teleporting: FJ can move from any point X to the point 2 × X in a single minute.
If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it?
Input
Line 1: Two space-separated integers: N and K
Output
Line 1: The least amount of time, in minutes, it takes for Farmer John to catch the fugitive cow.
Sample Input
Sample Output
Hint
The fastest way for Farmer John to reach the fugitive cow is to move along the following path: 5-10-9-18-17, which takes 4 minutes.
Time Limit: 2000MS | Memory Limit: 65536K | |
Total Submissions: 42564 | Accepted: 13225 |
Farmer John has been informed of the location of a fugitive cow and wants to catch her immediately. He starts at a point N (0 ≤ N ≤ 100,000) on a number line and the cow is at a point K (0 ≤ K ≤ 100,000) on the same number
line. Farmer John has two modes of transportation: walking and teleporting.
* Walking: FJ can move from any point X to the points X - 1 or X + 1 in a single minute
* Teleporting: FJ can move from any point X to the point 2 × X in a single minute.
If the cow, unaware of its pursuit, does not move at all, how long does it take for Farmer John to retrieve it?
Input
Line 1: Two space-separated integers: N and K
Output
Line 1: The least amount of time, in minutes, it takes for Farmer John to catch the fugitive cow.
Sample Input
5 17
Sample Output
4
Hint
The fastest way for Farmer John to reach the fugitive cow is to move along the following path: 5-10-9-18-17, which takes 4 minutes.
#include<cstdio> #include<string.h> #include<iostream> #include<queue> #include<algorithm> using namespace std; int vis[100010]; int n,k; struct stu { int ans; int sum; }; int bfs() { queue <stu> q; // while(q.size()) // q.pop(); memset(vis,0,sizeof(vis)); stu kaishi={n,0}; q.push(kaishi); vis[kaishi.ans]=1; while(q.size()) { stu xian=q.front(); stu xia; q.pop(); int i; for(i=0;i<3;i++) { if(i==0) xia.ans=xian.ans+1; if(i==1) xia.ans=xian.ans-1; if(i==2) xia.ans=xian.ans*2; xia.sum=xian.sum+1; if(xia.ans==k) return xia.sum; if(xia.ans>=0&&xia.ans<=100010&&!vis[xia.ans]) { vis[xia.ans]=1; q.push(xia); } } } return 0; } int main() { while(scanf("%d%d",&n,&k)!=EOF) { if(n>=k) { printf("%d\n",n-k); } else printf("%d\n",bfs()); } return 0; }
相关文章推荐
- poj 3728 Catch That Cow bfs搜索 坑点在开两倍数组
- POJ 3278 Catch That Cow(BFS广度优先搜索)
- poj-3278-Catch That Cow【BFS】
- Catch That Cow POJ - 3278
- POJ_3278_CatchThatCow
- POJ 3278 Catch That Cow
- POJ 3278 Catch That Cow (BFS)
- Catch That Cow POJ - 3278 BFS入门
- poj Catch That Cow(BFS)
- poj 3278 Catch That Cow
- POJ-3278 Catch That Cow bfs
- POJ_3278_Catch That Cow
- POJ 3278 Catch That Cow
- POJ 3278 Catch That Cow
- Poj 3287 Catch That Cow(BFS)
- POJ 3278 Catch That Cow
- POJ 3278 Catch That Cow
- POJ - 3278 Catch That Cow(BFS)
- 2道裸BFS(POJ 3278 Catch That Cow / POJ 2251 Dungeon Master)
- poj - 3278 Catch That Cow