您的位置:首页 > Web前端 > Node.js

CCClippingNode 在部分移动平台机型上面失效的解决方案

2014-03-26 10:34 281 查看
原文链接:http://cocos2d-x.org/forums/6/topics/20141?r=20567

for iOS:

in AppController replace the gl-view creation with:
EAGLView *__glView = [EAGLView viewWithFrame: [window bounds]
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH24_STENCIL8_OES
preserveBackbuffer: NO
sharegroup: nil
multiSampling: NO
numberOfSamples: 0];


for Android:

in game activity:
public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
return glSurfaceView;
}
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
相关文章推荐