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业界资讯:Minko 3 beta 1 is live!

2014-03-14 00:10 239 查看


Minko 3 一直是被誉为可以和unity3d 抗衡的工具,虽然在工具上,MinKo还一直继续支持stage3d,不过由于adobe 傲慢,让这个优秀的工具不得不寻求新的做法。这个工具也是朋友介绍,如果adobe 能够很好支持和吸收这个工具并不置于会被动到现在这样,对于跨平台而言,Minko3 在追求性能的同时也在加入更多元素满足多平台的要求。正好adobe 这个坑所不具备的精神,而提及到这个团队才7个人已经做出这么优秀的产品出来,我想后面路推广的好,这个工具也是个非常不错的选择。


Posted on March 13th, 2014 by Jean-Marc Le Roux

Good news everyone!

The long awaited beta for Minko 3 – codename “Normandy” – has arrived. This is the first of a
series of 3 betas (precise roadmap will be puslished soon). Despite the fact it’s called beta, it’s already quite mature as we’ve recently used it for some commercial work.

So what’s included in this first beta?

HTML5, iOS, Windows, OS X and Linux targets through our complete cross-platform, extensible and configurable build system.
The Minko 3D graphics engine with support for a scene/components API, über-shaders, scripting and so much more…
Support for 70+ 2D/3D file formats.
Support for the Bullet physics engine.
Support for the Leap Motion and Oculus Rift devices.
A custom hardware accelerated particles engine.
Preliminary support for Lua scripting.
Support of Visual Studio 2013, Xcode and GNU Make
A custom and extensible scene (de)serializer with dedicated file formats for scenes, materials, etc…
Massive documentation, with a full developer reference, 50+ tutorials and a dozen example projects.

All of this is free. All of this is open source. And it leverages more than 20 open source projects to give you the most awesome things the community has been doing for the past decade.

Please refer to our documentation to get more details about the supported
platforms and the available plugins.

Eager to get started?

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