[Unity3d插件]EasyTouch的初步使用
2014-03-05 00:04
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对于移动平台上的RPG类的游戏,我们常用虚拟摇杆来控制人物角色的行走和一些行为,相信我们对它并不陌生,之前尝试了EasyTouch2.5,发现并没有最新版的3.1好用,2.5版本的对于自适应没有做的很好,而最新版的已经解决了这一问题。当然unity也自带了摇杆Joystick,用起来也简单,但存在不少局限,不会满足普通mmo游戏的需求,比如指定显示区域或者是更改一些素材等等,而这些EasyTouch插件都已经帮你实现,不得不佩服插件的原作者,能做出这么炫酷好用的插件,当然这估计是老外开发的,关于插件的下载,你可以在AssetStore上购买,当然也可以使用free版。
我这里也提供一个3.1版本的插件下载地址:http://download.csdn.net/detail/s10141303/6962919
![](https://oscdn.geek-share.com/Uploads/Images/Content/201911/15/b9483f279625510c96807debce7ce3ed)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201911/15/acdd015c150cdb757a4a4384747f6a02)
感觉很酷有木有!接下来就看一下创建的过程吧!
1-Import EasyTouch Package.
2-Create an empty gameObject, and name it EasyTouch.(You can choose another name)
Step 1 & 2 can be replace by the option menu
![](https://oscdn.geek-share.com/Uploads/Images/Content/201911/15/f3f7b90e8d5eea3397b34fc6f7825912)
3-Add the EasyTouch.cs script on the EasyTouch gameObject that you just created.
4-Select the EasyTouch gameobject, and verifies that Broadcast messages is set to FALSE in the inspector.
![](https://oscdn.geek-share.com/Uploads/Images/Content/201911/15/13b652b6a7b32988c3bb3a323a8e604d)
5-Create a new C# script MyFirstTouch
6-Add these methods
[csharp] view plaincopyprint?
![](https://oscdn.geek-share.com/Uploads/Images/Content/201611/a7c8e286f463007e2a900848b93dd72c.png)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201611/9e12f1d3e499fc949c886e7c9e0484f9)
// Subscribe to events
void OnEnable(){
EasyTouch.On_TouchStart += On_TouchStart;
}
// Unsubscribe
void OnDisable(){
EasyTouch.On_TouchStart -= On_TouchStart;
}
// Unsubscribe
void OnDestroy(){
EasyTouch.On_TouchStart -= On_TouchStart;
}
// Touch start event
public void On_TouchStart(Gesture gesture){
Debug.Log( "Touch in " + gesture.position);
}
7-Create an empty gameObject, and name it Receiver.
8- Add MyFirstTouch script to the gameObject Receiver.
9- Run it in editor, and click on the screen
2.创建空物体,命名为EasyTouch(当然你也可以改成其他名字)
3.添加EasyTouch.cs脚本在刚刚创建的空物体(EasyTouch)上
4.选择改物体但不要将BroadcastMessages勾选
5.创建一个新的C#脚本,命名MyFirstTouch
6.添加这些方法
7.再创建一个空物体,命名为Receiver
8.将MyFirstTouch脚本添加到空物体Receiver上
9.运行并且点击遥感,会发现控制台打印了当前按下的坐标
2.做好前期准备,包括人物模型、地形的创建
3.添加JoyStick实例:Hedgehog Team->Easy Touch->Extensions->Add a new Joystick。此时就会在左下角创建了虚拟遥感的实例。
4.设置遥感的相关参数
![](https://oscdn.geek-share.com/Uploads/Images/Content/201911/15/dc22785ed769e2fd81d64919c7229633)
5.创建脚本MoveController.cs用来接收遥感事件控制角色的移动
[csharp] view plaincopyprint?
![](https://oscdn.geek-share.com/Uploads/Images/Content/201611/a7c8e286f463007e2a900848b93dd72c.png)
![](https://oscdn.geek-share.com/Uploads/Images/Content/201611/9e12f1d3e499fc949c886e7c9e0484f9)
using UnityEngine;
using System.Collections;
public class MoveController : MonoBehaviour {
void OnEnable()
{
EasyJoystick.On_JoystickMove += OnJoystickMove;
EasyJoystick.On_JoystickMoveEnd += OnJoystickMoveEnd;
}
//移动摇杆结束
void OnJoystickMoveEnd(MovingJoystick move)
{
//停止时,角色恢复idle
if (move.joystickName == "MoveJoystick")
{
animation.CrossFade("idle");
}
}
//移动摇杆中
void OnJoystickMove(MovingJoystick move)
{
if (move.joystickName != "MoveJoystick")
{
return;
}
//获取摇杆中心偏移的坐标
float joyPositionX = move.joystickAxis.x;
float joyPositionY = move.joystickAxis.y;
if (joyPositionY != 0 || joyPositionX != 0)
{
//设置角色的朝向(朝向当前坐标+摇杆偏移量)
transform.LookAt(new Vector3(transform.position.x + joyPositionX, transform.position.y, transform.position.z + joyPositionY));
//移动玩家的位置(按朝向位置移动)
transform.Translate(Vector3.forward * Time.deltaTime * 5);
//播放奔跑动画
animation.CrossFade("run");
}
}
}
几个函数的执行顺序:
![](https://oscdn.geek-share.com/Uploads/Images/Content/201911/15/e7fe1f5a5b335169c4ba467a9b79985f)
6.效果图
![](https://oscdn.geek-share.com/Uploads/Images/Content/201911/15/7bc020e66e0c585d27da5b6b35df5766)
7.创建点击按钮
点击HedgehogTeam->EasyTouch->Extensions->Create a new Button,会在屏幕右下角创建一个button
![](https://oscdn.geek-share.com/Uploads/Images/Content/201911/15/611be552c75c3e3c77e2a76c7a8b7bc7)
如何让有下角的按钮点击能做出我们想要的效果呢?
![](https://oscdn.geek-share.com/Uploads/Images/Content/201911/15/87707257d65ddeee1505ff0965b73b18)
jump方法:
![](https://oscdn.geek-share.com/Uploads/Images/Content/201911/15/a1d2de0197407e3194402ad26b46ec9d)
然后点击一下按钮,人物就会跳跃动作!
如需转载请注明出处:/article/1340533.html
==================== 迂者 丁小未 CSDN博客专栏=================
MyBlog:http://blog.csdn.net/dingxiaowei2013 MyQQ:1213250243
Unity QQ群:858550 cocos2dx QQ群:280818155
====================== 相互学习,共同进步 ===================
我这里也提供一个3.1版本的插件下载地址:http://download.csdn.net/detail/s10141303/6962919
一、效果图
感觉很酷有木有!接下来就看一下创建的过程吧!
二、操作步骤
1.官方文档上的步骤
Quick Start (C#)1-Import EasyTouch Package.
2-Create an empty gameObject, and name it EasyTouch.(You can choose another name)
Step 1 & 2 can be replace by the option menu
3-Add the EasyTouch.cs script on the EasyTouch gameObject that you just created.
4-Select the EasyTouch gameobject, and verifies that Broadcast messages is set to FALSE in the inspector.
5-Create a new C# script MyFirstTouch
6-Add these methods
[csharp] view plaincopyprint?
![](https://oscdn.geek-share.com/Uploads/Images/Content/201611/a7c8e286f463007e2a900848b93dd72c.png)
// Subscribe to events
void OnEnable(){
EasyTouch.On_TouchStart += On_TouchStart;
}
// Unsubscribe
void OnDisable(){
EasyTouch.On_TouchStart -= On_TouchStart;
}
// Unsubscribe
void OnDestroy(){
EasyTouch.On_TouchStart -= On_TouchStart;
}
// Touch start event
public void On_TouchStart(Gesture gesture){
Debug.Log( "Touch in " + gesture.position);
}
7-Create an empty gameObject, and name it Receiver.
8- Add MyFirstTouch script to the gameObject Receiver.
9- Run it in editor, and click on the screen
2.翻译一下以上的步骤
1.import“EasyTouch”资源包2.创建空物体,命名为EasyTouch(当然你也可以改成其他名字)
3.添加EasyTouch.cs脚本在刚刚创建的空物体(EasyTouch)上
4.选择改物体但不要将BroadcastMessages勾选
5.创建一个新的C#脚本,命名MyFirstTouch
6.添加这些方法
7.再创建一个空物体,命名为Receiver
8.将MyFirstTouch脚本添加到空物体Receiver上
9.运行并且点击遥感,会发现控制台打印了当前按下的坐标
3.根据官方的这些提示,自己来做一个属于自己的人物遥感控制
1.导入EasyTouch3资源包2.做好前期准备,包括人物模型、地形的创建
3.添加JoyStick实例:Hedgehog Team->Easy Touch->Extensions->Add a new Joystick。此时就会在左下角创建了虚拟遥感的实例。
4.设置遥感的相关参数
5.创建脚本MoveController.cs用来接收遥感事件控制角色的移动
[csharp] view plaincopyprint?
![](https://oscdn.geek-share.com/Uploads/Images/Content/201611/a7c8e286f463007e2a900848b93dd72c.png)
using UnityEngine;
using System.Collections;
public class MoveController : MonoBehaviour {
void OnEnable()
{
EasyJoystick.On_JoystickMove += OnJoystickMove;
EasyJoystick.On_JoystickMoveEnd += OnJoystickMoveEnd;
}
//移动摇杆结束
void OnJoystickMoveEnd(MovingJoystick move)
{
//停止时,角色恢复idle
if (move.joystickName == "MoveJoystick")
{
animation.CrossFade("idle");
}
}
//移动摇杆中
void OnJoystickMove(MovingJoystick move)
{
if (move.joystickName != "MoveJoystick")
{
return;
}
//获取摇杆中心偏移的坐标
float joyPositionX = move.joystickAxis.x;
float joyPositionY = move.joystickAxis.y;
if (joyPositionY != 0 || joyPositionX != 0)
{
//设置角色的朝向(朝向当前坐标+摇杆偏移量)
transform.LookAt(new Vector3(transform.position.x + joyPositionX, transform.position.y, transform.position.z + joyPositionY));
//移动玩家的位置(按朝向位置移动)
transform.Translate(Vector3.forward * Time.deltaTime * 5);
//播放奔跑动画
animation.CrossFade("run");
}
}
}
几个函数的执行顺序:
6.效果图
7.创建点击按钮
点击HedgehogTeam->EasyTouch->Extensions->Create a new Button,会在屏幕右下角创建一个button
如何让有下角的按钮点击能做出我们想要的效果呢?
jump方法:
然后点击一下按钮,人物就会跳跃动作!
如需转载请注明出处:/article/1340533.html
==================== 迂者 丁小未 CSDN博客专栏=================
MyBlog:http://blog.csdn.net/dingxiaowei2013 MyQQ:1213250243
Unity QQ群:858550 cocos2dx QQ群:280818155
====================== 相互学习,共同进步 ===================
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