cocos2d-x屏幕适配
2014-03-03 00:00
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摘要: cocos2d-x屏幕适配
bool AppDelegate::applicationDidFinishLaunching() { CCDirector* pDirector = CCDirector::sharedDirector(); CCEGLView* pEGLView = CCEGLView::sharedOpenGLView(); pDirector->setOpenGLView(pEGLView); pDirector->setDisplayStats(true); pDirector->setAnimationInterval(1.0 / 60); CCSize frameSize = pEGLView->getFrameSize(); CCSize winSize=pDirector->getWinSize(); float widthRate = frameSize.width/winSize.width; float heightRate = frameSize.height/winSize.height; if (widthRate > heightRate){ pEGLView->setDesignResolutionSize(winSize.width, winSize.height*heightRate/widthRate, kResolutionNoBorder); } else{ pEGLView->setDesignResolutionSize(winSize.width*widthRate/heightRate, winSize.height,kResolutionNoBorder); } CCScene *pScene = HelloWorld::scene(); pDirector->runWithScene(pScene); return true; }
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