cocos2d-x 创建项目
2014-02-25 20:56
531 查看
http://www.cnblogs.com/skynet/p/3428369.html
使用create_project.py
create_project.py(cocos2d-x/tools/project-creator/目录下)使用方法比较简单:Usage: create_project.py -project PROJECT_NAME -packagePACKAGE_NAME -language PROGRAMING_LANGUAGE |
Options: 【-project PROJECT_NAME】Project name, for example: MyGame 【-package PACKAGE_NAME】Package name, for example: com.MyCompany.MyAwesomeGame 【-language PROGRAMING_LANGUAGE】Major programing lanauge you want to used, should be [cpp | lua | javascript] |
Sample 1: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame Sample 2: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame –language javascript |
相关文章推荐
- bombing:cocos2d-x之CCDirector类2
- cocos2d-x之CCDirector类1
- cocos2d-x应用窗口相关源码剖析5-其他细节
- cocos2d-x 骨骼动画详解
- cocos2d-x应用窗口相关源码剖析4
- bombing:cocos2d-x应用窗口相关源码剖析3
- cocos2d-x应用窗口相关源码剖析2
- cocos2d-x应用窗口相关源码剖析1
- cocos2dx 文件处理
- cocos2d-x 血泪史(-3) winrt 的环境配置单
- cocos2d中的光照效果
- quick-cocos2d-x API 以及 参考手册
- 在quick-cocos2d-x中创建新工程
- COCOSBuilder 源码, cocos2d 和cocos2dx混编
- 设置 quick-cocos2d-x 在 Mac 下的编译环境
- cocos2d-x 常见的几种特效
- Mac下搭建quick cocos2d-x编译环境
- 如何学习 quick-cocos2d-x
- Cocos2d-x 内存管理中retain() 、autoRelease()、release()
- Cocos2d-x V2.2.2 性能分析和透明处理