网络编程之路---5
2014-02-21 20:36
357 查看
介个是接着上一篇的小应用。
服务端:
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#include <stdio.h>
#define BUF_SIZE 64 //定义缓冲区的大小
int main(int argc, char *argv[])
{
WSADATA wsaData; //WSA windows socket api
char buf[BUF_SIZE]; //缓冲区
int resValue; //用来接收函数的返回值
if ((WSAStartup(MAKEWORD(2,2), &wsaData)) != 0)
//用于初始化windows sockets并返回WSADATA结构体
{
//MessageBox(NULL, L"无法初始化", L"WindowsApi", 0);
printf("无法初始化!");
return 0;
}
//...
SOCKET s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); //创建tcp套接字(服务器)
//地址家族, 套接字类型,套接字使用的协议
if (s == INVALID_SOCKET)
{
printf("socket error!");
}
SOCKADDR_IN addr; //命名socket,服务器地址
//struct sockaddr_in addr; //命名socket,地址
addr.sin_family = AF_INET; //因特网地址家族或协议系列
addr.sin_port = htons(9990); //主机->网络
addr.sin_addr.S_un.S_addr =/*inet_addr("222.18.167.206")*//*htonl(INADDR_ANY)*/inet_addr("222.18.167.206"); //在任意本地地址上进行监听
int errorCode; //错误代码
int addr_len = sizeof(struct sockaddr_in);
errorCode = bind(s, (const SOCKADDR*)&addr, addr_len);
//未绑定的套接字描述符 命名socket的地址 地址长度
if (errorCode == SOCKET_ERROR)
{
printf("bind error!");
closesocket(s);
exit(1);
}
//截止到现在socket的全部属性已经被填充,客户端可以定位到服务器socket
errorCode = listen(s, 3);
if (errorCode == SOCKET_ERROR)
{
printf("listen error");
closesocket(s); //关闭套接字
exit(2);
}
//服务端的socket已经准备好...
//现在开始客户端的socket
printf("TCP SERVER start...\n");
SOCKET sockAccept; //执行accept函数后用于实际通信的套接字
SOCKADDR_IN ClientAddr; //客户端地址
int len = sizeof(ClientAddr);
sockAccept = accept(s, (SOCKADDR FAR*)&ClientAddr, &len); //阻塞式的
if (sockAccept == INVALID_SOCKET)
{
printf("accept %d", WSAGetLastError());
closesocket(s);
closesocket(sockAccept);
WSACleanup();
return -1;
}
else
{
printf("%s", inet_ntoa(ClientAddr.sin_addr)); //打印接入地址
}
//循环接收来自客户端的数据
while (true)
{
ZeroMemory(buf, BUF_SIZE); //每次清空缓冲
resValue = recv(sockAccept, buf, BUF_SIZE, 0); //接收来自客户端的数据
if (resValue == SOCKET_ERROR)
{
printf("recv failed!");
closesocket(s);
closesocket(sockAccept);
WSACleanup();
return -1;
}
SYSTEMTIME st;
GetLocalTime(&st);
char sDataTime[30];
sprintf(sDataTime, "%4d-%2d-%2d:%2d:%2d", st.wYear, st.wMonth, st.wDay, st.wHour, st.wMinute,st.wMinute, st.wSecond);
printf("%s, Recv From Client [%s:%d] :%s\n", sDataTime, inet_ntoa(ClientAddr.sin_addr), ClientAddr.sin_port, buf);
if (strcmp(buf, "quit") == 0)
{
resValue = send(sockAccept, "quit", strlen("quit"), 0); //发往客户端的数据
break;
}
//向客户端发送回显字符
else
{
char msg[BUF_SIZE];
sprintf(msg, "Message Received - %s", buf);
resValue = send(sockAccept, buf, BUF_SIZE, 0);
if (resValue == SOCKET_ERROR)
{
printf("Socket send Failed\n");
closesocket(s);
closesocket(sockAccept);
WSACleanup();
return -1;
}
}
}
closesocket(s);
closesocket(sockAccept);
if ((WSACleanup() == SOCKET_ERROR))
{
MessageBox(NULL, L"清除失败", L"WindowsApi", 0);
return 0;
}
system("pause");
return 0;
}
客户端:
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#include <stdio.h>
#include <iostream>
#include <string>
#define BUF_SIZE 64 //定义缓冲区的大小
int main(int argc, char *argv[])
{
WSADATA wsaData;
SOCKET sHost; //创建客户端的socket
int resValue; //函数返回值,用于查看函数执行情况
char buf[BUF_SIZE]; //缓冲区
if ((WSAStartup(MAKEWORD(2,2), &wsaData)) != 0)
//用于初始化windows sockets并返回WSADATA结构体
{
//MessageBox(NULL, L"无法初始化", L"WindowsApi", 0);
printf("无法初始化!");
return 0;
}
sHost = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sHost == INVALID_SOCKET)
{
printf("socket failed! \n");
WSACleanup();
return -1;
}
SOCKADDR_IN servAddr; //服务器的地址,端口号
servAddr.sin_family = AF_INET;
servAddr.sin_addr.S_un.S_addr = inet_addr("222.18.167.206");
servAddr.sin_port = htons(9990);
int sServerAddlen = sizeof(servAddr); //服务器地址长度
resValue = connect(sHost, (LPSOCKADDR)&servAddr, sizeof(servAddr)); //连接到服务器
//未连接的socket 指定要建立连接的socket的名称
if (resValue == SOCKET_ERROR)
{
printf("%ld", WSAGetLastError());
printf("connect failed!\n");
closesocket(sHost);
WSACleanup();
return -1;
}
while (true)
{
printf("\nplease input a string to send\n");
std::string str;
std::getline(std::cin, str); //接收输入的数据
ZeroMemory(buf,BUF_SIZE);
strcpy(buf, str.c_str()); //将用户的输入复制到buf里面
resValue = send(sHost, buf, strlen(buf), 0); //
if (resValue == SOCKET_ERROR)
{
printf("socket send failed!\n");
closesocket(sHost);
WSACleanup();
return -1;
}
resValue = recv(sHost, buf, sizeof(buf) + 1, 0);
//要接收数据的socket 要接收数据buf的地址 要接收数据buf的长度 0
if (resValue == SOCKET_ERROR)
{
printf("socket receive failed!\n");
closesocket(sHost);
WSACleanup();
return -1;
}
printf("Receive from server: %s", buf);
if (strcmp(buf, "quit") == 0)
{
printf("quit");
break;
}
}
closesocket(sHost);
WSACleanup();
system("pause");
return 0;
}
服务端:
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#include <stdio.h>
#define BUF_SIZE 64 //定义缓冲区的大小
int main(int argc, char *argv[])
{
WSADATA wsaData; //WSA windows socket api
char buf[BUF_SIZE]; //缓冲区
int resValue; //用来接收函数的返回值
if ((WSAStartup(MAKEWORD(2,2), &wsaData)) != 0)
//用于初始化windows sockets并返回WSADATA结构体
{
//MessageBox(NULL, L"无法初始化", L"WindowsApi", 0);
printf("无法初始化!");
return 0;
}
//...
SOCKET s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); //创建tcp套接字(服务器)
//地址家族, 套接字类型,套接字使用的协议
if (s == INVALID_SOCKET)
{
printf("socket error!");
}
SOCKADDR_IN addr; //命名socket,服务器地址
//struct sockaddr_in addr; //命名socket,地址
addr.sin_family = AF_INET; //因特网地址家族或协议系列
addr.sin_port = htons(9990); //主机->网络
addr.sin_addr.S_un.S_addr =/*inet_addr("222.18.167.206")*//*htonl(INADDR_ANY)*/inet_addr("222.18.167.206"); //在任意本地地址上进行监听
int errorCode; //错误代码
int addr_len = sizeof(struct sockaddr_in);
errorCode = bind(s, (const SOCKADDR*)&addr, addr_len);
//未绑定的套接字描述符 命名socket的地址 地址长度
if (errorCode == SOCKET_ERROR)
{
printf("bind error!");
closesocket(s);
exit(1);
}
//截止到现在socket的全部属性已经被填充,客户端可以定位到服务器socket
errorCode = listen(s, 3);
if (errorCode == SOCKET_ERROR)
{
printf("listen error");
closesocket(s); //关闭套接字
exit(2);
}
//服务端的socket已经准备好...
//现在开始客户端的socket
printf("TCP SERVER start...\n");
SOCKET sockAccept; //执行accept函数后用于实际通信的套接字
SOCKADDR_IN ClientAddr; //客户端地址
int len = sizeof(ClientAddr);
sockAccept = accept(s, (SOCKADDR FAR*)&ClientAddr, &len); //阻塞式的
if (sockAccept == INVALID_SOCKET)
{
printf("accept %d", WSAGetLastError());
closesocket(s);
closesocket(sockAccept);
WSACleanup();
return -1;
}
else
{
printf("%s", inet_ntoa(ClientAddr.sin_addr)); //打印接入地址
}
//循环接收来自客户端的数据
while (true)
{
ZeroMemory(buf, BUF_SIZE); //每次清空缓冲
resValue = recv(sockAccept, buf, BUF_SIZE, 0); //接收来自客户端的数据
if (resValue == SOCKET_ERROR)
{
printf("recv failed!");
closesocket(s);
closesocket(sockAccept);
WSACleanup();
return -1;
}
SYSTEMTIME st;
GetLocalTime(&st);
char sDataTime[30];
sprintf(sDataTime, "%4d-%2d-%2d:%2d:%2d", st.wYear, st.wMonth, st.wDay, st.wHour, st.wMinute,st.wMinute, st.wSecond);
printf("%s, Recv From Client [%s:%d] :%s\n", sDataTime, inet_ntoa(ClientAddr.sin_addr), ClientAddr.sin_port, buf);
if (strcmp(buf, "quit") == 0)
{
resValue = send(sockAccept, "quit", strlen("quit"), 0); //发往客户端的数据
break;
}
//向客户端发送回显字符
else
{
char msg[BUF_SIZE];
sprintf(msg, "Message Received - %s", buf);
resValue = send(sockAccept, buf, BUF_SIZE, 0);
if (resValue == SOCKET_ERROR)
{
printf("Socket send Failed\n");
closesocket(s);
closesocket(sockAccept);
WSACleanup();
return -1;
}
}
}
closesocket(s);
closesocket(sockAccept);
if ((WSACleanup() == SOCKET_ERROR))
{
MessageBox(NULL, L"清除失败", L"WindowsApi", 0);
return 0;
}
system("pause");
return 0;
}
客户端:
#include <winsock2.h>
#pragma comment(lib, "ws2_32.lib")
#include <stdio.h>
#include <iostream>
#include <string>
#define BUF_SIZE 64 //定义缓冲区的大小
int main(int argc, char *argv[])
{
WSADATA wsaData;
SOCKET sHost; //创建客户端的socket
int resValue; //函数返回值,用于查看函数执行情况
char buf[BUF_SIZE]; //缓冲区
if ((WSAStartup(MAKEWORD(2,2), &wsaData)) != 0)
//用于初始化windows sockets并返回WSADATA结构体
{
//MessageBox(NULL, L"无法初始化", L"WindowsApi", 0);
printf("无法初始化!");
return 0;
}
sHost = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sHost == INVALID_SOCKET)
{
printf("socket failed! \n");
WSACleanup();
return -1;
}
SOCKADDR_IN servAddr; //服务器的地址,端口号
servAddr.sin_family = AF_INET;
servAddr.sin_addr.S_un.S_addr = inet_addr("222.18.167.206");
servAddr.sin_port = htons(9990);
int sServerAddlen = sizeof(servAddr); //服务器地址长度
resValue = connect(sHost, (LPSOCKADDR)&servAddr, sizeof(servAddr)); //连接到服务器
//未连接的socket 指定要建立连接的socket的名称
if (resValue == SOCKET_ERROR)
{
printf("%ld", WSAGetLastError());
printf("connect failed!\n");
closesocket(sHost);
WSACleanup();
return -1;
}
while (true)
{
printf("\nplease input a string to send\n");
std::string str;
std::getline(std::cin, str); //接收输入的数据
ZeroMemory(buf,BUF_SIZE);
strcpy(buf, str.c_str()); //将用户的输入复制到buf里面
resValue = send(sHost, buf, strlen(buf), 0); //
if (resValue == SOCKET_ERROR)
{
printf("socket send failed!\n");
closesocket(sHost);
WSACleanup();
return -1;
}
resValue = recv(sHost, buf, sizeof(buf) + 1, 0);
//要接收数据的socket 要接收数据buf的地址 要接收数据buf的长度 0
if (resValue == SOCKET_ERROR)
{
printf("socket receive failed!\n");
closesocket(sHost);
WSACleanup();
return -1;
}
printf("Receive from server: %s", buf);
if (strcmp(buf, "quit") == 0)
{
printf("quit");
break;
}
}
closesocket(sHost);
WSACleanup();
system("pause");
return 0;
}
相关文章推荐
- 网络编程之路---9
- 网络编程之路---3
- 网络编程之路---6
- 网络编程之路(第一天)
- 网络编程之路---8
- 菜鸟的网络编程之路(一) —— Socket的理解
- 网络编程之路---10
- 网络编程之路---7
- 网络编程之路---4
- 网络编程之路---11
- java网络编程之路(一)
- 网络编程之路---12
- 网络风行者(KSpider)的规则体系结构
- 用C/C++实现网络监听抓包
- Visual C# 2008+SQL Server 2005 数据库与网络开发-- 8.2 使用DataSet来操作数据库
- 截取无线网络数据包获取各类帐户密码
- 网络游戏中的数据包设计与定义
- 网络管理员的七种不良习惯
- Flex4.5中检测网络连接类型
- 使用Cacti监控你的网络(四)- Cacti脚本及模板