您的位置:首页 > 其它

UVA 11437 - Triangle Fun 向量几何

2014-02-10 20:24 351 查看
http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=2432

题目大意:

如图,定义三角形ABC,在BC,CA,AB上分别取边D,E,F,使得CD=2BD,AE=2CE,BF=2AF,求三角形PQR的面积。



思路:

先求出D,E,F三点坐标,然后求出PQR三点坐标,最后对pr,pq进行叉乘,所得的一般即为答案。

#include<cstdio>
#include<cmath>
#include<algorithm>
using namespace std;
const int MAXN=300+10;

struct Point
{
double x, y;
Point(double x=0, double y=0):x(x),y(y) { }

};
typedef Point Vector;
Vector operator + (const Vector& A, const Vector& B) { return Vector(A.x+B.x, A.y+B.y); }
Vector operator - (const Point& A, const Point& B) { return Vector(A.x-B.x, A.y-B.y); }
Vector operator * (const Vector& A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (const Vector& A, double p) { return Vector(A.x/p, A.y/p); }

double Cross(const Vector& A, const Vector& B) { return A.x*B.y - A.y*B.x; }

//两直线交点,参数式。
Point GetLineIntersection(const Point& P, const Vector& v, const Point& Q, const Vector& w) {
Vector u = P-Q;
double t = Cross(w, u) / Cross(v, w);
return P+v*t;
}

Point a,b,c;
int main()
{
int T;
scanf("%d",&T);
while(T--)
{
scanf("%lf%lf%lf%lf%lf%lf",&a.x,&a.y,&b.x,&b.y,&c.x,&c.y);
Vector BD=(c-b)/3;
Vector AF=(b-a)/3;
Vector CE=(a-c)/3;
Point d=b+BD;
Point f=a+AF;
Point e=c+CE;
Point p=GetLineIntersection(d,a-d,b,b-e);
Point q=GetLineIntersection(c,c-f,b,b-e);
Point r=GetLineIntersection(c,c-f,d,a-d);
printf("%.0lf\n",Cross(p-q,p-r)/2);
}
return 0;
}
内容来自用户分享和网络整理,不保证内容的准确性,如有侵权内容,可联系管理员处理 点击这里给我发消息
标签: